Player Matchup

Nemesis
Nemesis
BretimusVIII
Nemesis
Level 111
God Stats
0W - 1L
1,278 SR
Queue Stats
79W - 97L
1,337 Elo+
Party 2
Amaterasu
Amaterasu
Colttrain420
Amaterasu
Level 128
God Stats
13W - 10L
1,542 SR
Queue Stats
102W - 96L
1,400 Elo+
Party 2
Cerberus
Cerberus
GeneralTibbs
Cerberus
Level 121
God Stats
0W - 1L
1,449 SR
Queue Stats
68W - 81L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
HouseMD2011
Danzaburou
Level 104
God Stats
6W - 4L
1,534 SR
Queue Stats
69W - 72L
1,407 Elo+
Party 2
Freya
Freya
RavenousHippo
Freya
Level 84
God Stats
3W - 2L
1,635 SR
Queue Stats
25W - 30L
1,343 Elo+
Party 2
Team Averages
Level 110
1,488 SR
1,372 Elo+

VS

Team Averages
Level 103
1,485 SR
1,414 Elo+
Nu Wa
Nu Wa
Enrique123321
Nu Wa
Level 100
God Stats
3W - 1L
1,354 SR
Queue Stats
32W - 40L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
Fowl Pacino
Ah Puch
Level 104
God Stats
6W - 2L
1,705 SR
Queue Stats
35W - 42L
1,428 Elo+
Solo
Charybdis
Charybdis
Indigopteryx
Charybdis
Level 67
God Stats
5W - 9L
1,437 SR
Queue Stats
52W - 53L
1,422 Elo+
Solo
Sylvanus
Sylvanus
JanCaarlos2
Sylvanus
Level 121
God Stats
11W - 4L
1,536 SR
Queue Stats
41W - 47L
1,384 Elo+
Party 1
Nike
Nike
ryuuma14
Nike
Level 121
God Stats
4W - 2L
1,390 SR
Queue Stats
91W - 93L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BretimusVIII
Nemesis
20
3 / 9 / 12
13,300
700
11,807
20,641
9,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Colttrain420
Amaterasu
20
9 / 5 / 11
15,174
799
14,663
33,804
32,231
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
GeneralTibbs
Cerberus
19
4 / 2 / 6
13,402
705
12,094
35,057
33,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
HouseMD2011
Danzaburou
20
4 / 7 / 7
13,812
727
22,782
24,799
8,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 7 / 9
13,375
704
23,496
26,717
10,982
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 12
15,203
800
24,632
14,198
6,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Fowl Pacino
Ah Puch
20
6 / 4 / 11
14,618
769
27,450
13,419
5,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Indigopteryx
Charybdis
20
10 / 3 / 16
16,479
867
37,341
19,108
8,238
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
JanCaarlos2
Sylvanus
19
3 / 5 / 17
13,649
718
14,399
30,864
17,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
20
4 / 6 / 14
15,573
820
15,074
23,752
13,527
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
100
24
Kills
30
30
Deaths
24
45
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BretimusVIII
Nemesis
3
9
12
1
L
Amaterasu
Colttrain420
Amaterasu
9
5
11
2.9
W
7
6
12
2.17
W
Ah Puch
Fowl Pacino
Ah Puch
6
4
11
2.88
L
Cerberus
GeneralTibbs
Cerberus
4
2
6
3.5
L
Danzaburou
HouseMD2011
Danzaburou
4
7
7
1.07
W
Charybdis
Indigopteryx
Charybdis
10
3
16
6
W
Sylvanus
JanCaarlos2
Sylvanus
3
5
17
2.3
L
4
7
9
1.21
W
Nike
4
6
14
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,842
Damage
118,896
141,018
Taken
101,341
94,382
Mitigated
51,293
28,396
Healing
35,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BretimusVIII
Nemesis
11,807
3,888
0
2,017
20,641
9,594
550
8,972
11,373
0
34,565
L
Amaterasu
Colttrain420
Amaterasu
14,663
5,644
204
6,839
33,804
32,231
1,473
11,799
21,468
0
50,647
W
24,632
6,421
457
1,687
14,198
6,126
409
4,156
10,042
40,250
0
W
Ah Puch
Fowl Pacino
Ah Puch
27,450
324
0
2,741
13,419
5,655
529
1,914
11,505
63,066
0
L
Cerberus
GeneralTibbs
Cerberus
12,094
1,269
0
5,191
35,057
33,090
0
16,869
17,650
58,773
0
L
Danzaburou
HouseMD2011
Danzaburou
22,782
5,834
266
3,903
24,799
8,485
404
14,272
10,079
0
66,159
W
Charybdis
Indigopteryx
Charybdis
37,341
18,215
0
5,364
19,108
8,238
1,510
8,017
11,091
0
80,586
W
Sylvanus
JanCaarlos2
Sylvanus
14,399
3,111
8,091
14,373
30,864
17,747
1,035
15,221
15,643
27,974
0
L
23,496
7,864
0
9,976
26,717
10,982
199
12,840
13,546
57,629
0
W
Nike
15,074
2,285
0
3,022
23,752
13,527
3,758
6,992
16,760
0
67,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,063
Gold Earned
75,522
445
Minions Killed
407
8
Camps Cleared
7
1,709,954
Distance Traveled
1,611,209
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,300
700
52
3
3
364,676
1
L
Amaterasu
15,174
799
76
4
0
349,915
2
W
Nu Wa
15,203
800
44
2
1
280,580
0
W
Ah Puch
14,618
769
100
5
1
342,855
0
L
Cerberus
13,402
705
125
7
1
369,010
1
L
Danzaburou
13,812
727
109
6
1
327,952
1
W
Charybdis
16,479
867
102
5
1
343,385
2
W
Sylvanus
13,649
718
31
2
1
314,927
0
L
Freya
13,375
704
83
4
3
298,401
0
W
Nike
15,573
820
130
7
3
329,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role