Player Matchup

Fafnir
Fafnir
Azzkika12
Fafnir
Level 28
God Stats
7W - 4L
1,771 SR
Queue Stats
100W - 87L
1,411 Elo+
Party 2
Odin
Odin
KingTropical
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 42L
1,500 Elo+
Party 4
Ra
Ra
Pranser4
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,380 Elo+
Solo
Thor
Thor
RapidCerebrali
Thor
Level 154
God Stats
0W - 2L
1,517 SR
Queue Stats
25W - 28L
1,532 Elo+
Party 4
Izanami
Izanami
TigerWire18
Izanami
Level 29
God Stats
27W - 16L
1,660 SR
Queue Stats
96W - 86L
1,438 Elo+
Party 2
Team Averages
Level 45
1,590 SR
1,452 Elo+

VS

Team Averages
Level 52
1,467 SR
1,439 Elo+
Cu Chulainn
Cu Chulainn
AL The Animal
Cu Chulainn
Level 92
God Stats
83W - 55L
1,584 SR
Queue Stats
475W - 488L
1,423 Elo+
Party 1
Pele
Pele
COLESKIII-
Pele
Level 15
God Stats
6W - 8L
1,339 SR
Queue Stats
20W - 26L
1,342 Elo+
Solo
Nu Wa
Nu Wa
edisondol
Nu Wa
Level 147
God Stats
12W - 7L
1,584 SR
Queue Stats
315W - 304L
1,512 Elo+
Party 3
Ares
Ares
scorplay7
Ares
Level 1
God Stats
5W - 4L
1,500 SR
Queue Stats
53W - 50L
1,500 Elo+
Party 3
Fenrir
Fenrir
youngexample
Fenrir
Level 6
God Stats
9W - 20L
1,327 SR
Queue Stats
23W - 31L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Azzkika12
Fafnir
12
2 / 5 / 2
8,966
408
4,998
15,904
12,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 9 / 0
9,250
420
4,928
17,406
9,343
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 12 / 1
8,356
380
1,234
14,559
8,600
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 8 / 2
9,607
437
10,360
18,937
8,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
TigerWire18
Izanami
14
1 / 11 / 4
9,050
411
10,742
18,069
5,063
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AL The Animal
Cu Chulainn
19
11 / 0 / 13
13,388
609
13,226
20,264
23,943
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 9
10,953
498
5,619
13,428
6,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
edisondol
Nu Wa
20
18 / 2 / 13
14,049
639
26,085
12,028
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
15
3 / 1 / 15
11,483
522
9,639
17,887
22,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
17
8 / 3 / 11
12,283
558
7,522
12,984
7,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
104
10
Kills
43
45
Deaths
12
9
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AL The Animal
Cu Chulainn
11
0
13
17.5
L
Fafnir
Azzkika12
Fafnir
2
5
2
0.6
W
3
6
9
1.25
L
2
9
0
0.22
L
0
12
1
0.04
L
5
8
2
0.75
L
Izanami
TigerWire18
Izanami
1
11
4
0.27
W
Nu Wa
edisondol
Nu Wa
18
2
13
12.25
W
Ares
3
1
15
10.5
W
Fenrir
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,262
Damage
62,091
84,875
Taken
76,591
44,517
Mitigated
65,733
9,050
Healing
15,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AL The Animal
Cu Chulainn
13,226
1,983
0
5,368
20,264
23,943
1,193
2,164
18,100
19,894
76,508
L
Fafnir
Azzkika12
Fafnir
4,998
1,793
0
4,363
15,904
12,941
0
7,959
7,581
16,719
0
W
5,619
545
0
850
13,428
6,396
1,697
3,220
10,208
0
54,855
L
4,928
708
0
835
17,406
9,343
358
6,589
10,495
10,801
41,192
L
1,234
371
28
19
14,559
8,600
265
4,048
10,391
38,121
0
L
10,360
2,747
0
2,229
18,937
8,570
0
8,091
10,602
0
44,482
L
Izanami
TigerWire18
Izanami
10,742
8,522
0
1,576
18,069
5,063
968
10,382
7,255
0
67,805
W
Nu Wa
edisondol
Nu Wa
26,085
4,106
138
3,904
12,028
5,184
4,071
3,068
8,960
106,952
0
W
Ares
9,639
743
0
2,217
17,887
22,628
580
3,969
13,918
36,334
0
W
Fenrir
7,522
2,024
0
2,957
12,984
7,582
1,778
1,309
11,675
0
56,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,229
Gold Earned
62,156
363
Minions Killed
511
0
Camps Cleared
0
1,599,092
Distance Traveled
2,109,531
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
13,388
609
164
7
0
427,282
2
L
Fafnir
8,966
408
21
1
0
319,863
1
W
Pele
10,953
498
85
4
0
398,707
0
L
Odin
9,250
420
87
4
0
354,708
1
L
Ra
8,356
380
68
3
0
258,046
0
L
Thor
9,607
437
67
3
0
356,389
4
L
Izanami
9,050
411
120
5
0
310,086
1
W
Nu Wa
14,049
639
128
6
0
401,743
1
W
Ares
11,483
522
48
2
0
426,581
1
W
Fenrir
12,283
558
86
4
0
455,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role