Player Matchup

Pele
Pele
Chyzumm
Pele
Level 27
God Stats
2W - 5L
1,294 SR
Queue Stats
48W - 78L
1,293 Elo+
Party 1
Artio
Artio
IllfatedJay
Artio
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,091 Elo+
Solo
Hades
Hades
MunPork
Hades
Level 26
God Stats
10W - 14L
1,309 SR
Queue Stats
72W - 105L
1,328 Elo+
Party 1
Rama
Rama
TheSanguineFlame
Rama
Level 28
God Stats
2W - 2L
1,826 SR
Queue Stats
80W - 85L
1,303 Elo+
Party 2
Awilix
Awilix
hgerwoihjbuih
Awilix
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,300 Elo+
Party 2
Team Averages
Level 22
1,486 SR
1,263 Elo+

VS

Team Averages
Level 29
1,399 SR
1,371 Elo+
Izanami
Izanami
Boltwizard
Izanami
Level 14
God Stats
3W - 1L
1,503 SR
Queue Stats
4W - 1L
1,489 Elo+
Party 3
Bellona
Bellona
DeesNutsMonkey
Bellona
Level 15
God Stats
2W - 5L
1,162 SR
Queue Stats
8W - 21L
1,170 Elo+
Solo
Serqet
Serqet
destroyer914
Serqet
Level 74
God Stats
2W - 1L
1,270 SR
Queue Stats
24W - 20L
1,535 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kKyLiX
Morgan Le Fay
Level 28
God Stats
21W - 27L
1,561 SR
Queue Stats
170W - 209L
1,407 Elo+
Solo
Nemesis
Nemesis
subparmemes
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,254 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Chyzumm
Pele
5
0 / 4 / 0
3,876
388
1,012
5,724
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 5 / 0
4,156
416
893
6,413
5,174
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hades
MunPork
Hades
9
2 / 3 / 1
5,355
536
4,544
6,886
2,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 6 / 0
4,036
404
2,409
6,653
1,185
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 4 / 1
5,297
530
1,665
6,821
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Boltwizard
Izanami
10
3 / 0 / 4
5,859
586
3,370
3,666
932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
4 / 2 / 2
6,104
610
5,228
5,697
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
8
1 / 1 / 7
5,663
566
1,800
4,745
1,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
kKyLiX
Morgan Le Fay
11
3 / 1 / 2
6,303
630
3,623
3,816
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
subparmemes
Nemesis
11
11 / 0 / 1
7,185
719
7,514
5,210
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
22
22
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
Boltwizard
Izanami
3
0
4
5
L
Pele
Chyzumm
Pele
0
4
0
0
W
4
2
2
2.5
L
0
5
0
0
L
Hades
MunPork
Hades
2
3
1
0.83
L
0
6
0
0
W
Serqet
1
1
7
4.5
L
2
4
1
0.63
W
Morgan Le Fay
kKyLiX
Morgan Le Fay
3
1
2
4
W
Nemesis
subparmemes
Nemesis
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,523
Damage
21,535
32,497
Taken
23,134
12,137
Mitigated
9,460
6,116
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Boltwizard
Izanami
3,370
2,381
0
1,206
3,666
932
1,351
144
3,522
0
32,633
L
Pele
Chyzumm
Pele
1,012
92
0
1,282
5,724
1,298
0
713
5,011
0
9,234
W
5,228
3,224
0
2,308
5,697
3,007
400
2,884
2,813
0
21,458
L
893
371
0
41
6,413
5,174
0
0
6,413
7,519
0
L
Hades
MunPork
Hades
4,544
107
76
2,172
6,886
2,757
0
2,111
4,775
22,434
0
L
2,409
2,010
0
839
6,653
1,185
0
0
6,533
0
15,053
W
Serqet
1,800
446
0
1,588
4,745
1,845
64
262
4,483
0
12,908
L
1,665
494
0
1,706
6,821
1,723
0
799
6,022
0
16,867
W
Morgan Le Fay
kKyLiX
Morgan Le Fay
3,623
296
0
920
3,816
1,249
615
1,620
2,196
29,859
0
W
Nemesis
subparmemes
Nemesis
7,514
4,167
0
1,175
5,210
2,427
0
527
4,683
0
35,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,720
Gold Earned
31,114
149
Minions Killed
250
0
Camps Cleared
0
913,532
Distance Traveled
995,422
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,859
586
69
7
0
183,085
0
L
Pele
3,876
388
17
2
0
173,950
2
W
Bellona
6,104
610
40
4
0
178,059
1
L
Artio
4,156
416
10
1
0
181,678
1
L
Hades
5,355
536
50
5
0
182,194
1
L
Rama
4,036
404
26
3
0
177,300
0
W
Serqet
5,663
566
25
3
0
220,139
1
L
Awilix
5,297
530
46
5
0
198,410
0
W
Morgan Le Fay
6,303
630
57
6
0
180,119
0
W
Nemesis
7,185
719
59
6
0
234,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role