Player Matchup

Mercury
Mercury
Dpgraham0122
Mercury
Level 106
God Stats
10W - 5L
1,597 SR
Queue Stats
207W - 146L
1,566 Elo+
Party 2
Anubis
Anubis
MagicMan9007
Anubis
Level 88
God Stats
3W - 1L
1,237 SR
Queue Stats
94W - 60L
1,607 Elo+
Party 2
Sun Wukong
Sun Wukong
UnluckyPlayer777
Sun Wukong
Level 115
God Stats
3W - 1L
1,892 SR
Queue Stats
211W - 147L
1,599 Elo+
Party 2
Team Averages
Level 103
1,575 SR
1,591 Elo+

VS

Team Averages
Level 72
1,725 SR
1,642 Elo+
Serqet
Serqet
CrustGod420
Serqet
Level 15
God Stats
3W - 2L
1,927 SR
Queue Stats
19W - 9L
1,694 Elo+
Party 1
Chaac
Chaac
Vivid Shrimpi
Chaac
Level 80
God Stats
3W - 4L
1,747 SR
Queue Stats
161W - 143L
1,531 Elo+
Solo
Hel
Hel
nPhear
Hel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 19L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dpgraham0122
Mercury
15
4 / 1 / 6
12,738
579
12,614
17,727
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
18
8 / 2 / 6
14,364
653
22,952
15,919
7,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
UnluckyPlayer777
Sun Wukong
17
2 / 1 / 9
12,862
585
16,484
26,970
19,080
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 4 / 1
11,539
525
8,330
18,518
17,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 4 / 2
12,019
546
18,940
25,917
26,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hel
nPhear
Hel
15
1 / 6 / 3
11,964
544
21,179
20,258
8,914
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
14
Kills
4
4
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
4
1
0.63
W
Mercury
Dpgraham0122
Mercury
4
1
6
7
W
Anubis
8
2
6
5.5
W
Sun Wukong
UnluckyPlayer777
Sun Wukong
2
1
9
6.5
L
1
4
2
0.5
L
Hel
nPhear
Hel
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,050
Damage
48,449
60,616
Taken
64,693
33,525
Mitigated
52,984
21,729
Healing
21,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
8,330
1,654
0
1,194
18,518
17,362
0
6,663
11,801
0
21,024
W
Mercury
Dpgraham0122
Mercury
12,614
5,005
0
3,551
17,727
6,658
808
7,502
9,284
0
55,949
W
Anubis
22,952
779
0
8,142
15,919
7,787
1,483
6,721
7,713
70,827
0
W
Sun Wukong
UnluckyPlayer777
Sun Wukong
16,484
3,586
0
10,036
26,970
19,080
451
12,418
13,014
0
53,130
L
18,940
1,291
0
6,041
25,917
26,708
247
8,669
17,084
13,699
48,688
L
Hel
nPhear
Hel
21,179
310
4,695
9,833
20,258
8,914
212
8,662
11,480
66,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,964
Gold Earned
35,522
236
Minions Killed
232
9
Camps Cleared
10
1,198,313
Distance Traveled
1,225,229
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,539
525
43
2
1
420,639
4
W
Mercury
12,738
579
39
2
5
481,549
10
W
Anubis
14,364
653
121
6
1
361,785
4
W
Sun Wukong
12,862
585
76
3
3
354,979
4
L
Chaac
12,019
546
79
4
5
422,386
6
L
Hel
11,964
544
110
5
4
382,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role