Player Matchup

Cthulhu
Cthulhu
GS-KEVEM-_-
Cthulhu
Level 18
God Stats
3W - 2L
1,721 SR
Queue Stats
108W - 86L
1,519 Elo+
Party 2
Chaac
Chaac
Heidern77
Chaac
Level 30
God Stats
14W - 14L
1,427 SR
Queue Stats
156W - 177L
1,490 Elo+
Solo
Nemesis
Nemesis
Nahue94
Nemesis
Level 29
God Stats
20W - 52L
1,302 SR
Queue Stats
114W - 157L
1,381 Elo+
Solo
Hel
Hel
YllRoKenRonTs
Hel
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iHaruno_
Morgan Le Fay
Level 24
God Stats
66W - 53L
1,566 SR
Queue Stats
125W - 113L
1,517 Elo+
Party 2
Team Averages
Level 26
1,503 SR
1,482 Elo+

VS

Team Averages
Level 22
1,498 SR
1,523 Elo+
Baron Samedi
Baron Samedi
BrisaGyN
Baron Samedi
Level 26
God Stats
17W - 20L
1,478 SR
Queue Stats
18W - 20L
1,418 Elo+
Solo
Sol
Sol
Liffy1337
Sol
Level 8
God Stats
5W - 8L
1,591 SR
Queue Stats
5W - 8L
1,542 Elo+
Party 1
Kukulkan
Kukulkan
RushianSan
Kukulkan
Level 7
God Stats
6W - 7L
1,305 SR
Queue Stats
22W - 53L
1,375 Elo+
Solo
Danzaburou
Danzaburou
YajinRaiga
Danzaburou
Level 29
God Stats
0W - 1L
1,615 SR
Queue Stats
3W - 2L
1,739 Elo+
Solo
Da Ji
Da Ji
mandaraky
Da Ji
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GS-KEVEM-_-
Cthulhu
20
2 / 2 / 27
14,656
977
17,640
25,256
42,166
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Heidern77
Chaac
20
8 / 5 / 23
16,343
1,090
22,940
36,092
40,809
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Nahue94
Nemesis
20
14 / 5 / 10
15,922
1,061
18,368
20,975
9,042
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
0 / 1 / 28
13,785
919
9,137
18,019
14,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
iHaruno_
Morgan Le Fay
20
13 / 3 / 18
16,962
1,131
45,250
21,183
12,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

118

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrisaGyN
Baron Samedi
20
1 / 3 / 14
14,013
934
24,133
23,776
10,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 11 / 9
13,954
930
18,493
25,113
10,220
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
RushianSan
Kukulkan
20
2 / 9 / 12
14,458
964
17,346
18,280
7,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
YajinRaiga
Danzaburou
20
2 / 5 / 11
14,728
982
32,311
28,140
10,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
mandaraky
Da Ji
20
7 / 9 / 5
14,898
993
22,840
22,843
10,010
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
67
37
Kills
16
16
Deaths
37
106
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BrisaGyN
Baron Samedi
1
3
14
2.67
W
Cthulhu
GS-KEVEM-_-
Cthulhu
2
2
27
7.75
W
Chaac
Heidern77
Chaac
8
5
23
3.9
L
4
11
9
0.77
W
Nemesis
Nahue94
Nemesis
14
5
10
3.8
L
Kukulkan
RushianSan
Kukulkan
2
9
12
0.89
L
Danzaburou
YajinRaiga
Danzaburou
2
5
11
1.5
W
0
1
28
14
W
Morgan Le Fay
iHaruno_
Morgan Le Fay
13
3
18
7.33
L
Da Ji
mandaraky
Da Ji
7
9
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,335
Damage
115,123
121,525
Taken
118,152
118,746
Mitigated
49,342
54,153
Healing
24,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BrisaGyN
Baron Samedi
24,133
2,060
7,052
5,448
23,776
10,931
0
16,037
7,739
53,714
0
W
Cthulhu
GS-KEVEM-_-
Cthulhu
17,640
846
1,758
834
25,256
42,166
0
11,832
13,424
37,324
0
W
Chaac
Heidern77
Chaac
22,940
7,113
1,409
11,799
36,092
40,809
0
17,264
18,828
0
42,018
L
18,493
7,387
0
3,106
25,113
10,220
0
12,836
12,277
28,556
0
W
Nemesis
Nahue94
Nemesis
18,368
10,285
0
1,638
20,975
9,042
0
11,432
9,543
0
43,029
L
Kukulkan
RushianSan
Kukulkan
17,346
3,636
0
648
18,280
7,326
0
11,648
6,632
41,824
0
L
Danzaburou
YajinRaiga
Danzaburou
32,311
14,464
502
7,664
28,140
10,855
0
18,770
9,370
0
89,438
W
9,137
1,711
19,446
9,895
18,019
14,331
0
9,387
8,632
21,297
0
W
Morgan Le Fay
iHaruno_
Morgan Le Fay
45,250
2,264
1,452
5,922
21,183
12,398
0
10,057
11,126
81,542
0
L
Da Ji
mandaraky
Da Ji
22,840
5,601
0
216
22,843
10,010
0
12,736
10,107
0
31,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,668
Gold Earned
72,051
277
Minions Killed
291
9
Camps Cleared
8
1,511,352
Distance Traveled
1,308,640
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,013
934
74
5
0
302,320
1
W
Cthulhu
14,656
977
43
3
0
295,391
1
W
Chaac
16,343
1,090
58
4
3
290,669
4
L
Sol
13,954
930
29
2
0
249,240
1
W
Nemesis
15,922
1,061
55
4
3
303,323
0
L
Kukulkan
14,458
964
56
4
4
188,688
5
L
Danzaburou
14,728
982
108
7
2
279,847
3
W
Hel
13,785
919
34
2
0
331,252
0
W
Morgan Le Fay
16,962
1,131
87
6
3
290,717
0
L
Da Ji
14,898
993
24
2
2
288,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role