Player Matchup

Mercury
Mercury
FreakingErick
Mercury
Level 117
God Stats
3W - 1L
1,423 SR
Queue Stats
88W - 79L
1,513 Elo+
Party 1
Ymir
Ymir
HomieSides
Ymir
Level 8
God Stats
6W - 4L
1,717 SR
Queue Stats
28W - 26L
1,574 Elo+
Party 1
Cerberus
Cerberus
XGhoullX
Cerberus
Level 29
God Stats
15W - 13L
1,627 SR
Queue Stats
181W - 160L
1,537 Elo+
Solo
Ra
Ra
Zirdehatdemon
Ra
Level 6
God Stats
3W - 3L
1,296 SR
Queue Stats
19W - 22L
1,481 Elo+
Party 1
Artemis
Artemis
andresb37
Artemis
Level 7
God Stats
2W - 0L
1,787 SR
Queue Stats
7W - 5L
1,494 Elo+
Solo
Team Averages
Level 33
1,570 SR
1,520 Elo+

VS

Team Averages
Level 30
1,565 SR
1,442 Elo+
Izanami
Izanami
BigBray
Izanami
Level 83
God Stats
19W - 13L
1,593 SR
Queue Stats
152W - 149L
1,455 Elo+
Party 2
Medusa
Medusa
KnightWolf9790
Medusa
Level 8
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 2L
1,259 Elo+
Solo
Tiamat
Tiamat
Minederp33
Tiamat
Level 29
God Stats
54W - 47L
1,514 SR
Queue Stats
157W - 167L
1,503 Elo+
Solo
Thanatos
Thanatos
MountainManXD
Thanatos
Level 23
God Stats
15W - 2L
1,867 SR
Queue Stats
141W - 72L
1,724 Elo+
Solo
Ares
Ares
Sinco_N
Ares
Level 8
God Stats
0W - 1L
1,556 SR
Queue Stats
1W - 4L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
5 / 2 / 4
9,050
646
3,426
8,896
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 4 / 7
7,550
539
5,357
14,566
13,501
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
XGhoullX
Cerberus
14
5 / 1 / 3
8,891
635
4,957
8,126
6,564
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 5 / 3
7,924
566
6,244
9,410
4,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
andresb37
Artemis
13
5 / 7 / 5
7,934
567
12,110
11,254
3,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigBray
Izanami
12
2 / 7 / 7
7,405
529
11,621
9,353
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 7 / 0
4,938
353
1,745
6,506
1,588
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Minederp33
Tiamat
11
2 / 3 / 4
6,959
497
5,270
7,583
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
MountainManXD
Thanatos
14
12 / 2 / 3
9,144
653
14,183
11,154
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Sinco_N
Ares
11
3 / 5 / 3
7,145
510
4,974
13,864
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
36
24
Kills
19
19
Deaths
24
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigBray
Izanami
2
7
7
0.79
W
Mercury
5
2
4
3.5
W
5
4
7
2.13
L
0
7
0
0
L
Tiamat
Minederp33
Tiamat
2
3
4
1.33
L
Thanatos
MountainManXD
Thanatos
12
2
3
6.75
L
Ares
Sinco_N
Ares
3
5
3
0.9
W
Cerberus
XGhoullX
Cerberus
5
1
3
6.5
W
4
5
3
1.1
W
Artemis
andresb37
Artemis
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,094
Damage
37,793
52,252
Taken
48,460
30,654
Mitigated
26,233
12,545
Healing
15,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigBray
Izanami
11,621
7,578
236
587
9,353
3,007
378
2,988
6,365
0
51,732
W
Mercury
3,426
1,342
0
3,574
8,896
2,564
0
482
8,414
0
45,657
W
5,357
1,691
0
930
14,566
13,501
14
3,332
11,234
16,877
0
L
1,745
901
0
118
6,506
1,588
0
2,950
3,556
0
9,158
L
Tiamat
Minederp33
Tiamat
5,270
777
0
2,337
7,583
4,388
182
1,898
5,685
33,778
0
L
Thanatos
MountainManXD
Thanatos
14,183
5,636
0
10,584
11,154
4,250
0
4,175
6,979
0
56,551
L
Ares
Sinco_N
Ares
4,974
586
181
1,489
13,864
13,000
178
4,781
9,083
15,498
0
W
Cerberus
XGhoullX
Cerberus
4,957
497
0
2,966
8,126
6,564
230
1,508
6,618
38,795
0
W
6,244
1,727
755
2,139
9,410
4,074
246
3,578
5,832
39,356
0
W
Artemis
andresb37
Artemis
12,110
7,155
0
2,181
11,254
3,951
168
1,493
9,761
0
54,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
35,591
373
Minions Killed
256
0
Camps Cleared
0
1,326,953
Distance Traveled
1,182,492
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,405
529
89
6
0
215,946
4
W
Mercury
9,050
646
86
6
0
332,610
3
W
Ymir
7,550
539
15
1
0
259,399
4
L
Medusa
4,938
353
12
1
0
172,231
0
L
Tiamat
6,959
497
53
4
0
265,723
6
L
Thanatos
9,144
653
81
6
0
284,375
1
L
Ares
7,145
510
21
2
0
244,217
0
W
Cerberus
8,891
635
100
7
0
272,021
1
W
Ra
7,924
566
92
7
0
249,263
1
W
Artemis
7,934
567
80
6
0
213,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role