Player Matchup

Mercury
Mercury
Aspect Of Speed
Mercury
Level 66
God Stats
3W - 5L
1,561 SR
Queue Stats
32W - 45L
1,490 Elo+
Party 2
Ymir
Ymir
SirrMatter
Ymir
Level 17
God Stats
8W - 9L
1,515 SR
Queue Stats
11W - 11L
1,495 Elo+
Party 2
Sol
Sol
SirrShadow
Sol
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 135L
1,611 Elo+
Party 2
Gilgamesh
Gilgamesh
SirrSniper
Gilgamesh
Level 104
God Stats
30W - 24L
1,673 SR
Queue Stats
192W - 171L
1,577 Elo+
Party 2
Charybdis
Charybdis
SpatialPaper844
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,496 Elo+
Party 2
Team Averages
Level 80
1,550 SR
1,534 Elo+

VS

Team Averages
Level 94
1,526 SR
1,603 Elo+
Nu Wa
Nu Wa
GhostFromDaWard
Nu Wa
Level 39
God Stats
1W - 2L
1,407 SR
Queue Stats
179W - 177L
1,516 Elo+
Solo
Ra
Ra
HolfDolf
Ra
Level 158
God Stats
3W - 1L
1,835 SR
Queue Stats
153W - 110L
1,618 Elo+
Party 1
Charybdis
Charybdis
Liam Geesen
Charybdis
Level 144
God Stats
14W - 18L
1,532 SR
Queue Stats
351W - 247L
1,596 Elo+
Party 1
Cthulhu
Cthulhu
Turkish Rage
Cthulhu
Level 15
God Stats
17W - 12L
1,561 SR
Queue Stats
169W - 121L
1,616 Elo+
Party 1
Mercury
Mercury
dillydyl
Mercury
Level 115
God Stats
1W - 1L
1,295 SR
Queue Stats
142W - 101L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 1
8,140
428
3,597
14,781
4,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 1
7,177
378
2,673
12,460
9,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
5 / 3 / 0
10,382
546
17,156
13,779
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
SirrSniper
Gilgamesh
15
2 / 4 / 1
9,213
485
5,087
15,921
8,256
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
SpatialPaper844
Charybdis
7
0 / 7 / 0
6,021
317
3,625
8,312
1,864
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 5
12,390
652
15,169
12,568
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 3 / 3
9,515
501
6,723
9,219
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Liam Geesen
Charybdis
17
6 / 0 / 7
10,952
576
13,026
9,416
3,685
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Turkish Rage
Cthulhu
14
2 / 0 / 11
10,265
540
5,290
11,608
11,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
dillydyl
Mercury
17
4 / 3 / 7
10,900
574
6,540
12,524
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
8
Kills
26
26
Deaths
8
3
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
12
2
5
7.25
W
2
3
3
1.17
W
Charybdis
Liam Geesen
Charybdis
6
0
7
9.5
L
0
4
1
0.13
L
5
3
0
1.67
L
Gilgamesh
SirrSniper
Gilgamesh
2
4
1
0.63
L
Charybdis
SpatialPaper844
Charybdis
0
7
0
0
W
Cthulhu
Turkish Rage
Cthulhu
2
0
11
7.5
W
Mercury
dillydyl
Mercury
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,138
Damage
46,748
65,253
Taken
55,335
29,232
Mitigated
30,755
15,449
Healing
19,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,597
1,525
0
2,905
14,781
4,728
0
4,632
10,149
0
42,116
W
15,169
5,764
27
7,560
12,568
5,691
3,503
1,762
10,806
76,509
8,111
W
6,723
545
628
2,874
9,219
3,717
470
5,125
4,094
56,208
0
W
Charybdis
Liam Geesen
Charybdis
13,026
6,625
0
4,136
9,416
3,685
702
3,407
6,009
0
84,239
L
2,673
371
189
3,285
12,460
9,550
0
3,528
8,932
23,061
0
L
17,156
7,814
0
5,748
13,779
4,834
1,336
6,502
7,277
86,172
0
L
Gilgamesh
SirrSniper
Gilgamesh
5,087
759
0
3,041
15,921
8,256
1,610
8,913
7,008
13,704
49,164
L
Charybdis
SpatialPaper844
Charybdis
3,625
2,215
0
281
8,312
1,864
0
2,804
5,508
0
16,401
W
Cthulhu
Turkish Rage
Cthulhu
5,290
830
0
2,165
11,608
11,671
242
5,774
5,834
26,086
0
W
Mercury
dillydyl
Mercury
6,540
2,660
0
2,042
12,524
5,991
363
4,762
7,762
0
88,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
54,022
427
Minions Killed
522
0
Camps Cleared
0
1,832,309
Distance Traveled
1,935,819
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,140
428
88
5
0
399,485
1
W
Nu Wa
12,390
652
127
7
0
344,754
2
W
Ra
9,515
501
98
5
0
379,859
1
W
Charybdis
10,952
576
131
7
0
355,279
2
L
Ymir
7,177
378
36
2
0
330,766
0
L
Sol
10,382
546
165
9
0
341,272
5
L
Gilgamesh
9,213
485
107
6
0
415,874
0
L
Charybdis
6,021
317
31
2
0
344,912
5
W
Cthulhu
10,265
540
37
2
0
398,863
0
W
Mercury
10,900
574
129
7
0
457,064
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role