Player Matchup

Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JackFrost7090
Anubis
Level 49
God Stats
33W - 35L
1,406 SR
Queue Stats
96W - 124L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
ObiJuanKenobi68
Gilgamesh
Level 123
God Stats
14W - 10L
1,597 SR
Queue Stats
350W - 371L
1,419 Elo+
Solo
Zhong Kui
Zhong Kui
danndkhrd
Zhong Kui
Level 104
God Stats
41W - 66L
1,405 SR
Queue Stats
507W - 611L
1,360 Elo+
Party 1
Team Averages
Level 107
1,482 SR
1,426 Elo+

VS

Team Averages
Level 75
1,493 SR
1,400 Elo+
Xbalanque
Xbalanque
BlockyKnot18662
Xbalanque
Level 69
God Stats
2W - 2L
1,614 SR
Queue Stats
103W - 113L
1,394 Elo+
Solo
Guan Yu
Guan Yu
Daviotori
Guan Yu
Level 75
God Stats
1W - 3L
1,442 SR
Queue Stats
180W - 228L
1,386 Elo+
Solo
Kukulkan
Kukulkan
DrewB024
Kukulkan
Level 89
God Stats
3W - 8L
1,436 SR
Queue Stats
9W - 13L
1,330 Elo+
Solo
Merlin
Merlin
TheYyoung_Ark
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
347W - 329L
1,430 Elo+
Party 2
Fenrir
Fenrir
darkvenom100
Fenrir
Level 78
God Stats
19W - 17L
1,472 SR
Queue Stats
197W - 183L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
4 / 4 / 3
10,597
530
9,352
16,248
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
 
Sylvanus
16
2 / 0 / 3
9,815
491
9,687
11,472
13,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
8 / 3 / 3
10,875
544
13,333
15,038
8,969
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ObiJuanKenobi68
Gilgamesh
18
5 / 1 / 2
11,461
573
5,785
15,027
8,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
danndkhrd
Zhong Kui
19
3 / 0 / 0
11,802
590
9,229
11,082
13,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BlockyKnot18662
Xbalanque
14
3 / 4 / 4
8,767
438
16,980
15,566
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Guan Yu
Daviotori
Guan Yu
17
0 / 3 / 0
9,258
463
4,102
15,267
11,294
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
DrewB024
Kukulkan
14
2 / 4 / 2
9,060
453
5,907
9,573
2,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 2
7,908
395
4,262
11,723
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
13
2 / 5 / 3
7,960
398
6,734
16,504
10,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
22
Kills
8
8
Deaths
22
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
4
3
1.38
W
Sylvanus
 
Sylvanus
2
0
3
3.5
L
Xbalanque
BlockyKnot18662
Xbalanque
3
4
4
1.25
L
Guan Yu
Daviotori
Guan Yu
0
3
0
0
L
Kukulkan
DrewB024
Kukulkan
2
4
2
0.75
W
8
3
3
3.17
W
Gilgamesh
ObiJuanKenobi68
Gilgamesh
5
1
2
6
L
1
6
2
0.33
W
Zhong Kui
danndkhrd
Zhong Kui
3
0
0
3
L
Fenrir
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,386
Damage
37,985
68,867
Taken
68,633
49,855
Mitigated
31,508
31,785
Healing
19,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,352
7,370
0
8,011
16,248
5,820
2,652
1,265
14,983
0
82,497
W
Sylvanus
 
Sylvanus
9,687
2,912
1,807
5,380
11,472
13,054
304
1,107
10,365
34,930
10,165
L
Xbalanque
BlockyKnot18662
Xbalanque
16,980
7,364
466
3,514
15,566
4,323
0
4,824
10,742
0
72,628
L
Guan Yu
Daviotori
Guan Yu
4,102
440
165
5,080
15,267
11,294
279
7,458
7,809
0
64,613
L
Kukulkan
DrewB024
Kukulkan
5,907
355
161
2,894
9,573
2,537
0
5,220
4,353
36,943
0
W
13,333
773
108
6,833
15,038
8,969
2,349
5,466
9,572
58,904
0
W
Gilgamesh
ObiJuanKenobi68
Gilgamesh
5,785
1,291
0
2,719
15,027
8,579
1,767
1,260
13,767
0
100,778
L
4,262
494
0
1,121
11,723
2,401
0
5,812
5,911
38,103
0
W
Zhong Kui
danndkhrd
Zhong Kui
9,229
1,262
0
6,927
11,082
13,433
2,251
1,183
9,367
76,559
0
L
Fenrir
6,734
1,181
892
4,884
16,504
10,953
0
8,438
8,066
0
21,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,550
Gold Earned
42,953
635
Minions Killed
397
0
Camps Cleared
0
1,707,061
Distance Traveled
1,833,068
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,597
530
152
8
0
317,082
1
W
Sylvanus
9,815
491
73
4
0
349,869
4
L
Xbalanque
8,767
438
121
6
0
380,758
3
L
Guan Yu
9,258
463
126
6
0
379,762
0
L
Kukulkan
9,060
453
76
4
0
349,016
1
W
Anubis
10,875
544
101
5
0
305,825
2
W
Gilgamesh
11,461
573
151
8
0
438,962
0
L
Merlin
7,908
395
46
2
0
338,625
0
W
Zhong Kui
11,802
590
158
8
0
295,323
1
L
Fenrir
7,960
398
28
1
0
384,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role