Player Matchup

Hachiman
Hachiman
Lalokura64
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,379 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Llemillion 6479
Ah Muzen Cab
Level 144
God Stats
0W - 1L
1,247 SR
Queue Stats
26W - 32L
1,445 Elo+
Party 2
Fenrir
Fenrir
Pastormac
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,388 Elo+
Party 3
Mulan
Mulan
RoaringFetus
Mulan
Level 125
God Stats
0W - 1L
1,786 SR
Queue Stats
65W - 61L
1,532 Elo+
Party 3
Hera
Hera
TotesMalotesDawg
Hera
Level 94
God Stats
0W - 1L
1,279 SR
Queue Stats
4W - 4L
1,521 Elo+
Party 3
Team Averages
Level 107
1,462 SR
1,453 Elo+

VS

Team Averages
Level 135
1,491 SR
1,532 Elo+
Mercury
Mercury
 
Mercury
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
McSiv
Sol
Level 146
God Stats
2W - 2L
1,319 SR
Queue Stats
105W - 95L
1,609 Elo+
Party 4
Nu Wa
Nu Wa
TheYamakaSlayer
Nu Wa
Level 148
God Stats
1W - 1L
1,746 SR
Queue Stats
463W - 464L
1,531 Elo+
Party 1
Achilles
Achilles
empaugustus
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,555 Elo+
Party 4
Hercules
Hercules
shnoutyberry912
Hercules
Level 140
God Stats
6W - 5L
1,390 SR
Queue Stats
391W - 392L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lalokura64
Hachiman
13
1 / 5 / 6
7,760
597
9,014
8,731
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
Llemillion 6479
Ah Muzen Cab
16
5 / 5 / 8
9,769
751
16,998
13,024
5,478
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
Pastormac
Fenrir
14
3 / 6 / 6
8,111
624
4,955
14,550
6,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 4 / 10
8,527
656
9,809
18,920
21,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 5 / 6
9,356
720
12,332
10,011
5,269
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 7 / 5
9,748
750
2,744
12,021
4,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
McSiv
Sol
18
8 / 2 / 13
10,843
834
22,909
13,796
6,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
3 / 1 / 19
10,122
779
14,374
8,708
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
empaugustus
Achilles
17
5 / 3 / 12
10,776
829
14,335
16,512
25,217
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
17
5 / 2 / 15
10,384
799
6,320
27,370
28,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
89
15
Kills
25
25
Deaths
15
36
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
7
5
0.93
L
Hachiman
Lalokura64
Hachiman
1
5
6
0.8
L
Ah Muzen Cab
Llemillion 6479
Ah Muzen Cab
5
5
8
1.8
W
Sol
McSiv
Sol
8
2
13
7.25
L
Fenrir
Pastormac
Fenrir
3
6
6
1
L
2
4
10
1.75
W
3
1
19
12.5
L
4
5
6
1.4
W
Achilles
empaugustus
Achilles
5
3
12
3.67
W
Hercules
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,108
Damage
60,682
65,236
Taken
78,407
42,904
Mitigated
69,471
21,189
Healing
35,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,744
663
2,315
1,456
12,021
4,783
441
1,388
10,552
0
10,758
L
Hachiman
Lalokura64
Hachiman
9,014
3,652
1,720
1,124
8,731
3,479
0
4,899
3,368
0
18,378
L
Ah Muzen Cab
Llemillion 6479
Ah Muzen Cab
16,998
3,958
1,235
3,793
13,024
5,478
0
8,292
4,342
0
41,553
W
Sol
McSiv
Sol
22,909
6,006
1,858
5,612
13,796
6,561
4,012
1,936
11,675
40,533
0
L
Fenrir
Pastormac
Fenrir
4,955
1,579
1,201
4,185
14,550
6,833
0
9,203
4,779
0
9,410
L
9,809
858
1,038
4,881
18,920
21,845
0
11,025
6,654
0
14,164
W
14,374
3,255
2,282
2,251
8,708
4,120
1,327
570
8,000
35,700
0
L
12,332
2,494
539
1,473
10,011
5,269
0
6,414
3,255
31,754
0
W
Achilles
empaugustus
Achilles
14,335
1,905
1,329
3,670
16,512
25,217
333
2,434
13,482
10,378
17,060
W
Hercules
6,320
2,058
1,628
13,318
27,370
28,790
248
6,004
20,761
0
12,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,523
Gold Earned
51,873
116
Minions Killed
153
0
Camps Cleared
0
1,131,268
Distance Traveled
1,293,652
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,748
750
21
2
0
282,193
0
L
Hachiman
7,760
597
15
1
0
157,080
3
L
Ah Muzen Cab
9,769
751
39
3
0
245,456
1
W
Sol
10,843
834
48
4
0
235,899
0
L
Fenrir
8,111
624
9
1
0
246,853
0
L
Mulan
8,527
656
12
1
0
241,629
0
W
Nu Wa
10,122
779
35
3
0
247,515
0
L
Hera
9,356
720
41
3
0
240,250
1
W
Achilles
10,776
829
35
3
0
267,484
2
W
Hercules
10,384
799
14
1
0
260,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role