Player Matchup

Fafnir
Fafnir
Leagues926
Fafnir
Level 57
God Stats
18W - 11L
1,698 SR
Queue Stats
222W - 145L
1,645 Elo+
Party 1
Cabrakan
Cabrakan
Naljaz
Cabrakan
Level 18
God Stats
3W - 6L
1,588 SR
Queue Stats
46W - 28L
1,646 Elo+
Party 1
Danzaburou
Danzaburou
TakerOfCheeks
Danzaburou
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
253W - 203L
1,652 Elo+
Party 1
Nemesis
Nemesis
Ya-Yumi
Nemesis
Level 87
God Stats
52W - 41L
1,611 SR
Queue Stats
223W - 204L
1,594 Elo+
Party 1
Ra
Ra
YonkoDurag
Ra
Level 47
God Stats
6W - 6L
1,512 SR
Queue Stats
110W - 102L
1,469 Elo+
Party 1
Team Averages
Level 54
1,582 SR
1,601 Elo+

VS

Team Averages
Level 110
1,573 SR
1,666 Elo+
Osiris
Osiris
DevilMasterSit0
Osiris
Level 160
God Stats
4W - 7L
1,473 SR
Queue Stats
337W - 290L
1,663 Elo+
Party 2
Loki
Loki
II Luis DKC II
Loki
Level 109
God Stats
4W - 7L
1,472 SR
Queue Stats
415W - 382L
1,648 Elo+
Party 2
Vulcan
Vulcan
LFG MUCEDA
Vulcan
Level 26
God Stats
8W - 10L
1,734 SR
Queue Stats
133W - 91L
1,677 Elo+
Party 2
Sylvanus
Sylvanus
TDC cesarach5
Sylvanus
Level 155
God Stats
21W - 19L
1,560 SR
Queue Stats
328W - 268L
1,690 Elo+
Party 2
Chaac
Chaac
jenesis lord777
Chaac
Level 102
God Stats
7W - 5L
1,624 SR
Queue Stats
461W - 419L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Leagues926
Fafnir
12
3 / 3 / 2
8,742
514
6,975
17,525
24,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
Naljaz
Cabrakan
14
2 / 5 / 0
8,435
496
6,476
13,115
15,812
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TakerOfCheeks
Danzaburou
13
0 / 6 / 2
7,980
469
6,867
10,587
2,457
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Ya-Yumi
Nemesis
16
3 / 4 / 2
9,374
551
5,917
12,992
6,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 6 / 2
8,203
483
3,757
10,769
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
9,609
565
12,395
14,762
13,046
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 1 / 4
10,120
595
9,365
10,072
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
LFG MUCEDA
Vulcan
14
2 / 3 / 4
8,721
513
8,608
5,632
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TDC cesarach5
Sylvanus
17
8 / 2 / 1
10,091
594
12,550
11,141
6,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 9
9,160
539
6,354
10,604
11,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
24
24
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
W
7
1
4
9
W
Vulcan
LFG MUCEDA
Vulcan
2
3
4
1.33
L
Fafnir
Leagues926
Fafnir
3
3
2
1.33
L
Cabrakan
Naljaz
Cabrakan
2
5
0
0.4
W
Sylvanus
TDC cesarach5
Sylvanus
8
2
1
4.25
L
Danzaburou
TakerOfCheeks
Danzaburou
0
6
2
0.17
L
Nemesis
Ya-Yumi
Nemesis
3
4
2
1
L
0
6
2
0.17
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,992
Damage
49,272
64,988
Taken
52,211
53,200
Mitigated
37,123
13,926
Healing
17,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,395
2,788
0
4,625
14,762
13,046
82
5,235
9,527
5,971
49,443
W
9,365
3,037
0
3,026
10,072
4,507
0
2,366
7,706
0
77,975
W
Vulcan
LFG MUCEDA
Vulcan
8,608
3,354
0
673
5,632
1,986
0
2,970
2,662
45,176
0
L
Fafnir
Leagues926
Fafnir
6,975
1,619
0
3,910
17,525
24,050
0
6,332
10,966
24,031
0
L
Cabrakan
Naljaz
Cabrakan
6,476
464
0
3,578
13,115
15,812
0
1,930
11,091
40,825
0
W
Sylvanus
TDC cesarach5
Sylvanus
12,550
2,779
1,076
4,668
11,141
6,180
948
2,638
8,503
57,611
13,657
L
Danzaburou
TakerOfCheeks
Danzaburou
6,867
3,372
0
2,507
10,587
2,457
0
6,781
3,806
0
52,079
L
Nemesis
Ya-Yumi
Nemesis
5,917
3,044
0
1,346
12,992
6,763
0
3,964
8,988
0
67,130
L
3,757
425
656
1,929
10,769
4,118
0
2,977
7,792
51,139
0
W
6,354
894
0
3,027
10,604
11,404
0
3,999
6,605
0
31,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,734
Gold Earned
47,701
488
Minions Killed
456
0
Camps Cleared
0
1,624,722
Distance Traveled
1,659,119
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,609
565
86
5
0
344,233
4
W
Loki
10,120
595
119
7
0
370,771
4
W
Vulcan
8,721
513
84
5
0
346,948
9
L
Fafnir
8,742
514
33
2
0
332,484
5
L
Cabrakan
8,435
496
97
6
0
313,701
6
W
Sylvanus
10,091
594
123
7
0
283,289
3
L
Danzaburou
7,980
469
111
7
0
295,692
6
L
Nemesis
9,374
551
119
7
0
374,098
3
L
Ra
8,203
483
128
8
0
308,747
2
W
Chaac
9,160
539
44
3
0
313,878
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role