Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Halics
Baron Samedi
Level 14
God Stats
1W - 1L
1,324 SR
Queue Stats
26W - 10L
1,747 Elo+
Party 1
Medusa
Medusa
MrFahenheit2
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,999 Elo+
Party 1
Fenrir
Fenrir
OnOITzRELLIK
Fenrir
Level 28
God Stats
14W - 7L
1,636 SR
Queue Stats
211W - 162L
1,640 Elo+
Solo
Raijin
Raijin
Zesthor
Raijin
Level 29
God Stats
21W - 18L
1,551 SR
Queue Stats
112W - 95L
1,601 Elo+
Solo
Team Averages
Level 21
1,502 SR
1,698 Elo+

VS

Team Averages
Level 20
1,715 SR
1,610 Elo+
Medusa
Medusa
ADCGAP
Medusa
Level 29
God Stats
2W - 1L
1,821 SR
Queue Stats
137W - 86L
1,768 Elo+
Solo
Thor
Thor
DMBRANDONXD
Thor
Level 26
God Stats
3W - 2L
1,933 SR
Queue Stats
88W - 60L
1,687 Elo+
Solo
Cerberus
Cerberus
IHAVEABIGCHAAC4U
Cerberus
Level 12
God Stats
0W - 4L
1,195 SR
Queue Stats
50W - 56L
1,389 Elo+
Solo
Zhong Kui
Zhong Kui
Iamnyg4x
Zhong Kui
Level 14
God Stats
21W - 11L
1,741 SR
Queue Stats
126W - 105L
1,535 Elo+
Solo
Ymir
Ymir
cannibleking
Ymir
Level 18
God Stats
3W - 2L
1,885 SR
Queue Stats
70W - 65L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 3 / 2
7,313
609
6,931
10,130
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Halics
Baron Samedi
12
3 / 2 / 6
7,730
644
4,827
10,428
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
13
7 / 2 / 5
8,138
678
11,322
8,781
2,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
13
4 / 2 / 1
7,799
650
3,592
7,446
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Zesthor
Raijin
13
3 / 0 / 6
7,992
666
5,102
4,176
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ADCGAP
Medusa
10
2 / 5 / 3
6,255
521
7,624
8,702
2,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
3 / 2 / 3
6,575
548
3,492
7,704
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 2
6,203
517
4,558
8,864
5,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Iamnyg4x
Zhong Kui
11
2 / 5 / 0
6,526
544
4,917
9,084
6,490
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 6 / 5
5,726
477
2,274
11,498
6,574
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
19
Kills
9
9
Deaths
19
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
3
2
1
L
Medusa
ADCGAP
Medusa
2
5
3
0.7
L
3
2
3
2.25
W
Baron Samedi
Halics
Baron Samedi
3
2
6
3
L
1
1
2
2
L
Zhong Kui
Iamnyg4x
Zhong Kui
2
5
0
0.4
W
Medusa
7
2
5
4.75
W
Fenrir
4
2
1
2.25
W
Raijin
Zesthor
Raijin
3
0
6
6
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,774
Damage
22,865
40,961
Taken
45,852
20,725
Mitigated
22,934
17,900
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,931
2,897
0
4,799
10,130
6,043
0
3,992
5,468
0
37,630
L
Medusa
ADCGAP
Medusa
7,624
3,405
0
1,988
8,702
2,283
0
2,357
6,301
0
41,396
L
3,492
1,122
0
3,392
7,704
2,308
0
826
6,834
0
31,390
W
Baron Samedi
Halics
Baron Samedi
4,827
1,023
748
5,090
10,428
7,629
74
1,027
9,401
26,892
0
L
4,558
198
0
4,212
8,864
5,279
27
625
8,207
28,666
0
L
Zhong Kui
Iamnyg4x
Zhong Kui
4,917
398
0
2,750
9,084
6,490
0
3,062
5,710
32,035
0
W
Medusa
11,322
6,089
0
3,575
8,781
2,858
378
1,912
6,869
0
61,152
W
Fenrir
3,592
745
0
1,532
7,446
2,916
0
1,764
5,635
0
51,242
W
Raijin
Zesthor
Raijin
5,102
567
0
2,156
4,176
1,279
150
2,354
1,775
44,531
0
L
2,274
253
0
1,060
11,498
6,574
130
2,563
8,871
18,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,972
Gold Earned
31,285
415
Minions Killed
301
0
Camps Cleared
0
1,234,233
Distance Traveled
1,085,726
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,313
609
72
6
0
228,767
8
L
Medusa
6,255
521
68
6
0
227,004
4
L
Thor
6,575
548
77
6
0
248,721
4
W
Baron Samedi
7,730
644
40
3
0
248,763
1
L
Cerberus
6,203
517
68
6
0
209,081
0
L
Zhong Kui
6,526
544
56
5
0
203,291
2
W
Medusa
8,138
678
105
9
0
229,321
3
W
Fenrir
7,799
650
94
8
0
266,481
3
W
Raijin
7,992
666
104
9
0
260,901
4
L
Ymir
5,726
477
32
3
0
197,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role