Player Matchup

Nox
Nox
Gold III
 
Nox
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
Kiηg
Mercury
Silver I
Level 118
God Stats
1W - 0L
1,841 SR
Queue Stats
4W - 3L
1,590 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver II
LeavingFlame
Cu Chulainn
Silver II
Level 86
God Stats
2W - 2L
1,614 SR
Queue Stats
4W - 3L
1,524 MMR
Party 1
Izanami
Izanami
Gold II
RenatinxD
Izanami
Gold II
Level 102
God Stats
148W - 106L
1,646 SR
Queue Stats
831W - 847L
1,651 MMR
Solo
Ymir
Ymir
Gold IV
esplosio
Ymir
Gold IV
Level 141
God Stats
1W - 1L
1,464 SR
Queue Stats
62W - 63L
1,546 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,613 SR
1,562 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,518 SR
1,540 MMR
Agni
Agni
Gold V
 
Agni
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Bronze III
Chora9nha
Janus
Bronze III
Level 145
God Stats
1W - 4L
1,563 SR
Queue Stats
86W - 73L
1,600 MMR
Solo
Danzaburou
Danzaburou
Gold III
exe2859
Danzaburou
Gold III
Level 129
God Stats
3W - 5L
1,526 SR
Queue Stats
262W - 253L
1,600 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
lSpittY
Sylvanus
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 1 / 0
6,290
572
3,242
3,838
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Kiηg
Mercury
11
1 / 2 / 1
6,210
565
1,419
8,255
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cu Chulainn
LeavingFlame
Cu Chulainn
11
0 / 2 / 2
5,792
527
4,085
7,942
5,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
RenatinxD
Izanami
13
7 / 1 / 1
7,547
686
7,350
5,534
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
2 / 1 / 7
5,930
539
4,184
6,866
4,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Morgan Le FayAthenaGilgameshSetTsukuyomi

VS

Bans
ApolloGebSobekKhepriCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 1 / 1
6,680
607
5,132
7,466
3,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
 
Fenrir
11
4 / 2 / 1
6,397
582
4,951
7,794
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
Chora9nha
Janus
12
1 / 1 / 3
6,567
597
2,825
4,162
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
exe2859
Danzaburou
9
1 / 2 / 0
6,113
556
2,821
6,068
1,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
lSpittY
Sylvanus
6
0 / 5 / 0
4,145
377
1,604
4,724
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
7
7
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
1
0
1
L
Agni
 
Agni
1
1
1
1.5
L
Fenrir
 
Fenrir
4
2
1
2.25
L
Janus
Chora9nha
Janus
1
1
3
2.5
W
Mercury
Kiηg
Mercury
1
2
1
0.75
W
Cu Chulainn
LeavingFlame
Cu Chulainn
0
2
2
0.5
W
Izanami
RenatinxD
Izanami
7
1
1
7.5
W
Ymir
2
1
7
5.5
L
Danzaburou
exe2859
Danzaburou
1
2
0
0.5
L
Sylvanus
lSpittY
Sylvanus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,280
Damage
17,333
32,435
Taken
30,214
15,621
Mitigated
10,923
9,825
Healing
9,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,242
204
0
622
3,838
1,339
0
1,035
2,737
37,242
0
L
Agni
 
Agni
5,132
625
0
3,106
7,466
3,186
0
1,287
5,568
42,132
0
L
Fenrir
 
Fenrir
4,951
1,392
0
3,002
7,794
2,868
0
1,748
5,926
0
29,659
L
Janus
Chora9nha
Janus
2,825
379
0
662
4,162
1,177
0
1,508
2,484
40,916
0
W
Mercury
Kiηg
Mercury
1,419
793
0
3,881
8,255
2,518
0
1,500
6,653
0
31,974
W
Cu Chulainn
LeavingFlame
Cu Chulainn
4,085
378
0
2,490
7,942
5,763
0
3,720
4,222
0
27,775
W
Izanami
RenatinxD
Izanami
7,350
5,531
0
1,914
5,534
1,744
1,383
892
4,636
0
56,148
W
Ymir
4,184
1,219
0
918
6,866
4,257
366
2,113
4,705
14,700
0
L
Danzaburou
exe2859
Danzaburou
2,821
980
0
1,697
6,068
1,613
0
1,218
4,850
0
29,162
L
Sylvanus
lSpittY
Sylvanus
1,604
390
278
366
4,724
2,079
0
1,371
3,353
6,446
1,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,769
Gold Earned
29,902
362
Minions Killed
321
0
Camps Cleared
0
1,016,618
Distance Traveled
951,016
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,290
572
81
7
0
200,258
5
L
Agni
6,680
607
100
9
0
196,978
5
L
Fenrir
6,397
582
63
6
0
205,198
2
L
Janus
6,567
597
86
8
0
220,953
6
W
Mercury
6,210
565
90
8
0
218,756
3
W
Cu Chulainn
5,792
527
59
5
0
201,748
3
W
Izanami
7,547
686
109
10
0
184,983
2
W
Ymir
5,930
539
23
2
0
210,873
5
L
Danzaburou
6,113
556
55
5
0
191,679
4
L
Sylvanus
4,145
377
17
2
0
136,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role