Player Matchup

Cthulhu
Cthulhu
Enduring-Fear
Cthulhu
Level 92
God Stats
6W - 2L
1,599 SR
Queue Stats
66W - 65L
1,505 Elo+
Party 1
Ah Puch
Ah Puch
EnduringHavoc
Ah Puch
Level 73
God Stats
3W - 0L
1,561 SR
Queue Stats
33W - 33L
1,523 Elo+
Party 1
Sun Wukong
Sun Wukong
WinnyxTU
Sun Wukong
Level 25
God Stats
5W - 2L
1,475 SR
Queue Stats
31W - 27L
1,405 Elo+
Party 1
Team Averages
Level 63
1,545 SR
1,478 Elo+

VS

Team Averages
Level 29
1,594 SR
1,487 Elo+
Medusa
Medusa
F0RGIVENK1NG
Medusa
Level 3
God Stats
0W - 1L
1,697 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
KING OF AP3X
Anubis
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 83L
1,486 Elo+
Party 2
Gilgamesh
Gilgamesh
VeiledHal0
Gilgamesh
Level 66
God Stats
30W - 26L
1,584 SR
Queue Stats
148W - 113L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 1 / 21
11,442
673
10,659
21,526
18,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
17
19 / 1 / 6
13,820
813
30,026
13,388
6,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
WinnyxTU
Sun Wukong
15
5 / 4 / 20
11,994
706
9,611
17,658
14,925
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 10 / 5
9,497
559
3,856
20,127
6,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Anubis
14
5 / 10 / 1
10,923
643
12,944
17,417
9,283
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
VeiledHal0
Gilgamesh
14
1 / 7 / 3
10,081
593
7,182
22,441
13,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
27
Kills
6
6
Deaths
27
47
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
21
13.5
W
Ah Puch
19
1
6
22
L
Medusa
0
10
5
0.25
L
Anubis
5
10
1
0.55
L
Gilgamesh
VeiledHal0
Gilgamesh
1
7
3
0.36
W
Sun Wukong
WinnyxTU
Sun Wukong
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,296
Damage
23,982
52,572
Taken
59,985
40,628
Mitigated
29,494
16,410
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,659
573
474
4,278
21,526
18,730
496
4,137
17,212
33,216
0
W
Ah Puch
30,026
798
0
7,805
13,388
6,973
1,262
3,575
9,813
64,584
0
L
Medusa
3,856
1,765
0
727
20,127
6,775
0
14,432
5,695
0
17,315
L
Anubis
12,944
457
329
2,925
17,417
9,283
0
11,919
5,498
41,575
0
L
Gilgamesh
VeiledHal0
Gilgamesh
7,182
1,490
314
948
22,441
13,436
0
14,540
7,901
0
34,071
W
Sun Wukong
WinnyxTU
Sun Wukong
9,611
1,664
324
3,529
17,658
14,925
375
5,934
11,559
0
34,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,256
Gold Earned
30,501
157
Minions Killed
136
5
Camps Cleared
5
936,918
Distance Traveled
818,309
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,442
673
52
3
2
316,057
4
W
Ah Puch
13,820
813
67
4
1
295,906
1
L
Medusa
9,497
559
24
1
0
273,176
0
L
Anubis
10,923
643
62
4
2
236,751
2
L
Gilgamesh
10,081
593
50
3
3
308,382
5
W
Sun Wukong
11,994
706
38
2
2
324,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role