Player Matchup

Da Ji
Da Ji
Bricken2
Da Ji
Level 117
God Stats
2W - 5L
1,284 SR
Queue Stats
216W - 234L
1,480 Elo+
Solo
Tiamat
Tiamat
DR4GONA49
Tiamat
Level 85
God Stats
26W - 26L
1,472 SR
Queue Stats
34W - 38L
1,425 Elo+
Party 1
Artemis
Artemis
W1llKillU
Artemis
Level 24
God Stats
4W - 1L
1,856 SR
Queue Stats
21W - 21L
1,445 Elo+
Party 1
Team Averages
Level 75
1,537 SR
1,450 Elo+

VS

Team Averages
Level 80
1,454 SR
1,475 Elo+
Bellona
Bellona
BerBlue8444
Bellona
Level 26
God Stats
2W - 2L
1,567 SR
Queue Stats
14W - 18L
1,369 Elo+
Solo
Xbalanque
Xbalanque
Juan111196
Xbalanque
Level 69
God Stats
33W - 47L
1,421 SR
Queue Stats
353W - 442L
1,496 Elo+
Solo
Fenrir
Fenrir
Karzo07
Fenrir
Level 145
God Stats
0W - 2L
1,375 SR
Queue Stats
35W - 38L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bricken2
Da Ji
16
13 / 10 / 6
13,573
714
21,401
17,625
8,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
DR4GONA49
Tiamat
18
8 / 0 / 14
13,642
718
19,013
11,006
10,978
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
W1llKillU
Artemis
16
2 / 7 / 14
12,225
643
12,308
10,723
4,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BerBlue8444
Bellona
16
7 / 8 / 6
12,666
667
9,371
22,935
25,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
Juan111196
Xbalanque
16
5 / 6 / 8
12,500
658
14,394
18,890
5,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Karzo07
Fenrir
15
4 / 9 / 9
11,794
621
7,608
20,038
16,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
39
23
Kills
16
17
Deaths
23
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
BerBlue8444
Bellona
7
8
6
1.25
W
Da Ji
Bricken2
Da Ji
13
10
6
1.6
W
Tiamat
DR4GONA49
Tiamat
8
0
14
15
L
Xbalanque
Juan111196
Xbalanque
5
6
8
1.5
L
Fenrir
Karzo07
Fenrir
4
9
9
0.94
W
Artemis
W1llKillU
Artemis
2
7
14
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,722
Damage
31,373
39,354
Taken
61,863
23,589
Mitigated
48,043
5,529
Healing
5,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BerBlue8444
Bellona
9,371
1,888
0
1,116
22,935
25,693
0
6,550
16,385
0
39,050
W
Da Ji
Bricken2
Da Ji
21,401
6,836
0
250
17,625
8,493
0
424
16,448
0
39,619
W
Tiamat
DR4GONA49
Tiamat
19,013
1,776
387
3,642
11,006
10,978
847
46
10,696
53,851
0
L
Xbalanque
Juan111196
Xbalanque
14,394
6,801
0
2,649
18,890
5,675
1,204
5,651
13,239
0
54,015
L
Fenrir
Karzo07
Fenrir
7,608
1,280
0
1,611
20,038
16,675
0
7,574
12,464
0
19,180
W
Artemis
W1llKillU
Artemis
12,308
7,152
0
1,250
10,723
4,118
1,805
50
10,340
0
47,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,440
Gold Earned
36,960
201
Minions Killed
208
12
Camps Cleared
5
953,312
Distance Traveled
903,011
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,666
667
70
4
3
301,831
4
W
Da Ji
13,573
714
39
2
3
266,249
0
W
Tiamat
13,642
718
98
5
7
382,126
5
L
Xbalanque
12,500
658
115
6
2
303,811
0
L
Fenrir
11,794
621
23
1
0
297,369
5
W
Artemis
12,225
643
64
3
2
304,937
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role