Player Matchup

Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Gold V
 
Artio
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Silver I
Barderø
Thoth
Silver I
Level 157
God Stats
1W - 0L
1,717 SR
Queue Stats
5W - 1L
1,500 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,572 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 151
1,412 SR
1,552 MMR
Ne Zha
Ne Zha
Bronze III
Fabrucast
Ne Zha
Bronze III
Level 145
God Stats
0W - 1L
1,579 SR
Queue Stats
2W - 2L
1,552 MMR
Party 1
Raijin
Raijin
Bronze III
Geramart
Raijin
Bronze III
Level 148
God Stats
0W - 1L
1,255 SR
Queue Stats
1W - 2L
1,552 MMR
Party 1
Artemis
Artemis
Bronze III
WorkJungle
Artemis
Bronze III
Level 160
God Stats
0W - 1L
1,402 SR
Queue Stats
2W - 2L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
11 / 1 / 3
9,727
884
12,892
11,324
4,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
 
Artio
11
0 / 2 / 9
8,260
751
5,100
11,979
12,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
Barderø
Thoth
12
4 / 2 / 8
8,466
770
9,564
6,772
3,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayPersephoneAthenaGilgameshSobek

VS

Bans
Hou YiFenrirCupidOdinUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fabrucast
Ne Zha
10
2 / 6 / 3
7,584
689
5,861
12,999
6,535
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
Geramart
Raijin
12
2 / 6 / 3
7,751
705
7,245
11,640
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
WorkJungle
Artemis
12
1 / 3 / 3
7,823
711
10,393
8,221
2,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
15
Kills
5
5
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
1
3
12.5
W
Artio
 
Artio
0
2
9
2.25
W
Thoth
Barderø
Thoth
4
2
8
4
L
Ne Zha
Fabrucast
Ne Zha
2
6
3
0.58
L
Raijin
Geramart
Raijin
2
6
3
0.58
L
Artemis
WorkJungle
Artemis
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,556
Damage
23,499
30,075
Taken
32,860
20,248
Mitigated
12,096
10,823
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,892
6,081
0
2,766
11,324
4,562
1,341
2,212
9,112
0
36,426
W
Artio
 
Artio
5,100
315
1,838
4,867
11,979
12,475
13
3,155
8,824
13,463
0
W
Thoth
Barderø
Thoth
9,564
190
0
1,352
6,772
3,211
1,193
2,303
4,469
31,051
0
L
Ne Zha
Fabrucast
Ne Zha
5,861
1,779
0
1,253
12,999
6,535
118
6,683
6,316
100
21,093
L
Raijin
Geramart
Raijin
7,245
1,063
63
3,600
11,640
3,259
601
4,905
6,735
23,459
0
L
Artemis
WorkJungle
Artemis
10,393
4,020
0
2,449
8,221
2,302
791
3,407
4,814
0
29,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,453
Gold Earned
23,158
128
Minions Killed
124
5
Camps Cleared
5
663,101
Distance Traveled
582,883
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,727
884
53
5
3
219,579
4
W
Artio
8,260
751
19
2
1
228,880
5
W
Thoth
8,466
770
56
5
1
214,642
1
L
Ne Zha
7,584
689
17
2
0
201,676
3
L
Raijin
7,751
705
59
5
2
182,542
0
L
Artemis
7,823
711
48
4
3
198,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role