Player Matchup

Tiamat
Tiamat
BRuTaLxNeWb
Tiamat
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,244 Elo+
Party 1
Ah Puch
Ah Puch
KxngzJ
Ah Puch
Level 115
God Stats
1W - 2L
1,295 SR
Queue Stats
14W - 17L
1,083 Elo+
Party 1
Arachne
Arachne
Yukad001
Arachne
Level 78
God Stats
8W - 5L
1,580 SR
Queue Stats
64W - 63L
1,467 Elo+
Solo
Sylvanus
Sylvanus
jadedty
Sylvanus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Chaac
Chaac
yungscrut
Chaac
Level 119
God Stats
1W - 0L
1,273 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Team Averages
Level 98
1,430 SR
1,359 Elo+

VS

Team Averages
Level 72
1,308 SR
1,467 Elo+
Kali
Kali
ClicClicBoom14
Kali
Level 63
God Stats
0W - 4L
1,180 SR
Queue Stats
1W - 4L
1,451 Elo+
Party 2
Bacchus
Bacchus
EL-ABUELO-FLAPPY
Bacchus
Level 85
God Stats
2W - 3L
1,258 SR
Queue Stats
36W - 36L
1,545 Elo+
Solo
Thor
Thor
MoneyMitch4256
Thor
Level 88
God Stats
3W - 4L
1,433 SR
Queue Stats
418W - 444L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
Pastjungle1
Ao Kuang
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,470 Elo+
Party 2
Cernunnos
Cernunnos
Supreme 5x
Cernunnos
Level 68
God Stats
0W - 3L
1,168 SR
Queue Stats
34W - 42L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
3 / 3 / 13
13,596
906
15,425
15,976
11,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
KxngzJ
Ah Puch
20
5 / 0 / 16
14,801
987
27,458
8,093
3,945
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Yukad001
Arachne
20
11 / 2 / 9
15,834
1,056
22,611
9,818
4,901
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
jadedty
Sylvanus
20
1 / 2 / 15
14,141
943
9,864
16,024
28,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
yungscrut
Chaac
20
6 / 0 / 14
14,538
969
22,719
13,632
22,387
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

181

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 0
11,338
756
222
1,784
625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 5 / 3
15,430
1,029
23,413
42,246
53,865
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
0 / 11 / 3
12,483
832
4,947
25,633
9,547
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Pastjungle1
Ao Kuang
17
0 / 1 / 0
11,366
758
0
1,686
443
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Supreme 5x
Cernunnos
20
3 / 9 / 3
14,178
945
26,462
33,596
13,184
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
16
26
Kills
7
7
Deaths
26
67
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
3
13
3.17
L
0
0
0
0
L
4
5
3
1.1
W
Ah Puch
KxngzJ
Ah Puch
5
0
16
13
L
0
11
3
0.14
L
Ao Kuang
Pastjungle1
Ao Kuang
0
1
0
0
L
Cernunnos
Supreme 5x
Cernunnos
3
9
3
0.5
W
Arachne
Yukad001
Arachne
11
2
9
7.75
W
Sylvanus
jadedty
Sylvanus
1
2
15
4.25
W
Chaac
yungscrut
Chaac
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,077
Damage
55,044
63,543
Taken
104,945
70,531
Mitigated
77,664
28,142
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
15,425
1,477
279
4,023
15,976
11,147
0
4,994
10,510
37,041
0
L
222
0
0
21
1,784
625
0
1,443
341
0
3,178
L
23,413
3,494
0
0
42,246
53,865
0
18,392
23,654
79,620
0
W
Ah Puch
KxngzJ
Ah Puch
27,458
3,541
0
2,536
8,093
3,945
0
3,701
4,216
55,613
0
L
4,947
1,101
0
241
25,633
9,547
0
12,002
13,631
0
20,783
L
Ao Kuang
Pastjungle1
Ao Kuang
0
0
0
0
1,686
443
0
246
1,440
4,787
0
L
Cernunnos
Supreme 5x
Cernunnos
26,462
13,864
0
6,438
33,596
13,184
0
20,664
12,932
0
56,192
W
Arachne
Yukad001
Arachne
22,611
16,681
0
5,344
9,818
4,901
0
3,002
6,608
0
39,190
W
Sylvanus
jadedty
Sylvanus
9,864
2,541
3,701
5,337
16,024
28,151
0
5,475
10,316
32,557
0
W
Chaac
yungscrut
Chaac
22,719
5,718
0
6,922
13,632
22,387
0
5,080
8,248
0
49,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,910
Gold Earned
64,795
283
Minions Killed
304
10
Camps Cleared
6
1,356,811
Distance Traveled
860,734
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,596
906
54
4
1
265,421
0
L
Kali
11,338
756
5
0
2
57,433
0
L
Bacchus
15,430
1,029
162
11
1
307,274
1
W
Ah Puch
14,801
987
68
5
0
278,986
0
L
Thor
12,483
832
39
3
2
212,542
0
L
Ao Kuang
11,366
758
10
1
1
59,292
1
L
Cernunnos
14,178
945
88
6
0
224,193
0
W
Arachne
15,834
1,056
30
2
7
300,950
2
W
Sylvanus
14,141
943
49
3
0
206,038
0
W
Chaac
14,538
969
82
5
2
305,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role