Player Matchup

Loki
Loki
Junior456
Loki
Level 33
God Stats
5W - 9L
1,250 SR
Queue Stats
25W - 120L
948 Elo+
Party 1
Ra
Ra
cortney135
Ra
Level 4
God Stats
0W - 1L
1,143 SR
Queue Stats
0W - 9L
1,223 Elo+
Party 1
Thor
Thor
xJohnCSS
Thor
Level 17
God Stats
2W - 4L
1,175 SR
Queue Stats
27W - 50L
1,253 Elo+
Solo
Team Averages
Level 18
1,189 SR
1,142 Elo+

VS

Team Averages
Level 34
1,366 SR
1,468 Elo+
Nu Wa
Nu Wa
AuraMain
Nu Wa
Level 23
God Stats
9W - 10L
1,330 SR
Queue Stats
12W - 14L
1,398 Elo+
Party 2
Horus
Horus
TiltedCelt
Horus
Level 61
God Stats
1W - 0L
1,246 SR
Queue Stats
2W - 0L
1,727 Elo+
Party 2
Kuzenbo
Kuzenbo
masterturtle12
Kuzenbo
Level 18
God Stats
4W - 5L
1,522 SR
Queue Stats
4W - 12L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 4 / 1
7,616
586
5,665
11,702
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 14 / 2
7,827
602
3,366
13,841
4,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
10
4 / 8 / 1
8,875
683
7,042
13,230
4,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AuraMain
Nu Wa
15
13 / 1 / 11
11,248
865
14,358
5,241
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
12
8 / 3 / 5
10,090
776
6,197
12,405
7,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 2 / 17
10,407
801
7,151
13,694
11,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
6
Kills
25
26
Deaths
6
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AuraMain
Nu Wa
13
1
11
18.5
L
Loki
1
4
1
0.38
W
Horus
8
3
5
3.5
L
1
14
2
0.14
W
4
2
17
6.25
L
Thor
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,073
Damage
27,706
38,773
Taken
31,340
11,627
Mitigated
20,921
1,834
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AuraMain
Nu Wa
14,358
5,231
0
878
5,241
1,685
1,621
1,471
3,770
45,815
0
L
Loki
5,665
1,818
0
1,794
11,702
3,416
0
5,891
5,811
0
23,105
W
Horus
6,197
3,237
2,406
3,504
12,405
7,680
0
1,267
11,138
0
18,036
L
3,366
671
0
40
13,841
4,191
78
9,027
4,814
19,266
0
W
7,151
2,230
782
2,179
13,694
11,556
456
1,748
11,517
15,333
0
L
Thor
7,042
1,830
0
0
13,230
4,020
136
7,528
5,702
0
17,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,318
Gold Earned
31,745
86
Minions Killed
113
5
Camps Cleared
2
512,229
Distance Traveled
652,462
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,248
865
81
6
1
219,116
2
L
Loki
7,616
586
36
3
4
197,098
1
W
Horus
10,090
776
12
1
1
180,433
3
L
Ra
7,827
602
36
3
0
145,661
1
W
Kuzenbo
10,407
801
20
2
0
252,913
2
L
Thor
8,875
683
14
1
1
169,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role