Player Matchup

Pele
Pele
Diamond IV
ExecutiveOfficer
Pele
Diamond IV
Level 160
God Stats
12W - 10L
1,648 SR
Queue Stats
350W - 344L
2,165 MMR
Solo
Artio
Artio
Diamond II
NocedalN
Artio
Diamond II
Level 160
God Stats
9W - 4L
1,690 SR
Queue Stats
408W - 390L
2,396 MMR
Solo
Skadi
Skadi
Diamond II
Yeezeus
Skadi
Diamond II
Level 148
God Stats
324W - 254L
1,686 SR
Queue Stats
397W - 385L
2,286 MMR
Solo
Janus
Janus
Diamond III
furг
Janus
Diamond III
Level 118
God Stats
3W - 4L
1,653 SR
Queue Stats
80W - 57L
2,320 MMR
Solo
Hercules
Hercules
Masters
Ástro
Hercules
Masters
Level 160
God Stats
5W - 9L
1,715 SR
Queue Stats
1,003W - 955L
2,393 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,678 SR
2,312 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,651 SR
2,311 MMR
Aphrodite
Aphrodite
Diamond I
ForgerVulcan
Aphrodite
Diamond I
Level 160
God Stats
5W - 2L
1,651 SR
Queue Stats
467W - 444L
2,410 MMR
Solo
Ares
Ares
Diamond II
LegitiMatt
Ares
Diamond II
Level 158
God Stats
27W - 19L
1,679 SR
Queue Stats
713W - 711L
2,317 MMR
Solo
Izanami
Izanami
Diamond IV
NlCC
Izanami
Diamond IV
Level 159
God Stats
18W - 7L
1,833 SR
Queue Stats
222W - 202L
2,159 MMR
Solo
Thanatos
Thanatos
Diamond IV
ThrowerG
Thanatos
Diamond IV
Level 134
God Stats
14W - 12L
1,575 SR
Queue Stats
294W - 298L
2,233 MMR
Solo
Cerberus
Cerberus
Diamond I
swaqqx
Cerberus
Diamond I
Level 157
God Stats
7W - 9L
1,518 SR
Queue Stats
364W - 352L
2,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 1
12,717
509
6,939
18,832
7,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
NocedalN
Artio
18
0 / 5 / 2
11,878
475
9,633
25,599
26,346
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Skadi
Yeezeus
Skadi
20
3 / 3 / 3
13,467
539
16,443
13,483
5,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
furг
Janus
20
0 / 5 / 6
12,911
516
11,150
14,919
4,143
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Ástro
Hercules
17
1 / 4 / 3
11,569
463
10,888
29,503
26,320
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
AthenaTiamatMorgan Le FayGilgameshHel

VS

Bans
OdinArtemisAh PuchRamaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ForgerVulcan
Aphrodite
20
3 / 2 / 11
14,194
568
12,122
18,602
9,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 2 / 13
14,543
582
18,135
24,685
37,717
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
NlCC
Izanami
20
6 / 0 / 8
16,655
666
19,821
13,915
6,124
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
ThrowerG
Thanatos
20
6 / 4 / 9
15,091
604
17,138
19,989
11,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
swaqqx
Cerberus
20
1 / 1 / 9
14,384
575
10,013
22,514
31,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
9
Kills
22
22
Deaths
9
15
Assists
50
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
W
Aphrodite
ForgerVulcan
Aphrodite
3
2
11
4.25
W
6
2
13
6.25
W
Izanami
NlCC
Izanami
6
0
8
10
L
Artio
NocedalN
Artio
0
5
2
0.2
W
Thanatos
ThrowerG
Thanatos
6
4
9
2.63
L
Skadi
Yeezeus
Skadi
3
3
3
1.5
L
Janus
furг
Janus
0
5
6
0.6
W
Cerberus
swaqqx
Cerberus
1
1
9
5.5
L
Hercules
Ástro
Hercules
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,053
Damage
77,229
102,336
Taken
99,705
70,126
Mitigated
96,818
25,369
Healing
63,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,939
1,078
0
3,482
18,832
7,896
0
5,892
12,916
0
104,798
W
Aphrodite
ForgerVulcan
Aphrodite
12,122
1,406
7,796
11,200
18,602
9,730
2,560
4,398
14,204
99,923
0
W
18,135
629
0
5,026
24,685
37,717
944
4,972
19,713
35,636
0
W
Izanami
NlCC
Izanami
19,821
14,014
0
8,824
13,915
6,124
9,665
1,399
12,516
0
189,658
L
Artio
NocedalN
Artio
9,633
484
710
7,137
25,599
26,346
284
10,918
14,461
82,864
0
W
Thanatos
ThrowerG
Thanatos
17,138
6,192
0
20,066
19,989
11,694
5,535
5,068
14,921
0
123,291
L
Skadi
Yeezeus
Skadi
16,443
7,114
0
2,255
13,483
5,421
1,545
3,785
9,664
0
130,852
L
Janus
furг
Janus
11,150
178
0
2,130
14,919
4,143
0
5,548
9,295
122,898
0
W
Cerberus
swaqqx
Cerberus
10,013
525
0
10,888
22,514
31,553
583
7,769
14,745
81,587
0
L
Hercules
Ástro
Hercules
10,888
2,364
0
9,655
29,503
26,320
0
13,862
15,395
0
51,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,542
Gold Earned
74,867
826
Minions Killed
807
0
Camps Cleared
0
2,506,085
Distance Traveled
2,590,300
21
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,717
509
159
6
0
495,416
2
W
Aphrodite
14,194
568
174
7
0
520,103
11
W
Ares
14,543
582
39
2
0
531,350
7
W
Izanami
16,655
666
247
10
0
492,544
12
L
Artio
11,878
475
150
6
0
471,388
6
W
Thanatos
15,091
604
154
6
0
546,268
6
L
Skadi
13,467
539
204
8
0
497,534
3
L
Janus
12,911
516
210
8
0
518,426
3
W
Cerberus
14,384
575
193
8
0
500,035
6
L
Hercules
11,569
463
103
4
0
523,321
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role