Player Matchup

Cthulhu
Cthulhu
Grims Ramen
Cthulhu
Level 125
God Stats
8W - 1L
1,674 SR
Queue Stats
198W - 154L
1,563 Elo+
Party 2
Sylvanus
Sylvanus
Grims Sazon
Sylvanus
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 141L
1,575 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Verum Insaniam
Tsukuyomi
Level 39
God Stats
13W - 10L
1,611 SR
Queue Stats
127W - 99L
1,575 Elo+
Party 2
Team Averages
Level 101
1,595 SR
1,571 Elo+

VS

Team Averages
Level 72
1,630 SR
1,620 Elo+
Tiamat
Tiamat
AnakyNLador
Tiamat
Level 7
God Stats
3W - 3L
1,810 SR
Queue Stats
16W - 5L
1,803 Elo+
Solo
Ymir
Ymir
CareFreeGaming
Ymir
Level 102
God Stats
27W - 23L
1,580 SR
Queue Stats
93W - 93L
1,550 Elo+
Party 1
Izanami
Izanami
GangloTheGreen
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grims Ramen
Cthulhu
11
6 / 1 / 9
8,234
823
7,213
9,485
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
Grims Sazon
Sylvanus
11
4 / 2 / 11
7,923
792
7,081
9,888
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
Verum Insaniam
Tsukuyomi
12
6 / 1 / 8
7,871
787
9,732
6,345
2,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 7 / 3
5,864
586
4,894
8,418
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 2
7,172
717
3,713
10,402
9,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 5 / 2
6,710
671
8,423
8,494
2,727
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
4
4
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
7
3
0.21
L
2
4
2
0.75
L
2
5
2
0.6
W
Cthulhu
Grims Ramen
Cthulhu
6
1
9
10.5
W
Sylvanus
Grims Sazon
Sylvanus
4
2
11
4.75
W
Tsukuyomi
Verum Insaniam
Tsukuyomi
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,026
Damage
17,030
25,718
Taken
27,314
14,833
Mitigated
17,229
10,284
Healing
3,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,894
309
0
676
8,418
5,059
0
3,557
4,861
12,573
0
L
3,713
491
0
1,395
10,402
9,443
0
4,132
6,270
7,677
0
L
8,423
4,396
0
956
8,494
2,727
0
5,636
2,858
0
28,094
W
Cthulhu
Grims Ramen
Cthulhu
7,213
1,452
131
1,192
9,485
6,026
135
3,533
5,592
18,211
0
W
Sylvanus
Grims Sazon
Sylvanus
7,081
2,640
3,460
4,080
9,888
6,339
354
2,550
7,098
18,590
5,651
W
Tsukuyomi
Verum Insaniam
Tsukuyomi
9,732
2,981
0
1,421
6,345
2,468
339
1,979
4,172
0
23,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,028
Gold Earned
19,746
109
Minions Killed
81
6
Camps Cleared
3
537,117
Distance Traveled
454,729
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,864
586
18
2
1
148,597
1
L
Ymir
7,172
717
3
0
0
155,251
1
L
Izanami
6,710
671
60
6
2
150,881
2
W
Cthulhu
8,234
823
38
4
0
179,655
1
W
Sylvanus
7,923
792
37
4
4
152,812
1
W
Tsukuyomi
7,871
787
34
3
2
204,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role