Player Matchup

Fenrir
Fenrir
Dutux
Fenrir
Level 156
God Stats
4W - 0L
1,833 SR
Queue Stats
75W - 45L
1,715 Elo+
Party 1
Kuzenbo
Kuzenbo
FelipeSexo
Kuzenbo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 15L
1,850 Elo+
Party 1
Hou Yi
Hou Yi
SolarJuàn
Hou Yi
Level 145
God Stats
7W - 5L
1,644 SR
Queue Stats
107W - 44L
1,758 Elo+
Party 1
Amaterasu
Amaterasu
Ziwapsi
Amaterasu
Level 130
God Stats
3W - 3L
1,549 SR
Queue Stats
276W - 197L
1,715 Elo+
Party 1
The Morrigan
The Morrigan
gol3m03
The Morrigan
Level 14
God Stats
13W - 0L
1,884 SR
Queue Stats
130W - 36L
1,734 Elo+
Party 1
Team Averages
Level 91
1,682 SR
1,754 Elo+

VS

Team Averages
Level 83
1,467 SR
1,519 Elo+
Hera
Hera
 
Hera
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
ImFrownedUpon
Loki
Level 25
God Stats
0W - 3L
1,285 SR
Queue Stats
34W - 18L
1,665 Elo+
Party 2
Izanami
Izanami
Jackdowniels
Izanami
Level 94
God Stats
90W - 79L
1,548 SR
Queue Stats
106W - 95L
1,540 Elo+
Party 2
Pele
Pele
MrPortorico
Pele
Level 64
God Stats
1W - 9L
1,500 SR
Queue Stats
137W - 147L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dutux
Fenrir
10
5 / 2 / 8
6,177
618
4,545
6,733
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
FelipeSexo
Kuzenbo
7
1 / 0 / 7
5,336
534
2,730
4,215
3,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
SolarJuàn
Hou Yi
11
6 / 0 / 3
6,736
674
7,404
4,878
1,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Ziwapsi
Amaterasu
12
2 / 0 / 3
6,700
670
4,840
8,561
7,162
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
gol3m03
The Morrigan
10
4 / 1 / 4
6,131
613
3,466
2,839
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
2 / 3 / 0
4,989
499
2,721
6,140
2,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
 
Geb
7
0 / 3 / 1
4,797
480
1,334
7,101
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 0
5,033
503
3,730
5,516
1,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
Jackdowniels
Izanami
8
1 / 1 / 0
5,091
509
2,297
3,721
714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 7 / 1
4,131
413
2,357
8,738
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
18
Kills
3
3
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
3
0
0.67
L
Geb
 
Geb
0
3
1
0.17
W
Fenrir
Dutux
Fenrir
5
2
8
4.5
W
Kuzenbo
FelipeSexo
Kuzenbo
1
0
7
4.5
L
0
4
0
0
L
Izanami
Jackdowniels
Izanami
1
1
0
1
L
0
7
1
0.07
W
Hou Yi
SolarJuàn
Hou Yi
6
0
3
7.5
W
Amaterasu
Ziwapsi
Amaterasu
2
0
3
3.5
W
The Morrigan
gol3m03
The Morrigan
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,985
Damage
12,439
27,226
Taken
31,216
15,512
Mitigated
9,165
8,812
Healing
6,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,721
554
0
1,716
6,140
2,016
0
2,083
3,901
24,344
0
L
Geb
 
Geb
1,334
262
0
1,616
7,101
3,003
0
1,326
5,775
8,368
0
W
Fenrir
Dutux
Fenrir
4,545
1,035
0
2,315
6,733
2,810
0
822
5,911
0
34,970
W
Kuzenbo
FelipeSexo
Kuzenbo
2,730
1,267
0
954
4,215
3,275
0
692
3,523
8,771
0
L
3,730
1,591
0
443
5,516
1,856
0
95
5,421
0
24,049
L
Izanami
Jackdowniels
Izanami
2,297
1,571
0
1,347
3,721
714
0
156
3,565
0
24,043
L
2,357
1,101
106
1,039
8,738
1,576
0
1,737
6,935
0
14,101
W
Hou Yi
SolarJuàn
Hou Yi
7,404
3,893
0
1,987
4,878
1,386
21
880
3,998
0
43,718
W
Amaterasu
Ziwapsi
Amaterasu
4,840
1,894
0
3,026
8,561
7,162
259
627
7,934
0
40,845
W
The Morrigan
gol3m03
The Morrigan
3,466
1,025
0
530
2,839
879
0
1,034
1,805
30,360
877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
24,041
310
Minions Killed
205
0
Camps Cleared
0
1,011,980
Distance Traveled
937,728
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,989
499
55
6
0
186,152
2
L
Geb
4,797
480
9
1
0
183,281
2
W
Fenrir
6,177
618
56
6
0
218,277
4
W
Kuzenbo
5,336
534
9
1
0
205,566
3
L
Loki
5,033
503
47
5
0
191,556
4
L
Izanami
5,091
509
63
6
0
199,659
3
L
Pele
4,131
413
31
3
0
177,080
0
W
Hou Yi
6,736
674
89
9
0
194,470
3
W
Amaterasu
6,700
670
97
10
0
204,325
2
W
The Morrigan
6,131
613
59
6
0
189,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role