Player Matchup

Tyr
Tyr
C0nfi
Tyr
Level 156
God Stats
2W - 0L
1,738 SR
Queue Stats
39W - 29L
1,615 Elo+
Party 1
Zeus
Zeus
Seikon7n7
Zeus
Level 144
God Stats
4W - 1L
1,580 SR
Queue Stats
92W - 58L
1,657 Elo+
Party 1
Yemoja
Yemoja
quiensoy7w7
Yemoja
Level 66
God Stats
1W - 1L
1,287 SR
Queue Stats
71W - 55L
1,600 Elo+
Party 1
Team Averages
Level 122
1,535 SR
1,624 Elo+

VS

Team Averages
Level 85
1,504 SR
1,531 Elo+
Cerberus
Cerberus
Capxmon
Cerberus
Level 46
God Stats
1W - 6L
1,326 SR
Queue Stats
16W - 30L
1,392 Elo+
Solo
Sol
Sol
Zenopos
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,703 Elo+
Solo
Charybdis
Charybdis
pleaxure
Charybdis
Level 103
God Stats
4W - 4L
1,685 SR
Queue Stats
243W - 257L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
C0nfi
Tyr
11
4 / 0 / 13
8,075
808
6,297
10,066
9,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
14
13 / 0 / 5
9,278
928
19,908
7,567
2,696
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
1 / 1 / 13
7,888
789
2,893
6,691
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Capxmon
Cerberus
9
0 / 7 / 1
5,907
591
5,687
13,063
6,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
10
1 / 4 / 0
6,144
614
6,013
10,443
3,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
pleaxure
Charybdis
8
0 / 7 / 1
5,695
570
3,158
9,239
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
18
Kills
1
1
Deaths
18
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
C0nfi
Tyr
4
0
13
10.5
L
Cerberus
Capxmon
Cerberus
0
7
1
0.07
W
Zeus
13
0
5
15.5
L
Sol
1
4
0
0.25
L
Charybdis
pleaxure
Charybdis
0
7
1
0.07
W
Yemoja
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,098
Damage
14,858
24,324
Taken
32,745
17,835
Mitigated
13,043
9,578
Healing
5,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
C0nfi
Tyr
6,297
534
0
5,834
10,066
9,293
0
4,349
5,261
0
15,010
L
Cerberus
Capxmon
Cerberus
5,687
318
239
2,179
13,063
6,740
0
9,235
3,578
16,482
0
W
Zeus
19,908
2,556
0
1,038
7,567
2,696
1,682
3,471
4,096
52,960
0
L
Sol
6,013
1,411
0
2,257
10,443
3,330
0
6,978
3,212
22,740
0
L
Charybdis
pleaxure
Charybdis
3,158
1,630
0
517
9,239
2,973
0
6,880
2,155
0
10,732
W
Yemoja
2,893
511
1,363
1,343
6,691
5,846
399
4,118
2,573
10,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,241
Gold Earned
17,746
116
Minions Killed
92
8
Camps Cleared
1
595,481
Distance Traveled
514,306
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,075
808
31
3
1
208,252
3
L
Cerberus
5,907
591
38
4
1
176,816
4
W
Zeus
9,278
928
75
8
7
201,438
2
L
Sol
6,144
614
33
3
0
181,233
3
L
Charybdis
5,695
570
21
2
0
156,257
0
W
Yemoja
7,888
789
10
1
0
185,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role