Player Matchup

Ymir
Ymir
Lèón
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 8L
1,056 Elo+
Party 2
Ra
Ra
McMugolkhaN
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,056 Elo+
Party 2
Rama
Rama
Moleculee
Rama
Level 7
God Stats
1W - 5L
1,317 SR
Queue Stats
1W - 8L
1,056 Elo+
Party 2
Team Averages
Level 10
1,439 SR
1,056 Elo+

VS

Team Averages
Level 19
1,524 SR
1,353 Elo+
Fenrir
Fenrir
MajoraGB
Fenrir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 131L
1,297 Elo+
Party 1
Cthulhu
Cthulhu
Neroul
Cthulhu
Level 18
God Stats
13W - 15L
1,377 SR
Queue Stats
14W - 19L
1,263 Elo+
Party 1
Ra
Ra
UnknownErrorGB
Ra
Level 3
God Stats
1W - 0L
1,696 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lèón
Ymir
10
1 / 8 / 2
7,823
559
6,706
18,126
9,010
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 9 / 3
7,915
565
4,975
10,909
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
11
2 / 5 / 1
8,129
581
10,650
11,843
4,025
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MajoraGB
Fenrir
15
10 / 0 / 10
11,016
787
8,206
13,207
9,030
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Neroul
Cthulhu
14
9 / 4 / 12
11,103
793
14,501
13,505
13,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 0 / 15
9,935
710
11,945
4,077
1,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
3
Kills
22
22
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
Lèón
Ymir
1
8
2
0.25
W
Fenrir
MajoraGB
Fenrir
10
0
10
15
L
0
9
3
0.17
L
Rama
2
5
1
0.5
W
Cthulhu
Neroul
Cthulhu
9
4
12
3.75
W
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,331
Damage
34,652
40,878
Taken
30,789
18,105
Mitigated
23,981
2,593
Healing
7,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Lèón
Ymir
6,706
1,917
0
480
18,126
9,010
0
12,585
5,066
13,735
0
W
Fenrir
MajoraGB
Fenrir
8,206
2,697
0
4,434
13,207
9,030
624
4,570
8,637
0
24,333
L
4,975
201
388
364
10,909
5,070
0
6,411
4,240
31,588
0
L
Rama
10,650
8,898
0
1,361
11,843
4,025
0
6,405
4,969
0
26,647
W
Cthulhu
Neroul
Cthulhu
14,501
1,320
424
1,659
13,505
13,219
807
5,886
7,619
30,698
0
W
11,945
1,560
835
561
4,077
1,732
1,219
1,836
2,241
37,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,867
Gold Earned
32,054
119
Minions Killed
137
4
Camps Cleared
6
645,197
Distance Traveled
792,261
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,823
559
18
1
0
224,665
1
W
Fenrir
11,016
787
31
2
4
287,017
3
L
Ra
7,915
565
58
4
2
218,654
2
L
Rama
8,129
581
43
3
2
201,878
1
W
Cthulhu
11,103
793
37
3
1
240,457
2
W
Ra
9,935
710
69
5
1
264,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role