Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AnatoLiy
Artio
Level 160
God Stats
1W - 0L
1,614 SR
Queue Stats
32W - 24L
1,677 Elo+
Party 2
Tiamat
Tiamat
OvertoneJones
Tiamat
Level 126
God Stats
3W - 0L
1,390 SR
Queue Stats
40W - 34L
1,543 Elo+
Party 2
Sol
Sol
jimmykill
Sol
Level 117
God Stats
1W - 1L
1,294 SR
Queue Stats
75W - 69L
1,510 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
vepor
Ah Muzen Cab
Level 68
God Stats
1W - 0L
1,616 SR
Queue Stats
3W - 2L
1,436 Elo+
Party 2
Team Averages
Level 115
1,483 SR
1,533 Elo+

VS

Team Averages
Level 123
1,441 SR
1,535 Elo+
Bellona
Bellona
Boomer BiII
Bellona
Level 106
God Stats
8W - 7L
1,546 SR
Queue Stats
1,127W - 1,114L
1,483 Elo+
Solo
Serqet
Serqet
EdsonMaher
Serqet
Level 125
God Stats
1W - 3L
1,474 SR
Queue Stats
183W - 136L
1,610 Elo+
Solo
Vulcan
Vulcan
LivinWithLava
Vulcan
Level 157
God Stats
3W - 4L
1,531 SR
Queue Stats
187W - 183L
1,546 Elo+
Party 1
Chiron
Chiron
PrincessLynnxx
Chiron
Level 109
God Stats
0W - 2L
1,360 SR
Queue Stats
115W - 122L
1,516 Elo+
Party 1
Osiris
Osiris
irnscott
Osiris
Level 119
God Stats
1W - 3L
1,297 SR
Queue Stats
166W - 160L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
5 / 3 / 15
9,956
905
12,343
15,938
9,541
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
AnatoLiy
Artio
17
6 / 3 / 15
10,085
917
10,378
20,079
23,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
5 / 3 / 10
9,162
833
7,444
9,948
13,813
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
7 / 3 / 12
10,190
926
11,745
9,316
4,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
vepor
Ah Muzen Cab
14
4 / 6 / 8
8,860
805
8,596
13,370
5,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Boomer BiII
Bellona
14
4 / 6 / 8
9,351
850
10,346
12,472
12,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
EdsonMaher
Serqet
16
3 / 6 / 4
9,197
836
5,627
12,479
10,915
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 5 / 7
8,869
806
14,313
9,598
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 4 / 7
8,993
818
10,372
9,323
3,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
irnscott
Osiris
14
3 / 6 / 6
8,677
789
8,635
16,269
15,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
48
27
Kills
16
18
Deaths
27
60
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
3
15
4.17
W
Artio
AnatoLiy
Artio
6
3
15
4.5
L
Bellona
Boomer BiII
Bellona
4
6
8
1.33
L
Serqet
EdsonMaher
Serqet
3
6
4
0.83
L
3
5
7
1.3
W
5
3
10
3.33
L
3
4
7
1.63
L
Osiris
irnscott
Osiris
3
6
6
1
W
7
3
12
4.33
W
Ah Muzen Cab
vepor
Ah Muzen Cab
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,506
Damage
49,293
68,651
Taken
60,141
56,742
Mitigated
46,827
26,766
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,343
2,655
708
5,794
15,938
9,541
588
3,830
11,820
0
25,509
W
Artio
AnatoLiy
Artio
10,378
741
2,910
8,058
20,079
23,413
154
4,237
15,072
20,393
0
L
Bellona
Boomer BiII
Bellona
10,346
2,263
0
780
12,472
12,967
535
5,366
6,651
0
15,793
L
Serqet
EdsonMaher
Serqet
5,627
570
664
1,447
12,479
10,915
817
4,567
7,598
101
11,881
L
14,313
3,187
0
1,608
9,598
3,735
415
4,903
4,249
23,109
0
W
7,444
786
701
2,456
9,948
13,813
115
2,338
7,610
13,250
0
L
10,372
6,090
1,444
2,253
9,323
3,776
1,769
5,198
3,972
0
27,700
L
Osiris
irnscott
Osiris
8,635
2,132
1,858
3,233
16,269
15,434
114
7,254
8,104
0
12,375
W
11,745
4,958
0
1,671
9,316
4,069
3,422
1,777
7,539
31,662
0
W
Ah Muzen Cab
vepor
Ah Muzen Cab
8,596
4,002
571
3,897
13,370
5,906
1,461
2,232
10,866
0
18,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,253
Gold Earned
45,087
127
Minions Killed
115
0
Camps Cleared
0
970,680
Distance Traveled
919,297
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,956
905
27
2
0
203,530
1
W
Artio
10,085
917
14
1
0
212,848
0
L
Bellona
9,351
850
15
1
0
173,656
0
L
Serqet
9,197
836
30
3
0
180,978
1
L
Vulcan
8,869
806
25
2
0
212,476
0
W
Tiamat
9,162
833
11
1
0
207,545
0
L
Chiron
8,993
818
43
4
0
164,273
0
L
Osiris
8,677
789
2
0
0
187,914
0
W
Sol
10,190
926
53
5
0
178,024
1
W
Ah Muzen Cab
8,860
805
22
2
0
168,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role