Player Matchup

Zeus
Zeus
 
Zeus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
TTVLIGMA
Neith
Level 8
God Stats
4W - 2L
1,288 SR
Queue Stats
16W - 15L
1,246 Elo+
Party 1
Fenrir
Fenrir
konflicts
Fenrir
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,246 Elo+
Party 1
Team Averages
Level 54
1,429 SR
1,331 Elo+

VS

Team Averages
Level 20
1,396 SR
1,309 Elo+
Thor
Thor
DeathJendaCZ
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,605 Elo+
Solo
Cthulhu
Cthulhu
Lalauren123
Cthulhu
Level 25
God Stats
16W - 15L
1,456 SR
Queue Stats
66W - 113L
1,195 Elo+
Party 2
Vulcan
Vulcan
joshscomputer
Vulcan
Level 28
God Stats
9W - 24L
1,233 SR
Queue Stats
18W - 60L
1,126 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
7 / 3 / 13
11,820
788
16,074
7,821
2,362
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
TTVLIGMA
Neith
13
2 / 5 / 9
9,874
658
3,013
6,527
1,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
konflicts
Fenrir
15
11 / 7 / 9
12,249
817
16,779
15,806
9,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 8 / 3
11,668
778
7,604
13,161
8,290
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Lalauren123
Cthulhu
13
2 / 5 / 7
10,060
671
6,868
17,661
11,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 8 / 6
11,132
742
9,289
13,851
4,884
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
20
Kills
15
15
Deaths
21
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
3
13
4.5
L
8
8
3
1.19
L
Cthulhu
Lalauren123
Cthulhu
2
5
7
1.1
W
Neith
TTVLIGMA
Neith
2
5
9
1.3
L
5
8
6
1
W
Fenrir
konflicts
Fenrir
11
7
9
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
23,761
30,154
Taken
44,673
13,886
Mitigated
24,948
1,452
Healing
3,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,074
2,374
0
750
7,821
2,362
320
4,065
3,690
40,052
0
L
7,604
1,881
0
0
13,161
8,290
359
4,048
9,113
0
24,084
L
Cthulhu
Lalauren123
Cthulhu
6,868
694
454
2,262
17,661
11,774
403
7,422
10,239
23,781
0
W
Neith
TTVLIGMA
Neith
3,013
1,432
0
132
6,527
1,908
105
4,249
2,254
0
21,412
L
9,289
1,889
288
863
13,851
4,884
572
5,337
8,514
29,069
0
W
Fenrir
konflicts
Fenrir
16,779
3,321
0
570
15,806
9,616
672
8,056
7,750
703
36,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,943
Gold Earned
32,860
145
Minions Killed
126
4
Camps Cleared
5
682,898
Distance Traveled
789,407
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,820
788
59
4
1
208,353
0
L
Thor
11,668
778
35
2
2
248,935
2
L
Cthulhu
10,060
671
45
3
1
286,358
0
W
Neith
9,874
658
42
3
0
218,543
0
L
Vulcan
11,132
742
46
3
2
254,114
0
W
Fenrir
12,249
817
44
3
3
256,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role