Player Matchup

Medusa
Medusa
Gold IV
Franklynv
Medusa
Gold IV
Level 82
God Stats
8W - 14L
1,529 SR
Queue Stats
41W - 52L
1,354 MMR
Party 1
Sol
Sol
Gold IV
RapBattleGod
Sol
Gold IV
Level 107
God Stats
37W - 31L
1,604 SR
Queue Stats
45W - 63L
1,374 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
STIIIZYMANJAY
Gilgamesh
Silver III
Level 95
God Stats
5W - 4L
1,492 SR
Queue Stats
14W - 19L
1,392 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,542 SR
1,374 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,759 SR
1,597 MMR
Ah Puch
Ah Puch
Gold II
ALXDevilPinkie
Ah Puch
Gold II
Level 87
God Stats
20W - 21L
1,617 SR
Queue Stats
93W - 132L
1,668 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
ElPulpoCausita
Kuzenbo
Gold III
Level 160
God Stats
3W - 2L
1,811 SR
Queue Stats
171W - 232L
1,361 MMR
Solo
Izanami
Izanami
Gold II
XxIncarnationxX
Izanami
Gold II
Level 127
God Stats
8W - 3L
1,848 SR
Queue Stats
10W - 7L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Franklynv
Medusa
9
1 / 5 / 0
6,263
626
4,475
7,628
2,536
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 3 / 1
6,065
607
6,324
10,085
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
STIIIZYMANJAY
Gilgamesh
9
0 / 3 / 1
5,973
597
4,632
11,191
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Morgan Le FayTiamatThothPersephoneAres

VS

Bans
BacchusCerberusCupidAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 6
7,583
758
8,917
4,938
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 0 / 8
8,211
821
6,629
11,898
15,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 0 / 5
8,129
813
8,204
5,961
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
2
0
8
6
L
Medusa
Franklynv
Medusa
1
5
0
0.2
L
0
3
1
0.17
L
Gilgamesh
STIIIZYMANJAY
Gilgamesh
0
3
1
0.17
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,431
Damage
23,750
28,904
Taken
22,797
13,582
Mitigated
20,317
5,764
Healing
6,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,917
262
0
2,397
4,938
2,002
245
1,100
3,715
26,776
0
W
6,629
2,914
0
3,138
11,898
15,738
243
3,574
7,849
12,785
0
L
Medusa
Franklynv
Medusa
4,475
2,313
0
733
7,628
2,536
0
4,980
2,648
0
12,631
L
6,324
1,634
0
4,090
10,085
3,080
0
5,518
4,567
27,939
0
L
Gilgamesh
STIIIZYMANJAY
Gilgamesh
4,632
493
0
941
11,191
7,966
0
5,218
5,973
0
14,372
W
8,204
4,764
0
1,367
5,961
2,577
2,233
1,876
4,003
0
46,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,301
Gold Earned
23,923
116
Minions Killed
127
3
Camps Cleared
6
567,889
Distance Traveled
614,008
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,583
758
40
4
0
213,667
1
W
Kuzenbo
8,211
821
8
1
0
209,437
5
L
Medusa
6,263
626
25
3
0
188,009
0
L
Sol
6,065
607
66
7
2
178,121
1
L
Gilgamesh
5,973
597
25
3
1
201,759
0
W
Izanami
8,129
813
79
8
6
190,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role