Player Matchup

Horus
Horus
Chef Chion
Horus
Level 109
God Stats
10W - 9L
1,553 SR
Queue Stats
380W - 367L
1,528 Elo+
Solo
Thor
Thor
Louveteau 5
Thor
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 73L
1,554 Elo+
Party 1
Ares
Ares
RMz Barrett 50
Ares
Level 140
God Stats
2W - 1L
1,792 SR
Queue Stats
18W - 18L
1,593 Elo+
Party 1
Rama
Rama
XxUnDeAd101xX
Rama
Level 135
God Stats
1W - 2L
1,393 SR
Queue Stats
84W - 98L
1,538 Elo+
Solo
Tiamat
Tiamat
freak989123
Tiamat
Level 64
God Stats
4W - 5L
1,486 SR
Queue Stats
11W - 10L
1,710 Elo+
Party 1
Team Averages
Level 119
1,545 SR
1,585 Elo+

VS

Team Averages
Level 112
1,547 SR
1,539 Elo+
Athena
Athena
ItsJaylin546
Athena
Level 106
God Stats
87W - 73L
1,568 SR
Queue Stats
826W - 716L
1,585 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Se7eNking
Tsukuyomi
Level 69
God Stats
13W - 2L
1,681 SR
Queue Stats
233W - 216L
1,553 Elo+
Party 2
Charybdis
Charybdis
ShadowWolves734
Charybdis
Level 107
God Stats
23W - 25L
1,547 SR
Queue Stats
330W - 323L
1,468 Elo+
Solo
Sylvanus
Sylvanus
SkizzyXIV
Sylvanus
Level 131
God Stats
1W - 2L
1,467 SR
Queue Stats
298W - 287L
1,526 Elo+
Solo
Janus
Janus
Trucker1023
Janus
Level 149
God Stats
2W - 0L
1,474 SR
Queue Stats
30W - 37L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 3 / 3
7,487
499
4,385
12,509
7,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 6 / 1
7,118
475
5,107
12,643
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 2 / 1
7,332
489
5,479
10,232
6,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 3 / 2
7,555
504
6,876
9,020
2,657
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
11
0 / 3 / 3
7,134
476
4,382
8,421
5,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
5 / 0 / 5
8,406
560
10,208
9,053
13,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
Se7eNking
Tsukuyomi
13
4 / 3 / 7
7,982
532
9,035
10,001
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
ShadowWolves734
Charybdis
14
0 / 0 / 5
7,933
529
4,434
7,131
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
SkizzyXIV
Sylvanus
11
4 / 1 / 4
7,698
513
3,578
10,625
9,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 7
9,239
616
8,401
8,249
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
17
17
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
0
3
3
0.5
W
Athena
5
0
5
7.5
L
2
6
1
0.42
L
2
2
1
1.25
W
Tsukuyomi
Se7eNking
Tsukuyomi
4
3
7
2.5
W
Charybdis
ShadowWolves734
Charybdis
0
0
5
2.5
W
Sylvanus
SkizzyXIV
Sylvanus
4
1
4
6
W
4
2
7
3.75
L
2
3
2
1
L
Tiamat
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,229
Damage
35,656
52,825
Taken
45,059
26,193
Mitigated
32,583
19,741
Healing
14,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,385
1,503
795
6,482
12,509
7,782
0
6,116
5,657
0
36,985
W
Athena
10,208
2,251
0
2,026
9,053
13,153
330
1,469
6,910
41,858
0
L
5,107
1,275
0
4,056
12,643
4,249
0
3,318
8,999
0
40,075
L
5,479
73
0
2,433
10,232
6,245
0
2,434
7,606
26,697
0
W
Tsukuyomi
Se7eNking
Tsukuyomi
9,035
2,369
0
2,360
10,001
4,524
0
1,776
8,225
0
49,944
W
Charybdis
ShadowWolves734
Charybdis
4,434
2,072
0
1,794
7,131
2,389
838
834
6,297
0
67,492
W
Sylvanus
SkizzyXIV
Sylvanus
3,578
669
1,649
3,763
10,625
9,692
376
3,665
6,913
17,170
0
W
8,401
696
0
2,571
8,249
2,825
0
2,117
6,132
62,092
0
L
6,876
4,319
0
2,904
9,020
2,657
0
3,912
4,741
0
45,736
L
Tiamat
4,382
362
0
3,071
8,421
5,260
0
4,817
3,284
39,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,626
Gold Earned
41,258
369
Minions Killed
443
0
Camps Cleared
0
1,378,222
Distance Traveled
1,503,198
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,487
499
80
5
0
271,458
0
W
Athena
8,406
560
80
5
0
356,691
2
L
Thor
7,118
475
79
5
0
279,154
7
L
Ares
7,332
489
27
2
0
281,491
4
W
Tsukuyomi
7,982
532
86
6
0
308,464
2
W
Charybdis
7,933
529
114
8
0
272,540
7
W
Sylvanus
7,698
513
38
3
0
256,587
0
W
Janus
9,239
616
125
8
0
308,916
5
L
Rama
7,555
504
89
6
0
257,205
5
L
Tiamat
7,134
476
94
6
0
288,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role