Player Matchup

Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
bryan_D_dragon
Chang'e
Level 141
God Stats
3W - 1L
1,645 SR
Queue Stats
34W - 36L
1,637 Elo+
Party 1
Sobek
Sobek
jhonny0128
Sobek
Level 157
God Stats
9W - 5L
1,652 SR
Queue Stats
128W - 91L
1,751 Elo+
Party 1
Team Averages
Level 152
1,599 SR
1,629 Elo+

VS

Team Averages
Level 78
1,414 SR
1,596 Elo+
Medusa
Medusa
IAmBigSsnek
Medusa
Level 123
God Stats
3W - 4L
1,592 SR
Queue Stats
132W - 97L
1,642 Elo+
Party 2
Janus
Janus
NarukamiYu
Janus
Level 63
God Stats
2W - 8L
1,248 SR
Queue Stats
452W - 336L
1,616 Elo+
Party 2
Nike
Nike
SeemorBooty
Nike
Level 49
God Stats
4W - 6L
1,401 SR
Queue Stats
99W - 108L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
4 / 2 / 13
8,961
747
8,912
8,893
3,475
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
12 / 0 / 4
10,131
844
11,546
9,205
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
13
2 / 2 / 15
9,443
787
4,595
17,522
21,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 6 / 2
7,075
590
6,184
8,204
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Janus
12
0 / 7 / 4
7,498
625
11,065
9,080
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 5 / 1
7,363
614
3,493
11,967
9,830
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
18
Kills
3
4
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
13
5.25
L
Medusa
1
6
2
0.33
L
Janus
0
7
4
0.29
L
2
5
1
0.5
W
12
0
4
14
W
Sobek
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,053
Damage
20,742
35,620
Taken
29,251
28,616
Mitigated
15,624
13,984
Healing
1,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,912
6,023
0
1,642
8,893
3,475
2,238
3,101
5,792
0
41,425
L
Medusa
6,184
2,545
0
384
8,204
3,023
0
5,918
2,286
0
20,493
L
Janus
11,065
425
0
500
9,080
2,771
0
4,864
4,216
33,486
0
L
3,493
66
0
875
11,967
9,830
0
5,647
6,320
0
15,136
W
11,546
1,211
3,725
4,864
9,205
3,629
655
3,141
6,064
38,589
0
W
Sobek
4,595
486
0
3,753
17,522
21,512
87
5,483
12,039
13,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,535
Gold Earned
21,936
154
Minions Killed
113
7
Camps Cleared
4
683,718
Distance Traveled
595,421
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,961
747
72
6
3
214,755
5
L
Medusa
7,075
590
36
3
2
184,009
2
L
Janus
7,498
625
56
5
2
202,860
3
L
Nike
7,363
614
21
2
0
208,552
3
W
Chang'e
10,131
844
73
6
3
242,605
0
W
Sobek
9,443
787
9
1
1
226,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role