Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Rottwailler
Loki
Level 88
God Stats
10W - 7L
1,625 SR
Queue Stats
94W - 84L
1,626 Elo+
Solo
Scylla
Scylla
Wankyudo
Scylla
Level 125
God Stats
1W - 1L
1,423 SR
Queue Stats
72W - 56L
1,614 Elo+
Solo
Ah Puch
Ah Puch
Warge
Ah Puch
Level 124
God Stats
21W - 13L
1,799 SR
Queue Stats
210W - 209L
1,678 Elo+
Solo
Team Averages
Level 120
1,569 SR
1,584 Elo+

VS

Team Averages
Level 150
1,653 SR
1,615 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Boximus
Serqet
Level 148
God Stats
5W - 5L
1,657 SR
Queue Stats
182W - 180L
1,596 Elo+
Solo
Danzaburou
Danzaburou
CougarMuffin
Danzaburou
Level 155
God Stats
1W - 3L
1,703 SR
Queue Stats
105W - 82L
1,669 Elo+
Party 1
Anubis
Anubis
Onlykray
Anubis
Level 129
God Stats
12W - 11L
1,670 SR
Queue Stats
151W - 129L
1,647 Elo+
Solo
Ares
Ares
Qintar
Ares
Level 158
God Stats
3W - 4L
1,733 SR
Queue Stats
144W - 122L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 1 / 8
8,935
812
3,469
6,820
7,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
 
Anhur
13
0 / 0 / 7
7,248
659
5,021
3,079
1,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 5
8,610
783
5,433
5,062
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
Wankyudo
Scylla
16
4 / 0 / 1
8,784
799
5,569
6,025
2,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Warge
Ah Puch
15
2 / 0 / 6
8,038
731
5,831
3,241
1,230
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
0 / 0 / 1
6,405
582
789
1,688
1,053
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serqet
Boximus
Serqet
12
0 / 3 / 1
6,280
571
3,213
6,827
3,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
CougarMuffin
Danzaburou
13
0 / 2 / 1
6,614
601
3,131
7,269
2,985
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Onlykray
Anubis
14
2 / 2 / 0
7,723
702
3,453
5,326
2,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Qintar
Ares
12
0 / 4 / 2
7,008
637
4,889
10,219
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
11
Kills
2
2
Deaths
11
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
8
5
W
Anhur
 
Anhur
0
0
7
3.5
L
Odin
 
Odin
0
0
1
0.5
L
Serqet
Boximus
Serqet
0
3
1
0.17
L
Danzaburou
CougarMuffin
Danzaburou
0
2
1
0.25
L
Anubis
Onlykray
Anubis
2
2
0
1
L
Ares
Qintar
Ares
0
4
2
0.25
W
4
1
5
6.5
W
Scylla
Wankyudo
Scylla
4
0
1
4.5
W
Ah Puch
Warge
Ah Puch
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,323
Damage
15,475
24,227
Taken
31,329
15,710
Mitigated
19,003
7,085
Healing
4,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,469
1,091
2,318
2,329
6,820
7,789
465
2,754
4,066
18,581
0
W
Anhur
 
Anhur
5,021
1,882
0
655
3,079
1,226
1,011
1,233
1,666
0
20,929
L
Odin
 
Odin
789
0
0
0
1,688
1,053
0
612
1,076
0
10,799
L
Serqet
Boximus
Serqet
3,213
538
0
627
6,827
3,340
0
1,614
5,213
0
12,017
L
Danzaburou
CougarMuffin
Danzaburou
3,131
1,074
0
899
7,269
2,985
0
5,470
1,799
0
27,946
L
Anubis
Onlykray
Anubis
3,453
44
130
1,738
5,326
2,847
0
2,798
2,528
25,268
0
L
Ares
Qintar
Ares
4,889
61
0
1,464
10,219
8,778
0
4,522
5,697
11,925
0
W
5,433
1,225
0
65
5,062
3,219
312
1,662
3,400
0
17,127
W
Scylla
Wankyudo
Scylla
5,569
462
0
1,030
6,025
2,246
702
1,879
3,876
40,072
0
W
Ah Puch
Warge
Ah Puch
5,831
318
0
688
3,241
1,230
340
1,219
2,022
30,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,615
Gold Earned
34,030
283
Minions Killed
215
12
Camps Cleared
5
1,059,297
Distance Traveled
1,039,592
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,935
812
38
3
2
214,584
3
W
Anhur
7,248
659
47
4
3
184,601
4
L
Odin
6,405
582
38
3
1
250,282
1
L
Serqet
6,280
571
26
2
1
246,739
3
L
Danzaburou
6,614
601
80
7
1
170,334
0
L
Anubis
7,723
702
65
6
2
187,207
1
L
Ares
7,008
637
6
1
0
185,030
4
W
Loki
8,610
783
27
2
3
236,023
4
W
Scylla
8,784
799
99
9
4
209,584
3
W
Ah Puch
8,038
731
72
7
0
214,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role