Player Matchup

Nemesis
Nemesis
MrOgechel1903
Nemesis
Level 134
God Stats
12W - 13L
1,643 SR
Queue Stats
352W - 356L
1,504 Elo+
Party 1
Anhur
Anhur
OniDenki
Anhur
Level 41
God Stats
2W - 3L
1,568 SR
Queue Stats
74W - 64L
1,622 Elo+
Solo
Anubis
Anubis
Posiedon2000
Anubis
Level 26
God Stats
13W - 9L
1,683 SR
Queue Stats
44W - 51L
1,487 Elo+
Party 3
Olorun
Olorun
dazhich
Olorun
Level 17
God Stats
3W - 1L
1,816 SR
Queue Stats
62W - 47L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
xHyletx
Nu Wa
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,552 Elo+
Party 3
Team Averages
Level 52
1,642 SR
1,542 Elo+

VS

Team Averages
Level 85
1,602 SR
1,573 Elo+
Achilles
Achilles
CO1D a5 STONE
Achilles
Level 157
God Stats
3W - 3L
1,326 SR
Queue Stats
425W - 420L
1,622 Elo+
Party 2
Cthulhu
Cthulhu
CarmineTeal
Cthulhu
Level 38
God Stats
7W - 4L
1,516 SR
Queue Stats
135W - 137L
1,511 Elo+
Solo
Artemis
Artemis
bugdicbee
Artemis
Level 20
God Stats
2W - 1L
1,785 SR
Queue Stats
39W - 35L
1,537 Elo+
Party 2
Mercury
Mercury
scilenceikeelu
Mercury
Level 123
God Stats
2W - 2L
1,816 SR
Queue Stats
207W - 203L
1,607 Elo+
Party 2
Vulcan
Vulcan
sonar1
Vulcan
Level 89
God Stats
5W - 2L
1,570 SR
Queue Stats
43W - 40L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
4 / 3 / 1
8,906
557
4,483
13,145
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
OniDenki
Anhur
9
0 / 5 / 3
6,481
405
2,398
7,245
1,728
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
11
1 / 8 / 2
7,221
451
6,135
10,381
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
dazhich
Olorun
12
2 / 4 / 0
7,664
479
9,575
12,202
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
xHyletx
Nu Wa
13
1 / 6 / 4
8,504
532
6,180
8,713
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CO1D a5 STONE
Achilles
16
10 / 1 / 2
10,620
664
10,464
12,595
9,774
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
CarmineTeal
Cthulhu
12
1 / 2 / 6
8,000
500
3,160
14,699
9,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
bugdicbee
Artemis
14
2 / 2 / 4
8,570
536
6,922
8,656
2,857
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
10 / 2 / 2
9,675
605
9,419
11,671
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
sonar1
Vulcan
14
3 / 2 / 7
8,806
550
9,518
8,703
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
8
Kills
26
26
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
CO1D a5 STONE
Achilles
10
1
2
11
W
Cthulhu
CarmineTeal
Cthulhu
1
2
6
2
L
Nemesis
4
3
1
1.5
L
Anhur
OniDenki
Anhur
0
5
3
0.3
L
Anubis
1
8
2
0.25
W
Artemis
bugdicbee
Artemis
2
2
4
2
L
Olorun
dazhich
Olorun
2
4
0
0.5
W
10
2
2
5.5
W
Vulcan
sonar1
Vulcan
3
2
7
3.25
L
Nu Wa
xHyletx
Nu Wa
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,771
Damage
39,483
51,686
Taken
56,324
20,567
Mitigated
28,370
11,951
Healing
13,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CO1D a5 STONE
Achilles
10,464
2,270
0
6,113
12,595
9,774
0
3,023
9,430
0
58,288
W
Cthulhu
CarmineTeal
Cthulhu
3,160
158
91
1,262
14,699
9,295
0
7,402
7,205
35,478
0
L
Nemesis
4,483
1,253
0
2,464
13,145
6,352
0
2,960
9,789
0
52,695
L
Anhur
OniDenki
Anhur
2,398
1,543
0
1,510
7,245
1,728
0
1,072
5,858
0
18,371
L
Anubis
6,135
234
0
2,027
10,381
4,789
84
3,084
7,125
25,470
0
W
Artemis
bugdicbee
Artemis
6,922
3,051
0
2,356
8,656
2,857
0
5,540
3,090
0
51,380
L
Olorun
dazhich
Olorun
9,575
5,893
198
4,942
12,202
5,101
1,747
2,120
9,988
50,503
7,583
W
9,419
4,720
0
1,408
11,671
3,616
0
3,385
8,158
0
64,500
W
Vulcan
sonar1
Vulcan
9,518
1,382
0
2,434
8,703
2,828
208
4,052
4,475
47,537
0
L
Nu Wa
xHyletx
Nu Wa
6,180
1,651
0
810
8,713
2,597
0
2,843
5,591
37,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,776
Gold Earned
45,671
342
Minions Killed
451
0
Camps Cleared
0
1,407,272
Distance Traveled
1,649,918
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,620
664
149
9
0
331,312
4
W
Cthulhu
8,000
500
60
4
0
316,377
9
L
Nemesis
8,906
557
93
6
0
373,534
0
L
Anhur
6,481
405
46
3
0
193,637
2
L
Anubis
7,221
451
41
3
0
281,103
1
W
Artemis
8,570
536
81
5
0
317,134
3
L
Olorun
7,664
479
95
6
0
286,607
1
W
Mercury
9,675
605
89
6
0
369,281
1
W
Vulcan
8,806
550
72
5
0
315,814
0
L
Nu Wa
8,504
532
67
4
0
272,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role