Player Matchup

Nox
Nox
Gold I
 
Nox
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Gold I
Maesunn
Cabrakan
Gold I
Level 133
God Stats
88W - 71L
1,629 SR
Queue Stats
189W - 173L
1,506 MMR
Party 1
Hel
Hel
Bronze III
neo_ninja943
Hel
Bronze III
Level 53
God Stats
0W - 1L
1,516 SR
Queue Stats
1W - 4L
1,471 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,548 SR
1,492 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,618 SR
1,539 MMR
Sun Wukong
Sun Wukong
Gold III
In Yo Jungle
Sun Wukong
Gold III
Level 129
God Stats
2W - 0L
1,572 SR
Queue Stats
140W - 103L
1,448 MMR
Party 2
Horus
Horus
Gold II
MiterNachtCries
Horus
Gold II
Level 151
God Stats
51W - 24L
1,664 SR
Queue Stats
142W - 105L
1,584 MMR
Party 2
Scylla
Scylla
Gold II
RoyalTonne
Scylla
Gold II
Level 123
God Stats
36W - 34L
1,618 SR
Queue Stats
142W - 104L
1,584 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 6 / 0
7,506
536
3,384
6,873
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Maesunn
Cabrakan
11
1 / 5 / 0
8,333
595
3,849
15,145
15,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 9 / 0
7,304
522
3,818
11,722
2,741
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GilgameshAphroditePersephoneCthulhuChaac

VS

Bans
Baron SamediArtemisDanzaburouMedusaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
In Yo Jungle
Sun Wukong
15
8 / 0 / 11
10,615
758
7,231
10,498
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 18
9,441
674
8,368
9,439
9,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
RoyalTonne
Scylla
15
10 / 0 / 10
10,833
774
11,126
3,147
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
59
1
Kills
20
20
Deaths
1
0
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
6
0
0
W
Sun Wukong
In Yo Jungle
Sun Wukong
8
0
11
13.5
L
Cabrakan
Maesunn
Cabrakan
1
5
0
0.2
W
2
1
18
11
W
Scylla
RoyalTonne
Scylla
10
0
10
15
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,051
Damage
26,725
33,740
Taken
23,084
20,170
Mitigated
18,056
4,666
Healing
11,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,384
878
0
137
6,873
2,372
0
1,999
4,730
22,656
0
W
Sun Wukong
In Yo Jungle
Sun Wukong
7,231
1,212
0
5,884
10,498
7,204
771
5,395
4,755
0
46,735
L
Cabrakan
Maesunn
Cabrakan
3,849
394
257
1,768
15,145
15,057
0
4,440
9,958
20,341
0
W
8,368
2,679
1,095
3,177
9,439
9,680
227
3,977
5,462
0
16,193
W
Scylla
RoyalTonne
Scylla
11,126
447
0
892
3,147
1,172
1,375
2,129
1,018
48,472
0
L
3,818
445
1,140
1,364
11,722
2,741
0
4,604
6,803
19,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,143
Gold Earned
30,889
120
Minions Killed
179
1
Camps Cleared
10
542,588
Distance Traveled
823,741
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,506
536
48
3
0
172,159
0
W
Sun Wukong
10,615
758
70
5
2
288,118
2
L
Cabrakan
8,333
595
37
3
0
215,683
1
W
Horus
9,441
674
9
1
1
297,435
3
W
Scylla
10,833
774
100
7
7
238,188
4
L
Hel
7,304
522
35
3
1
154,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role