Player Matchup

Loki
Loki
BLUNTBARRETTS
Loki
Level 93
God Stats
22W - 19L
1,551 SR
Queue Stats
682W - 512L
1,605 Elo+
Party 1
Zhong Kui
Zhong Kui
IxCluexI
Zhong Kui
Level 77
God Stats
7W - 7L
1,553 SR
Queue Stats
166W - 160L
1,429 Elo+
Party 1
Cerberus
Cerberus
Kronks Devil
Cerberus
Level 65
God Stats
7W - 5L
1,607 SR
Queue Stats
111W - 113L
1,493 Elo+
Party 1
Team Averages
Level 78
1,570 SR
1,509 Elo+

VS

Team Averages
Level 78
1,579 SR
1,484 Elo+
Vulcan
Vulcan
AirMR G 1973
Vulcan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 340L
1,469 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Nokls
Tsukuyomi
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 60L
1,463 Elo+
Party 2
Chaac
Chaac
redleko
Chaac
Level 116
God Stats
22W - 10L
1,738 SR
Queue Stats
246W - 249L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 3
8,229
748
6,779
6,767
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
IxCluexI
Zhong Kui
13
3 / 1 / 4
8,066
733
11,248
13,556
10,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
Kronks Devil
Cerberus
12
2 / 1 / 7
8,564
779
5,278
12,817
12,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
1 / 4 / 1
7,093
645
11,462
7,607
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Nokls
Tsukuyomi
10
2 / 4 / 1
7,020
638
6,150
8,620
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
redleko
Chaac
12
1 / 2 / 3
7,449
677
6,431
11,517
7,987
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
4
4
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
1
4
1
0.38
W
5
2
3
3.25
W
Zhong Kui
IxCluexI
Zhong Kui
3
1
4
5
W
Cerberus
Kronks Devil
Cerberus
2
1
7
5.5
L
Tsukuyomi
Nokls
Tsukuyomi
2
4
1
0.63
L
Chaac
redleko
Chaac
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,305
Damage
24,043
33,140
Taken
27,744
24,981
Mitigated
13,916
14,387
Healing
5,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
11,462
4,158
0
1,483
7,607
2,771
0
3,679
3,928
28,020
0
W
6,779
2,499
0
129
6,767
2,676
15
1,676
5,007
0
21,796
W
Zhong Kui
IxCluexI
Zhong Kui
11,248
2,234
0
8,958
13,556
10,004
816
5,336
7,799
38,374
0
W
Cerberus
Kronks Devil
Cerberus
5,278
434
150
5,150
12,817
12,301
183
4,057
8,538
20,532
0
L
Tsukuyomi
Nokls
Tsukuyomi
6,150
1,908
0
122
8,620
3,158
0
6,570
2,050
0
14,528
L
Chaac
redleko
Chaac
6,431
1,651
0
3,522
11,517
7,987
0
6,520
4,997
0
22,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,859
Gold Earned
21,562
165
Minions Killed
115
6
Camps Cleared
6
666,011
Distance Traveled
611,591
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,093
645
48
4
3
207,763
1
W
Loki
8,229
748
37
3
4
230,834
5
W
Zhong Kui
8,066
733
82
7
2
216,826
2
W
Cerberus
8,564
779
46
4
0
218,351
2
L
Tsukuyomi
7,020
638
22
2
3
217,633
2
L
Chaac
7,449
677
45
4
0
186,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role