Player Matchup

Bacchus
Bacchus
Jewstone
Bacchus
Level 12
God Stats
3W - 3L
1,553 SR
Queue Stats
40W - 21L
1,649 Elo+
Solo
Achilles
Achilles
PapaRaggy
Achilles
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 17L
1,545 Elo+
Party 1
Aphrodite
Aphrodite
Rammilktea
Aphrodite
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,578 Elo+
Party 1
Izanami
Izanami
TwitchingAWOL
Izanami
Level 28
God Stats
13W - 9L
1,618 SR
Queue Stats
103W - 80L
1,599 Elo+
Solo
Vulcan
Vulcan
UldranthTonitrum
Vulcan
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
26W - 25L
1,688 Elo+
Solo
Team Averages
Level 15
1,534 SR
1,612 Elo+

VS

Team Averages
Level 9
1,592 SR
1,548 Elo+
Nemesis
Nemesis
Glokss
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,576 Elo+
Party 2
Hel
Hel
Nutweave
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
RevengeOfTheGays
Gilgamesh
Level 13
God Stats
4W - 3L
1,651 SR
Queue Stats
89W - 62L
1,615 Elo+
Solo
Merlin
Merlin
XxEllesmerxX
Merlin
Level 19
God Stats
41W - 35L
1,519 SR
Queue Stats
73W - 78L
1,474 Elo+
Solo
Ra
Ra
meatncheese
Ra
Level 6
God Stats
1W - 1L
1,789 SR
Queue Stats
6W - 4L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jewstone
Bacchus
19
6 / 2 / 28
11,925
1,084
19,677
19,087
29,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
PapaRaggy
Achilles
18
14 / 3 / 15
12,617
1,147
17,334
15,164
13,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Rammilktea
Aphrodite
19
1 / 3 / 27
10,703
973
9,651
10,737
7,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
20
15 / 3 / 18
12,781
1,162
27,977
12,055
4,456
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
8 / 0 / 22
12,429
1,130
28,114
3,529
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

264

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Glokss
Nemesis
16
0 / 13 / 6
9,438
858
9,939
26,927
10,131
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
0 / 4 / 5
9,270
843
4,515
16,780
9,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
17
9 / 6 / 2
12,614
1,147
15,166
25,125
16,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
16
0 / 7 / 4
9,602
873
7,868
13,242
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 14 / 6
10,656
969
15,385
24,613
9,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
34
44
Kills
11
11
Deaths
44
110
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Glokss
Nemesis
0
13
6
0.23
W
Bacchus
Jewstone
Bacchus
6
2
28
10
L
0
4
5
0.63
W
Achilles
PapaRaggy
Achilles
14
3
15
7.17
W
Aphrodite
Rammilktea
Aphrodite
1
3
27
4.83
L
Gilgamesh
9
6
2
1.67
W
Izanami
15
3
18
8
W
8
0
22
19
L
Merlin
0
7
4
0.29
L
2
14
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,753
Damage
52,873
60,572
Taken
106,687
55,962
Mitigated
49,314
16,524
Healing
14,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Glokss
Nemesis
9,939
3,102
0
1,709
26,927
10,131
0
14,425
12,234
0
23,820
W
Bacchus
Jewstone
Bacchus
19,677
1,903
0
4,073
19,087
29,103
0
9,576
9,329
36,346
0
L
4,515
450
5,440
3,729
16,780
9,154
0
10,057
6,501
7,677
0
W
Achilles
PapaRaggy
Achilles
17,334
5,941
0
1,036
15,164
13,606
0
7,180
7,794
295
24,342
W
Aphrodite
Rammilktea
Aphrodite
9,651
1,952
3,837
4,191
10,737
7,559
0
7,064
3,577
15,088
0
L
Gilgamesh
15,166
4,163
0
930
25,125
16,209
0
9,009
15,926
0
33,638
W
Izanami
27,977
21,251
0
3,125
12,055
4,456
0
2,442
9,575
0
53,004
W
28,114
7,967
0
262
3,529
1,238
0
1,000
2,529
54,721
0
L
Merlin
7,868
710
0
188
13,242
4,348
0
7,637
5,477
30,700
0
L
15,385
2,023
1,410
1,221
24,613
9,472
0
15,539
8,844
37,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,455
Gold Earned
51,580
194
Minions Killed
162
5
Camps Cleared
7
1,070,354
Distance Traveled
1,002,188
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,438
858
26
2
2
218,696
0
W
Bacchus
11,925
1,084
33
3
1
224,213
2
L
Hel
9,270
843
2
0
0
215,645
1
W
Achilles
12,617
1,147
17
2
1
191,541
0
W
Aphrodite
10,703
973
11
1
0
216,337
0
L
Gilgamesh
12,614
1,147
29
3
4
244,432
0
W
Izanami
12,781
1,162
67
6
0
191,934
1
W
Vulcan
12,429
1,130
66
6
3
246,329
1
L
Merlin
9,602
873
70
6
0
149,027
0
L
Ra
10,656
969
35
3
1
174,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role