Player Matchup

Cerberus
Cerberus
Jacobrd13
Cerberus
Level 6
God Stats
0W - 2L
1,433 SR
Queue Stats
1W - 2L
1,685 Elo+
Party 2
Odin
Odin
itty_bittyyy
Odin
Level 27
God Stats
11W - 6L
1,606 SR
Queue Stats
12W - 9L
1,514 Elo+
Party 2
Neith
Neith
zachtd13
Neith
Level 8
God Stats
1W - 1L
1,330 SR
Queue Stats
1W - 2L
1,632 Elo+
Party 2
Team Averages
Level 14
1,456 SR
1,610 Elo+

VS

Team Averages
Level 85
1,574 SR
1,504 Elo+
Danzaburou
Danzaburou
Krohhsis
Danzaburou
Level 121
God Stats
3W - 1L
1,656 SR
Queue Stats
228W - 225L
1,530 Elo+
Party 1
Sobek
Sobek
gggrimes60
Sobek
Level 18
God Stats
3W - 2L
1,676 SR
Queue Stats
10W - 12L
1,490 Elo+
Party 1
Tiamat
Tiamat
x c o l l x
Tiamat
Level 116
God Stats
2W - 4L
1,389 SR
Queue Stats
240W - 200L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jacobrd13
Cerberus
11
2 / 4 / 5
8,211
632
6,065
20,082
18,473
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 5
8,972
690
7,713
17,343
6,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
zachtd13
Neith
11
4 / 5 / 1
8,157
627
9,032
12,014
4,244
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Krohhsis
Danzaburou
15
7 / 1 / 7
10,874
836
22,059
9,515
4,259
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
11
1 / 5 / 9
9,117
701
3,486
15,250
17,335
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
14
7 / 2 / 6
10,098
777
16,829
8,988
6,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
8
Kills
15
15
Deaths
8
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Jacobrd13
Cerberus
2
4
5
1.13
W
Danzaburou
Krohhsis
Danzaburou
7
1
7
10.5
W
Sobek
1
5
9
1.1
L
2
6
5
0.75
W
Tiamat
7
2
6
5
L
Neith
zachtd13
Neith
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,810
Damage
42,374
49,439
Taken
33,753
29,124
Mitigated
28,324
5,390
Healing
9,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Jacobrd13
Cerberus
6,065
768
0
1,899
20,082
18,473
0
6,939
12,651
16,795
0
W
Danzaburou
Krohhsis
Danzaburou
22,059
12,060
0
4,320
9,515
4,259
1,462
1,479
8,036
0
62,037
W
Sobek
3,486
58
746
1,919
15,250
17,335
48
3,675
11,575
8,093
0
L
7,713
1,947
0
2,540
17,343
6,407
0
7,563
9,484
0
23,967
W
Tiamat
16,829
933
115
2,041
8,988
6,730
238
1,393
7,595
38,475
0
L
Neith
zachtd13
Neith
9,032
3,771
0
951
12,014
4,244
0
4,929
6,743
0
22,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,340
Gold Earned
30,089
134
Minions Killed
163
4
Camps Cleared
6
703,174
Distance Traveled
708,046
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,211
632
46
4
1
235,298
0
W
Danzaburou
10,874
836
93
7
4
221,806
3
W
Sobek
9,117
701
13
1
0
252,611
0
L
Odin
8,972
690
41
3
2
254,064
2
W
Tiamat
10,098
777
57
4
2
233,629
4
L
Neith
8,157
627
47
4
1
213,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role