Player Matchup

Fenrir
Fenrir
GamesDoug
Fenrir
Level 160
God Stats
12W - 3L
1,723 SR
Queue Stats
197W - 144L
1,631 Elo+
Party 2
Amaterasu
Amaterasu
IAmSCB
Amaterasu
Level 129
God Stats
4W - 0L
1,852 SR
Queue Stats
69W - 41L
1,626 Elo+
Party 2
Zeus
Zeus
InfernoPanda5
Zeus
Level 125
God Stats
1W - 0L
1,659 SR
Queue Stats
9W - 4L
1,629 Elo+
Party 2
Ymir
Ymir
Leinadd
Ymir
Level 156
God Stats
4W - 0L
1,700 SR
Queue Stats
87W - 54L
1,662 Elo+
Party 2
Cerberus
Cerberus
nickistired
Cerberus
Level 142
God Stats
3W - 1L
1,684 SR
Queue Stats
95W - 69L
1,654 Elo+
Party 2
Team Averages
Level 142
1,724 SR
1,640 Elo+

VS

Team Averages
Level 137
1,449 SR
1,603 Elo+
Fenrir
Fenrir
Drawdethered
Fenrir
Level 143
God Stats
1W - 3L
1,441 SR
Queue Stats
88W - 71L
1,536 Elo+
Party 1
Discordia
Discordia
Drduck9498
Discordia
Level 119
God Stats
0W - 1L
1,715 SR
Queue Stats
80W - 76L
1,607 Elo+
Solo
Cabrakan
Cabrakan
MorganFailure
Cabrakan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,660 Elo+
Party 1
Zhong Kui
Zhong Kui
Rwoarek
Zhong Kui
Level 149
God Stats
0W - 2L
1,319 SR
Queue Stats
311W - 312L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
selficide
Ah Puch
Level 146
God Stats
0W - 2L
1,267 SR
Queue Stats
18W - 14L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GamesDoug
Fenrir
18
13 / 4 / 17
12,350
882
15,427
17,682
16,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amaterasu
IAmSCB
Amaterasu
18
6 / 2 / 26
11,432
817
8,782
17,066
18,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
9 / 4 / 14
11,804
843
23,524
16,328
8,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Leinadd
Ymir
19
3 / 3 / 25
11,940
853
6,341
18,784
18,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
nickistired
Cerberus
17
5 / 4 / 19
10,617
758
7,838
17,212
23,663
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 8 / 12
8,977
641
9,540
13,751
12,427
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
Drduck9498
Discordia
19
7 / 6 / 8
11,415
815
13,712
10,438
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
MorganFailure
Cabrakan
15
0 / 8 / 7
8,945
639
5,038
16,337
21,067
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Rwoarek
Zhong Kui
16
3 / 9 / 11
9,954
711
14,544
15,692
10,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
selficide
Ah Puch
18
6 / 5 / 6
11,005
786
23,453
12,347
4,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
61
36
Kills
17
17
Deaths
36
101
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
8
12
0.88
L
Discordia
Drduck9498
Discordia
7
6
8
1.83
W
Fenrir
GamesDoug
Fenrir
13
4
17
5.38
W
Amaterasu
IAmSCB
Amaterasu
6
2
26
9.5
W
9
4
14
4
W
Ymir
Leinadd
Ymir
3
3
25
5.17
L
Cabrakan
MorganFailure
Cabrakan
0
8
7
0.44
L
Zhong Kui
Rwoarek
Zhong Kui
3
9
11
0.94
W
Cerberus
nickistired
Cerberus
5
4
19
3.63
L
Ah Puch
selficide
Ah Puch
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,912
Damage
66,287
87,072
Taken
68,565
86,282
Mitigated
52,812
32,008
Healing
11,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,540
1,565
815
1,603
13,751
12,427
0
9,225
4,252
641
11,711
L
Discordia
Drduck9498
Discordia
13,712
546
1,436
1,673
10,438
4,046
492
3,542
6,773
29,516
0
W
Fenrir
GamesDoug
Fenrir
15,427
3,826
3,218
3,725
17,682
16,528
849
11,532
5,638
0
25,930
W
Amaterasu
IAmSCB
Amaterasu
8,782
3,900
2,519
6,695
17,066
18,226
1,541
11,337
5,241
0
11,638
W
23,524
2,908
1,100
6,423
16,328
8,870
1,490
9,191
6,580
53,813
0
W
Ymir
Leinadd
Ymir
6,341
992
1,685
2,228
18,784
18,995
1,307
14,242
4,088
22,257
0
L
Cabrakan
MorganFailure
Cabrakan
5,038
302
0
624
16,337
21,067
0
11,775
4,389
7,587
0
L
Zhong Kui
Rwoarek
Zhong Kui
14,544
1,388
448
1,567
15,692
10,293
22
7,071
8,419
27,795
0
W
Cerberus
nickistired
Cerberus
7,838
553
1,112
3,303
17,212
23,663
266
9,602
7,130
19,538
0
L
Ah Puch
selficide
Ah Puch
23,453
160
0
3,181
12,347
4,979
495
6,090
6,072
42,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,143
Gold Earned
50,296
171
Minions Killed
116
0
Camps Cleared
0
1,155,127
Distance Traveled
1,106,813
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,977
641
7
1
0
233,026
0
L
Discordia
11,415
815
37
3
0
239,450
3
W
Fenrir
12,350
882
23
2
0
272,409
0
W
Amaterasu
11,432
817
6
0
0
288,199
0
W
Zeus
11,804
843
75
5
0
205,415
0
W
Ymir
11,940
853
30
2
0
197,255
2
L
Cabrakan
8,945
639
4
0
0
221,220
1
L
Zhong Kui
9,954
711
25
2
0
191,221
0
W
Cerberus
10,617
758
37
3
0
191,849
0
L
Ah Puch
11,005
786
43
3
0
221,896
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role