Player Matchup

Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
Alepeno
Cerberus
Diamond V
Level 147
God Stats
0W - 3L
1,463 SR
Queue Stats
114W - 118L
2,115 MMR
Solo
Vulcan
Vulcan
Platinum V
TurtleGoose1
Vulcan
Platinum V
Level 128
God Stats
2W - 3L
1,745 SR
Queue Stats
121W - 101L
1,959 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
binkybaby
Gilgamesh
Platinum IV
Level 128
God Stats
0W - 1L
1,771 SR
Queue Stats
43W - 26L
2,134 MMR
Party 1
Artemis
Artemis
Diamond V
sinthd
Artemis
Diamond V
Level 128
God Stats
2W - 3L
1,678 SR
Queue Stats
57W - 40L
2,357 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,631 SR
2,013 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,571 SR
2,124 MMR
Athena
Athena
Platinum II
JIceJDragon
Athena
Platinum II
Level 142
God Stats
13W - 6L
1,723 SR
Queue Stats
134W - 132L
1,896 MMR
Solo
Chronos
Chronos
Platinum V
Trigeminal
Chronos
Platinum V
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 12L
1,979 MMR
Party 3
Camazotz
Camazotz
Platinum V
Trigeminol
Camazotz
Platinum V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 9L
2,042 MMR
Party 3
Ra
Ra
Diamond I
uaue
Ra
Diamond I
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 33L
2,442 MMR
Party 2
Anhur
Anhur
Masters
xNexamiss
Anhur
Masters
Level 160
God Stats
52W - 43L
1,631 SR
Queue Stats
286W - 251L
2,261 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 1 / 0
3,867
483
1,124
4,908
1,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Alepeno
Cerberus
8
0 / 1 / 1
4,242
530
1,440
4,461
2,263
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
9
0 / 2 / 0
4,751
594
1,453
2,535
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
binkybaby
Gilgamesh
7
1 / 3 / 0
4,536
567
1,772
5,095
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
sinthd
Artemis
7
0 / 3 / 0
3,987
498
2,175
3,513
548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
Morgan Le FayArtioOdinOsirisTiamat

VS

Bans
HelYemojaKaliYmirErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
1 / 0 / 3
4,759
595
1,637
3,757
1,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Trigeminal
Chronos
10
1 / 0 / 0
5,605
701
2,287
3,803
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
Trigeminol
Camazotz
9
3 / 1 / 2
5,260
658
1,809
5,017
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
uaue
Ra
11
3 / 0 / 2
5,902
738
1,589
1,385
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
xNexamiss
Anhur
9
2 / 0 / 1
5,031
629
3,102
3,802
925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
0
0
L
Cerberus
Alepeno
Cerberus
0
1
1
0.5
W
Athena
1
0
3
2.5
W
Chronos
Trigeminal
Chronos
1
0
0
1
W
Camazotz
Trigeminol
Camazotz
3
1
2
4
L
Vulcan
0
2
0
0
L
Gilgamesh
binkybaby
Gilgamesh
1
3
0
0.33
L
Artemis
sinthd
Artemis
0
3
0
0
W
Ra
uaue
Ra
3
0
2
4
W
Anhur
xNexamiss
Anhur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,964
Damage
10,424
20,512
Taken
17,764
7,641
Mitigated
6,046
6,998
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,124
412
0
2,552
4,908
1,951
0
690
4,218
7,485
0
L
Cerberus
Alepeno
Cerberus
1,440
101
0
1,890
4,461
2,263
0
1,440
3,021
18,369
0
W
Athena
1,637
532
0
1,638
3,757
1,426
0
784
2,963
7,923
0
W
Chronos
Trigeminal
Chronos
2,287
994
0
1,726
3,803
1,500
703
1,087
2,716
29,936
4,260
W
Camazotz
Trigeminol
Camazotz
1,809
535
0
2,793
5,017
1,799
0
1,150
3,753
0
22,260
L
Vulcan
1,453
343
0
536
2,535
714
0
700
1,835
31,164
0
L
Gilgamesh
binkybaby
Gilgamesh
1,772
645
0
1,229
5,095
2,165
0
1,529
3,566
0
20,124
L
Artemis
sinthd
Artemis
2,175
958
0
791
3,513
548
0
863
2,650
0
18,765
W
Ra
uaue
Ra
1,589
246
77
969
1,385
396
0
314
995
42,969
0
W
Anhur
xNexamiss
Anhur
3,102
1,535
0
1,689
3,802
925
0
482
3,320
0
29,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,383
Gold Earned
26,557
236
Minions Killed
302
0
Camps Cleared
0
760,428
Distance Traveled
812,748
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,867
483
11
1
0
122,862
3
L
Cerberus
4,242
530
57
7
0
154,375
4
W
Athena
4,759
595
14
2
0
187,847
4
W
Chronos
5,605
701
67
8
0
147,717
1
W
Camazotz
5,260
658
56
7
0
169,571
1
L
Vulcan
4,751
594
77
10
0
168,779
3
L
Gilgamesh
4,536
567
46
6
0
173,378
2
L
Artemis
3,987
498
45
6
0
141,034
2
W
Ra
5,902
738
98
12
0
173,845
2
W
Anhur
5,031
629
67
8
0
133,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role