Player Matchup

Sobek
Sobek
HolfDolf
Sobek
Level 158
God Stats
4W - 2L
1,772 SR
Queue Stats
153W - 110L
1,638 Elo+
Party 2
Chiron
Chiron
Liam Geesen
Chiron
Level 144
God Stats
19W - 7L
1,962 SR
Queue Stats
351W - 247L
1,612 Elo+
Party 2
Merlin
Merlin
SirInkington
Merlin
Level 105
God Stats
4W - 0L
1,721 SR
Queue Stats
90W - 63L
1,645 Elo+
Party 2
Cthulhu
Cthulhu
Turkish Rage
Cthulhu
Level 15
God Stats
17W - 12L
1,616 SR
Queue Stats
169W - 121L
1,642 Elo+
Party 2
Awilix
Awilix
dillydyl
Awilix
Level 115
God Stats
3W - 3L
1,452 SR
Queue Stats
142W - 101L
1,699 Elo+
Party 2
Team Averages
Level 107
1,705 SR
1,647 Elo+

VS

Team Averages
Level 71
1,455 SR
1,528 Elo+
Izanami
Izanami
Jawcy
Izanami
Level 42
God Stats
128W - 129L
1,576 SR
Queue Stats
287W - 271L
1,560 Elo+
Party 3
Sylvanus
Sylvanus
Oodam
Sylvanus
Level 38
God Stats
6W - 8L
1,329 SR
Queue Stats
270W - 240L
1,561 Elo+
Party 3
Loki
Loki
hamstercash
Loki
Level 128
God Stats
10W - 15L
1,483 SR
Queue Stats
369W - 375L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
holdtheBUS
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
thatcookieboy
Nu Wa
Level 128
God Stats
7W - 10L
1,389 SR
Queue Stats
370W - 372L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HolfDolf
Sobek
10
2 / 0 / 2
6,012
601
3,213
4,798
4,155
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
10
2 / 0 / 0
5,279
528
5,691
3,590
839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
12
1 / 1 / 2
6,518
652
2,670
4,082
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Turkish Rage
Cthulhu
9
0 / 0 / 2
5,449
545
3,625
5,407
2,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
dillydyl
Awilix
13
5 / 0 / 4
7,304
730
4,508
3,565
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jawcy
Izanami
8
0 / 1 / 0
4,566
457
2,991
4,805
1,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Oodam
Sylvanus
8
0 / 1 / 0
4,732
473
2,022
6,695
3,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 0
5,968
597
2,031
6,382
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
holdtheBUS
Sun Wukong
8
0 / 4 / 0
4,674
467
1,845
6,774
2,616
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 3 / 0
5,158
516
1,258
4,602
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
HolfDolf
Sobek
2
0
2
3
L
Izanami
Jawcy
Izanami
0
1
0
0
W
Chiron
2
0
0
2
L
Sylvanus
Oodam
Sylvanus
0
1
0
0
W
Merlin
1
1
2
2
W
Cthulhu
Turkish Rage
Cthulhu
0
0
2
1
W
Awilix
dillydyl
Awilix
5
0
4
7
L
1
1
0
1
L
Sun Wukong
holdtheBUS
Sun Wukong
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,707
Damage
10,147
21,442
Taken
29,258
9,856
Mitigated
9,966
11,777
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
HolfDolf
Sobek
3,213
251
0
3,683
4,798
4,155
172
85
4,701
22,115
0
L
Izanami
Jawcy
Izanami
2,991
2,492
0
1,175
4,805
1,237
0
1,351
3,454
0
31,178
W
Chiron
5,691
2,103
946
2,492
3,590
839
0
1,216
2,362
0
31,590
L
Sylvanus
Oodam
Sylvanus
2,022
853
1,203
2,139
6,695
3,240
0
2,194
4,501
13,388
0
W
Merlin
2,670
159
0
1,230
4,082
1,212
0
650
3,374
39,292
0
W
Cthulhu
Turkish Rage
Cthulhu
3,625
89
267
1,194
5,407
2,568
0
981
4,414
20,377
0
W
Awilix
dillydyl
Awilix
4,508
1,143
0
1,965
3,565
1,082
548
224
3,311
0
45,021
L
2,031
528
0
2,400
6,382
1,876
0
1,081
5,264
0
36,009
L
Sun Wukong
holdtheBUS
Sun Wukong
1,845
395
0
1,570
6,774
2,616
0
2,740
3,988
0
16,228
L
1,258
325
0
1,130
4,602
997
0
1,772
2,543
26,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,562
Gold Earned
25,098
323
Minions Killed
259
0
Camps Cleared
0
1,023,716
Distance Traveled
1,007,466
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,012
601
43
4
0
188,288
0
L
Izanami
4,566
457
66
7
0
182,233
5
W
Chiron
5,279
528
61
6
0
194,260
0
L
Sylvanus
4,732
473
16
2
0
184,255
3
W
Merlin
6,518
652
83
8
0
194,093
5
W
Cthulhu
5,449
545
42
4
0
209,750
0
W
Awilix
7,304
730
94
9
0
237,325
4
L
Loki
5,968
597
81
8
0
230,936
0
L
Sun Wukong
4,674
467
33
3
0
217,893
4
L
Nu Wa
5,158
516
63
6
0
192,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role