Player Matchup

Ao Kuang
Ao Kuang
Chairman51
Ao Kuang
Level 86
God Stats
2W - 5L
1,322 SR
Queue Stats
228W - 227L
1,475 Elo+
Party 2
Neith
Neith
CobyJones258
Neith
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 221L
1,494 Elo+
Party 2
Artio
Artio
CocolaWeed78
Artio
Level 81
God Stats
52W - 36L
1,500 SR
Queue Stats
385W - 355L
1,432 Elo+
Party 1
Anubis
Anubis
DimosPhronimos78
Anubis
Level 101
God Stats
98W - 75L
1,517 SR
Queue Stats
515W - 490L
1,411 Elo+
Party 1
Freya
Freya
Sciverius
Freya
Level 126
God Stats
1W - 4L
1,385 SR
Queue Stats
474W - 460L
1,475 Elo+
Party 2
Team Averages
Level 98
1,445 SR
1,457 Elo+

VS

Team Averages
Level 106
1,449 SR
1,468 Elo+
Anhur
Anhur
Axelroses1234
Anhur
Level 107
God Stats
4W - 6L
1,368 SR
Queue Stats
597W - 591L
1,486 Elo+
Party 3
Yemoja
Yemoja
B1ackPanther666
Yemoja
Level 89
God Stats
4W - 4L
1,476 SR
Queue Stats
325W - 332L
1,474 Elo+
Party 3
Vulcan
Vulcan
Detrivox
Vulcan
Level 103
God Stats
3W - 8L
1,423 SR
Queue Stats
826W - 812L
1,473 Elo+
Solo
Achilles
Achilles
Rillmed26
Achilles
Level 104
God Stats
4W - 8L
1,480 SR
Queue Stats
145W - 117L
1,486 Elo+
Solo
Chaac
Chaac
pabloxju22
Chaac
Level 127
God Stats
6W - 4L
1,497 SR
Queue Stats
890W - 868L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chairman51
Ao Kuang
3
0 / 1 / 0
2,874
575
497
1,179
324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

3
0 / 0 / 0
2,885
577
333
738
202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 0 / 1
3,178
636
1,610
4,061
2,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 0 / 0
3,773
755
1,810
3,978
1,948
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Sciverius
Freya
5
1 / 0 / 0
3,585
717
2,625
2,619
846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,093
619
1,621
3,505
667
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 0 / 0
3,297
659
771
3,278
1,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Detrivox
Vulcan
7
1 / 0 / 0
4,012
802
821
1,180
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Rillmed26
Achilles
5
0 / 0 / 1
3,443
689
860
2,770
756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
7
0 / 0 / 0
3,799
760
2,363
3,653
1,383
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
0
0
0
0
L
Ao Kuang
Chairman51
Ao Kuang
0
1
0
0
L
0
0
0
0
L
0
0
1
0.5
W
Vulcan
Detrivox
Vulcan
1
0
0
1
L
0
0
0
0
W
Achilles
Rillmed26
Achilles
0
0
1
0.5
L
Freya
Sciverius
Freya
1
0
0
1
W
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,875
Damage
6,436
12,575
Taken
14,386
5,353
Mitigated
4,143
6,036
Healing
5,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,621
816
0
911
3,505
667
175
1,631
1,874
0
11,336
W
771
228
720
1,484
3,278
1,033
84
2,024
1,254
6,023
0
L
Ao Kuang
Chairman51
Ao Kuang
497
348
0
395
1,179
324
0
141
1,038
2,663
1,679
L
333
183
0
317
738
202
0
200
502
0
5,289
L
1,610
235
71
1,612
4,061
2,033
0
816
3,233
6,265
0
W
Vulcan
Detrivox
Vulcan
821
193
0
234
1,180
304
0
108
1,072
17,914
0
L
1,810
500
0
2,534
3,978
1,948
0
0
3,978
17,115
0
W
Achilles
Rillmed26
Achilles
860
510
0
532
2,770
756
0
348
2,422
0
13,731
L
Freya
Sciverius
Freya
2,625
1,111
0
1,107
2,619
846
0
387
2,232
9,995
1,852
W
Chaac
2,363
788
0
1,968
3,653
1,383
0
1,810
1,843
0
17,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,295
Gold Earned
17,644
101
Minions Killed
142
0
Camps Cleared
0
416,596
Distance Traveled
522,976
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,093
619
22
4
0
97,015
1
W
Yemoja
3,297
659
14
3
0
88,122
0
L
Ao Kuang
2,874
575
12
2
0
59,612
0
L
Neith
2,885
577
13
3
0
52,891
1
L
Artio
3,178
636
11
2
0
109,477
0
W
Vulcan
4,012
802
42
8
0
108,434
3
L
Anubis
3,773
755
44
9
0
92,005
1
W
Achilles
3,443
689
29
6
0
117,879
2
L
Freya
3,585
717
21
4
0
102,611
1
W
Chaac
3,799
760
35
7
0
111,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role