Player Matchup

Ganesha
Ganesha
BreakingMan2005
Ganesha
Level 106
God Stats
7W - 8L
1,494 SR
Queue Stats
246W - 262L
1,354 Elo+
Party 2
Chaac
Chaac
Yung Mucha
Chaac
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 111L
1,422 Elo+
Party 2
Kali
Kali
cajigal
Kali
Level 39
God Stats
24W - 17L
1,569 SR
Queue Stats
159W - 182L
1,358 Elo+
Solo
Neith
Neith
solarium1020
Neith
Level 14
God Stats
14W - 19L
1,355 SR
Queue Stats
30W - 48L
1,306 Elo+
Party 2
Anubis
Anubis
spiderdragon46u
Anubis
Level 77
God Stats
25W - 11L
1,607 SR
Queue Stats
79W - 82L
1,427 Elo+
Party 2
Team Averages
Level 65
1,505 SR
1,373 Elo+

VS

Team Averages
Level 38
1,481 SR
1,411 Elo+
Loki
Loki
BigBustycune
Loki
Level 15
God Stats
14W - 21L
1,411 SR
Queue Stats
14W - 21L
1,488 Elo+
Party 3
Bakasura
Bakasura
Blixpy
Bakasura
Level 44
God Stats
11W - 12L
1,539 SR
Queue Stats
107W - 127L
1,328 Elo+
Party 1
Nu Wa
Nu Wa
DenDi313
Nu Wa
Level 34
God Stats
4W - 5L
1,596 SR
Queue Stats
284W - 334L
1,474 Elo+
Solo
Chaac
Chaac
Ivorywolf129
Chaac
Level 60
God Stats
2W - 5L
1,273 SR
Queue Stats
39W - 43L
1,365 Elo+
Party 3
Hel
Hel
zomber2222
Hel
Level 36
God Stats
21W - 24L
1,586 SR
Queue Stats
289W - 367L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 4
9,487
558
10,143
16,612
13,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
16
4 / 3 / 1
9,378
552
12,673
16,734
14,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
cajigal
Kali
14
5 / 2 / 0
9,075
534
4,659
11,070
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 5
7,976
469
2,900
8,151
2,791
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 1 / 5
9,412
554
9,132
8,849
3,563
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
6,968
410
5,266
10,804
2,712
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Blixpy
Bakasura
14
5 / 4 / 0
8,663
510
4,248
12,425
4,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
DenDi313
Nu Wa
15
1 / 3 / 5
8,452
497
7,712
9,096
1,999
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 1
8,352
491
12,161
18,377
15,159
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 3
8,638
508
8,956
8,524
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
20
Kills
13
13
Deaths
21
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Bakasura
Blixpy
Bakasura
5
4
0
1.25
W
6
5
4
1.6
L
Nu Wa
DenDi313
Nu Wa
1
3
5
1.17
L
2
4
1
0.63
W
Chaac
4
3
1
1.5
W
Kali
cajigal
Kali
5
2
0
2.5
W
2
2
5
2.25
W
3
1
5
5.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,507
Damage
38,343
61,416
Taken
59,226
40,119
Mitigated
27,812
27,290
Healing
17,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,266
1,650
0
1,212
10,804
2,712
0
4,356
6,374
0
35,746
L
Bakasura
Blixpy
Bakasura
4,248
2,513
0
3,369
12,425
4,512
0
3,763
8,600
0
51,292
W
10,143
1,774
0
4,605
16,612
13,852
288
6,325
10,287
43,757
0
L
Nu Wa
DenDi313
Nu Wa
7,712
1,760
0
2,159
9,096
1,999
76
5,229
3,867
54,360
0
L
12,161
2,355
0
6,702
18,377
15,159
0
1,620
15,618
7,711
48,015
W
Chaac
12,673
3,734
0
9,886
16,734
14,433
0
2,902
13,832
4,055
51,414
W
Kali
cajigal
Kali
4,659
2,175
0
4,428
11,070
5,480
149
2,146
8,924
0
47,669
W
2,900
1,170
0
2,979
8,151
2,791
485
3,541
4,610
0
31,379
W
9,132
396
0
5,392
8,849
3,563
1,183
4,505
4,344
64,791
0
L
8,956
1,194
953
3,246
8,524
3,430
0
5,248
3,080
34,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,328
Gold Earned
41,073
461
Minions Killed
408
0
Camps Cleared
0
1,499,002
Distance Traveled
1,544,943
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,968
410
61
4
0
322,306
1
L
Bakasura
8,663
510
105
6
0
354,415
1
W
Ganesha
9,487
558
26
2
0
297,311
2
L
Nu Wa
8,452
497
93
5
0
284,043
4
L
Chaac
8,352
491
87
5
0
300,884
3
W
Chaac
9,378
552
105
6
0
305,696
0
W
Kali
9,075
534
97
6
0
326,903
3
W
Neith
7,976
469
115
7
0
268,166
2
W
Anubis
9,412
554
118
7
0
300,926
1
L
Hel
8,638
508
62
4
0
283,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role