Player Matchup

Ra
Ra
 
Ra
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DarkMaster7w7
Anubis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 31L
1,270 Elo+
Party 2
Ganesha
Ganesha
zZcauchitoxDZz
Ganesha
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 29L
1,270 Elo+
Party 2
Team Averages
Level 16
1,500 SR
1,346 Elo+

VS

Team Averages
Level 81
1,493 SR
1,471 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ActuallyCandy17
Hercules
Level 80
God Stats
1W - 1L
1,452 SR
Queue Stats
219W - 205L
1,500 Elo+
Party 1
Neith
Neith
Grunnpy
Neith
Level 17
God Stats
26W - 31L
1,528 SR
Queue Stats
46W - 55L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 7 / 0
6,570
548
4,498
9,728
3,363
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 7 / 0
6,601
550
2,746
8,772
3,801
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 0
6,521
543
2,442
10,131
9,137
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
11 / 0 / 6
9,889
824
12,881
5,281
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
12
2 / 0 / 12
8,361
697
4,156
8,635
6,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Neith
Grunnpy
Neith
13
4 / 0 / 11
8,691
724
8,138
4,959
1,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
17
17
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
7
0
0
W
Sol
 
Sol
11
0
6
14
W
Hercules
2
0
12
8
L
0
7
0
0
W
Neith
Grunnpy
Neith
4
0
11
9.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,686
Damage
25,175
28,631
Taken
18,875
16,301
Mitigated
10,006
3,055
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,498
686
535
984
9,728
3,363
0
4,843
4,885
21,901
0
W
Sol
 
Sol
12,881
3,440
0
3,226
5,281
1,870
1,805
2,472
2,809
48,754
4,533
W
Hercules
4,156
733
0
2,465
8,635
6,910
266
4,521
4,114
889
13,907
L
2,746
0
0
1,036
8,772
3,801
0
4,176
4,596
14,209
0
W
Neith
Grunnpy
Neith
8,138
2,828
0
1,343
4,959
1,226
947
3,300
1,659
0
27,137
L
2,442
78
0
500
10,131
9,137
0
3,444
6,687
18,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,692
Gold Earned
26,941
112
Minions Killed
148
3
Camps Cleared
7
555,575
Distance Traveled
626,600
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,570
548
56
5
2
180,993
0
W
Sol
9,889
824
85
7
6
228,958
3
W
Hercules
8,361
697
26
2
1
200,832
3
L
Anubis
6,601
550
56
5
1
172,825
1
W
Neith
8,691
724
37
3
0
196,810
0
L
Ganesha
6,521
543
0
0
0
201,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role