Player Matchup

Charybdis
Charybdis
HeadHunter280
Charybdis
Level 83
God Stats
1W - 3L
1,411 SR
Queue Stats
50W - 48L
1,453 Elo+
Solo
Artemis
Artemis
ItsXxELGATOxX
Artemis
Level 147
God Stats
2W - 2L
1,554 SR
Queue Stats
176W - 193L
1,370 Elo+
Solo
Hercules
Hercules
Persona5sucks
Hercules
Level 123
God Stats
0W - 6L
1,301 SR
Queue Stats
440W - 407L
1,633 Elo+
Party 2
Ah Puch
Ah Puch
ProdigyOnly
Ah Puch
Level 73
God Stats
6W - 8L
1,433 SR
Queue Stats
214W - 196L
1,560 Elo+
Party 2
Fenrir
Fenrir
ShrekOnVHS
Fenrir
Level 20
God Stats
7W - 3L
1,788 SR
Queue Stats
40W - 37L
1,539 Elo+
Party 2
Team Averages
Level 89
1,498 SR
1,511 Elo+

VS

Team Averages
Level 107
1,546 SR
1,605 Elo+
Nu Wa
Nu Wa
IconicEon
Nu Wa
Level 108
God Stats
13W - 9L
1,673 SR
Queue Stats
27W - 19L
1,685 Elo+
Party 1
Erlang Shen
Erlang Shen
JaRELL-TG
Erlang Shen
Level 134
God Stats
5W - 1L
1,762 SR
Queue Stats
205W - 143L
1,614 Elo+
Party 1
Athena
Athena
Josiji
Athena
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 50L
1,705 Elo+
Party 1
Ra
Ra
PrimeDeer312714
Ra
Level 102
God Stats
4W - 10L
1,212 SR
Queue Stats
184W - 203L
1,424 Elo+
Solo
Rama
Rama
Samtheham22
Rama
Level 160
God Stats
12W - 9L
1,584 SR
Queue Stats
329W - 240L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HeadHunter280
Charybdis
14
2 / 8 / 6
9,712
422
6,263
14,868
5,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
19
6 / 6 / 3
12,292
534
18,021
19,338
8,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Persona5sucks
Hercules
16
4 / 2 / 12
11,403
496
14,341
30,143
23,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
ProdigyOnly
Ah Puch
17
6 / 6 / 7
11,693
508
10,705
15,221
6,175
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
ShrekOnVHS
Fenrir
17
5 / 7 / 10
11,707
509
8,811
19,245
11,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
IconicEon
Nu Wa
18
3 / 4 / 13
12,033
523
20,185
9,944
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
JaRELL-TG
Erlang Shen
18
12 / 6 / 9
13,089
569
19,438
19,197
9,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Josiji
Athena
15
2 / 4 / 11
10,283
447
5,240
16,098
13,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
3 / 7 / 7
13,467
586
11,736
19,404
11,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

20
9 / 2 / 6
12,977
564
15,273
16,963
6,553
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
75
23
Kills
29
29
Deaths
23
38
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Charybdis
HeadHunter280
Charybdis
2
8
6
0.63
W
Nu Wa
IconicEon
Nu Wa
3
4
13
2.38
L
Artemis
6
6
3
1.25
W
Erlang Shen
JaRELL-TG
Erlang Shen
12
6
9
2.75
W
Athena
Josiji
Athena
2
4
11
1.88
L
Hercules
Persona5sucks
Hercules
4
2
12
5
W
3
7
7
0.93
L
Ah Puch
ProdigyOnly
Ah Puch
6
6
7
1.58
W
9
2
6
6
L
Fenrir
ShrekOnVHS
Fenrir
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,141
Damage
71,872
98,815
Taken
81,606
54,309
Mitigated
44,546
26,595
Healing
20,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
HeadHunter280
Charybdis
6,263
2,052
93
2,455
14,868
5,686
392
4,358
10,324
0
49,762
W
Nu Wa
IconicEon
Nu Wa
20,185
3,733
122
2,553
9,944
3,600
316
3,322
6,622
89,118
0
L
Artemis
18,021
9,363
0
5,652
19,338
8,228
2,740
8,036
10,728
0
108,673
W
Erlang Shen
JaRELL-TG
Erlang Shen
19,438
12,048
0
4,728
19,197
9,903
150
2,837
16,360
0
74,871
W
Athena
Josiji
Athena
5,240
1,234
0
375
16,098
13,302
78
3,945
12,153
19,855
0
L
Hercules
Persona5sucks
Hercules
14,341
3,853
0
8,612
30,143
23,087
0
10,483
19,093
924
52,947
W
11,736
472
111
7,355
19,404
11,188
576
1,978
17,426
88,466
0
L
Ah Puch
ProdigyOnly
Ah Puch
10,705
868
290
5,370
15,221
6,175
0
7,264
7,600
74,030
0
W
15,273
10,999
0
4,928
16,963
6,553
1,927
1,132
15,831
0
112,604
L
Fenrir
ShrekOnVHS
Fenrir
8,811
1,687
0
4,123
19,245
11,133
0
7,862
11,031
0
49,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,807
Gold Earned
61,849
486
Minions Killed
605
0
Camps Cleared
0
2,097,671
Distance Traveled
2,126,088
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,712
422
91
4
0
389,624
2
W
Nu Wa
12,033
523
158
7
0
426,239
3
L
Artemis
12,292
534
140
6
0
346,422
4
W
Erlang Shen
13,089
569
90
4
0
465,247
3
W
Athena
10,283
447
26
1
0
435,061
7
L
Hercules
11,403
496
48
2
0
513,619
10
W
Ra
13,467
586
178
8
0
365,066
4
L
Ah Puch
11,693
508
130
6
0
427,551
2
W
Rama
12,977
564
153
7
0
434,475
6
L
Fenrir
11,707
509
77
3
0
420,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role