Player Matchup

Discordia
Discordia
Flappy-the-Fish
Discordia
Level 103
God Stats
15W - 32L
1,562 SR
Queue Stats
111W - 141L
1,375 Elo+
Party 2
Bacchus
Bacchus
GLAS_TIGER
Bacchus
Level 57
God Stats
22W - 42L
1,525 SR
Queue Stats
93W - 135L
1,410 Elo+
Party 2
Izanami
Izanami
Kuuhnt
Izanami
Level 63
God Stats
3W - 4L
1,544 SR
Queue Stats
69W - 82L
1,402 Elo+
Party 2
Erlang Shen
Erlang Shen
Lost-Maniac7
Erlang Shen
Level 83
God Stats
18W - 31L
1,465 SR
Queue Stats
65W - 113L
1,332 Elo+
Party 2
Zhong Kui
Zhong Kui
ihaveahemroi
Zhong Kui
Level 92
God Stats
3W - 6L
1,444 SR
Queue Stats
97W - 125L
1,399 Elo+
Party 2
Team Averages
Level 80
1,508 SR
1,384 Elo+

VS

Team Averages
Level 119
1,741 SR
1,543 Elo+
Loki
Loki
ChromeMeteor51
Loki
Level 88
God Stats
2W - 0L
1,826 SR
Queue Stats
289W - 279L
1,545 Elo+
Solo
Neith
Neith
LEFT4DEAD111777
Neith
Level 127
God Stats
55W - 43L
1,646 SR
Queue Stats
440W - 427L
1,518 Elo+
Solo
Mulan
Mulan
Skorch0541
Mulan
Level 107
God Stats
8W - 3L
1,828 SR
Queue Stats
214W - 188L
1,569 Elo+
Party 1
Cabrakan
Cabrakan
XxNeROxX 39
Cabrakan
Level 147
God Stats
7W - 4L
1,692 SR
Queue Stats
286W - 267L
1,565 Elo+
Party 1
Ra
Ra
abdiel1997
Ra
Level 124
God Stats
5W - 1L
1,710 SR
Queue Stats
75W - 73L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Flappy-the-Fish
Discordia
16
4 / 7 / 7
10,208
681
20,945
11,667
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
GLAS_TIGER
Bacchus
14
2 / 3 / 8
9,305
620
7,293
26,057
30,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Kuuhnt
Izanami
17
5 / 3 / 7
11,082
739
12,109
14,332
5,701
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
Lost-Maniac7
Erlang Shen
17
2 / 7 / 9
10,031
669
9,061
18,526
12,069
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
ihaveahemroi
Zhong Kui
16
1 / 8 / 6
9,474
632
13,670
17,748
14,097
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 8
12,274
818
9,096
13,988
6,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 1 / 12
13,021
868
25,600
14,579
6,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
17
7 / 3 / 9
12,172
811
13,407
21,754
19,417
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
XxNeROxX 39
Cabrakan
16
2 / 5 / 14
10,841
723
16,603
18,107
18,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
4 / 0 / 16
12,130
809
13,834
11,041
5,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
87
14
Kills
28
28
Deaths
14
37
Assists
59
Player
Kills
Deaths
Assists
KDA
W
8
5
8
2.4
L
Discordia
Flappy-the-Fish
Discordia
4
7
7
1.07
L
Bacchus
GLAS_TIGER
Bacchus
2
3
8
2
L
Izanami
Kuuhnt
Izanami
5
3
7
2.83
W
7
1
12
13
L
Erlang Shen
Lost-Maniac7
Erlang Shen
2
7
9
0.93
W
Mulan
7
3
9
3.83
W
Cabrakan
XxNeROxX 39
Cabrakan
2
5
14
1.8
W
4
0
16
12
L
Zhong Kui
ihaveahemroi
Zhong Kui
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,078
Damage
78,540
88,330
Taken
79,469
66,352
Mitigated
57,008
16,937
Healing
28,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,096
1,078
0
555
13,988
6,803
638
9,494
4,177
0
26,255
L
Discordia
Flappy-the-Fish
Discordia
20,945
689
0
2,229
11,667
3,839
0
5,232
6,435
41,916
0
L
Bacchus
GLAS_TIGER
Bacchus
7,293
507
0
5,199
26,057
30,646
0
7,691
18,366
14,296
0
L
Izanami
Kuuhnt
Izanami
12,109
6,770
0
2,878
14,332
5,701
0
5,700
8,474
0
46,789
W
25,600
15,470
0
4,431
14,579
6,656
2,650
8,738
5,541
0
76,620
L
Erlang Shen
Lost-Maniac7
Erlang Shen
9,061
2,751
0
1,988
18,526
12,069
0
7,045
11,481
0
31,341
W
Mulan
13,407
2,684
0
5,995
21,754
19,417
0
7,715
13,657
0
25,458
W
Cabrakan
XxNeROxX 39
Cabrakan
16,603
2,042
0
3,261
18,107
18,992
245
8,510
9,259
34,878
0
W
13,834
773
7,659
6,363
11,041
5,140
542
6,270
4,520
61,039
0
L
Zhong Kui
ihaveahemroi
Zhong Kui
13,670
241
0
4,643
17,748
14,097
0
5,003
12,595
38,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,100
Gold Earned
60,438
274
Minions Killed
372
5
Camps Cleared
11
1,344,470
Distance Traveled
1,442,535
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,274
818
26
2
2
294,993
4
L
Discordia
10,208
681
58
4
0
257,132
4
L
Bacchus
9,305
620
9
1
0
307,067
0
L
Izanami
11,082
739
81
5
2
253,932
3
W
Neith
13,021
868
139
9
2
269,992
1
L
Erlang Shen
10,031
669
66
4
0
281,246
0
W
Mulan
12,172
811
29
2
0
289,550
0
W
Cabrakan
10,841
723
42
3
4
254,970
0
W
Ra
12,130
809
136
9
3
333,030
2
L
Zhong Kui
9,474
632
60
4
3
245,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role