Player Matchup

Kumbhakarna
Kumbhakarna
Dook Jukes
Kumbhakarna
Level 160
God Stats
5W - 6L
1,423 SR
Queue Stats
318W - 271L
1,615 Elo+
Party 1
Hun Batz
Hun Batz
KawaiiKuroiNeko
Hun Batz
Level 159
God Stats
0W - 1L
1,659 SR
Queue Stats
79W - 50L
1,676 Elo+
Party 1
Horus
Horus
NE0N Blue Cat
Horus
Level 157
God Stats
4W - 3L
1,589 SR
Queue Stats
103W - 80L
1,637 Elo+
Party 1
Merlin
Merlin
PoisonDart11
Merlin
Level 158
God Stats
2W - 1L
1,700 SR
Queue Stats
190W - 149L
1,651 Elo+
Party 1
Vulcan
Vulcan
Shadowlord7718
Vulcan
Level 155
God Stats
1W - 2L
1,450 SR
Queue Stats
107W - 81L
1,640 Elo+
Party 1
Team Averages
Level 158
1,564 SR
1,644 Elo+

VS

Team Averages
Level 135
1,574 SR
1,621 Elo+
Cerberus
Cerberus
Eaterofputang
Cerberus
Level 141
God Stats
1W - 0L
1,277 SR
Queue Stats
7W - 3L
1,680 Elo+
Solo
Olorun
Olorun
Stewieman
Olorun
Level 127
God Stats
4W - 1L
1,718 SR
Queue Stats
196W - 196L
1,648 Elo+
Solo
Hel
Hel
ViperApples
Hel
Level 122
God Stats
2W - 0L
1,714 SR
Queue Stats
170W - 154L
1,596 Elo+
Solo
Baba Yaga
Baba Yaga
babybalenciaga
Baba Yaga
Level 147
God Stats
7W - 3L
1,542 SR
Queue Stats
271W - 305L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
pink_34
Tsukuyomi
Level 140
God Stats
1W - 1L
1,618 SR
Queue Stats
130W - 112L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dook Jukes
Kumbhakarna
20
4 / 3 / 20
12,376
774
11,747
19,654
28,377
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
5
0 / 0 / 0
7,347
459
179
247
64
20
2 / 3 / 21
10,885
680
13,448
23,401
31,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
20
18 / 4 / 9
14,117
882
36,049
14,750
7,954
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 6 / 9
10,339
646
18,775
15,719
8,917
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eaterofputang
Cerberus
19
1 / 5 / 9
12,271
767
10,719
29,478
38,101
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
Stewieman
Olorun
16
1 / 8 / 4
10,555
660
12,006
15,073
5,619
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 7
10,746
672
7,792
19,331
15,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Baba Yaga
babybalenciaga
Baba Yaga
20
6 / 6 / 5
12,930
808
13,402
17,944
8,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
pink_34
Tsukuyomi
20
6 / 5 / 9
13,058
816
15,520
21,628
18,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
49
28
Kills
15
16
Deaths
29
59
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Dook Jukes
Kumbhakarna
4
3
20
4.67
W
Cerberus
Eaterofputang
Cerberus
1
5
9
1.1
L
Hun Batz
0
0
0
0
L
2
3
21
4.17
L
Merlin
18
4
9
5.63
L
4
6
9
1.42
W
Olorun
Stewieman
Olorun
1
8
4
0.38
W
1
5
7
0.9
W
Baba Yaga
babybalenciaga
Baba Yaga
6
6
5
1.42
W
Tsukuyomi
pink_34
Tsukuyomi
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,198
Damage
59,439
73,771
Taken
103,454
76,333
Mitigated
85,539
34,587
Healing
48,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Dook Jukes
Kumbhakarna
11,747
450
1,999
4,761
19,654
28,377
414
12,229
7,425
19,999
0
W
Cerberus
Eaterofputang
Cerberus
10,719
267
1,241
9,379
29,478
38,101
222
14,827
13,724
31,054
0
L
Hun Batz
179
0
0
0
247
64
0
41
206
0
264
L
13,448
4,203
8,473
10,173
23,401
31,021
755
13,100
10,301
0
21,149
L
Merlin
36,049
1,399
2,541
4,616
14,750
7,954
854
6,909
7,841
76,796
0
L
18,775
5,438
0
2,024
15,719
8,917
554
11,640
4,079
40,068
0
W
Olorun
Stewieman
Olorun
12,006
5,465
1,287
2,502
15,073
5,619
2,202
12,052
2,652
28,470
0
W
7,792
387
16,749
9,045
19,331
15,362
758
13,117
5,594
19,718
0
W
Baba Yaga
babybalenciaga
Baba Yaga
13,402
616
69
3,785
17,944
8,040
1,431
10,587
6,747
41,672
0
W
Tsukuyomi
pink_34
Tsukuyomi
15,520
2,591
1,290
3,430
21,628
18,417
1,471
14,222
4,997
0
31,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,064
Gold Earned
59,560
149
Minions Killed
207
0
Camps Cleared
0
1,231,041
Distance Traveled
1,409,703
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
12,376
774
13
1
0
321,086
0
W
Cerberus
12,271
767
50
3
0
275,888
1
L
Hun Batz
7,347
459
0
0
0
3,126
0
L
Horus
10,885
680
14
1
0
315,395
3
L
Merlin
14,117
882
87
5
0
288,824
1
L
Vulcan
10,339
646
35
2
0
302,610
1
W
Olorun
10,555
660
49
3
0
259,395
0
W
Hel
10,746
672
28
2
0
300,156
2
W
Baba Yaga
12,930
808
55
3
0
268,447
1
W
Tsukuyomi
13,058
816
25
2
0
305,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role