Player Matchup

Vamana
Vamana
AKmain
Vamana
Level 34
God Stats
8W - 6L
1,846 SR
Queue Stats
54W - 48L
1,534 Elo+
Solo
Danzaburou
Danzaburou
DHuMPTS
Danzaburou
Level 160
God Stats
16W - 16L
1,504 SR
Queue Stats
556W - 577L
1,492 Elo+
Solo
Hun Batz
Hun Batz
Hardened
Hun Batz
Level 103
God Stats
3W - 1L
1,682 SR
Queue Stats
153W - 155L
1,435 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JovemChico
Morgan Le Fay
Level 16
God Stats
15W - 8L
1,647 SR
Queue Stats
32W - 26L
1,484 Elo+
Party 1
Ymir
Ymir
luisx_15
Ymir
Level 44
God Stats
0W - 2L
1,516 SR
Queue Stats
206W - 235L
1,359 Elo+
Solo
Team Averages
Level 71
1,639 SR
1,461 Elo+

VS

Team Averages
Level 76
1,467 SR
1,470 Elo+
Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ByllyTheKidZ
Loki
Level 31
God Stats
2W - 1L
1,471 SR
Queue Stats
142W - 139L
1,503 Elo+
Solo
The Morrigan
The Morrigan
HunterLifeless
The Morrigan
Level 115
God Stats
3W - 2L
1,426 SR
Queue Stats
104W - 87L
1,585 Elo+
Solo
Izanami
Izanami
Sharoneedles
Izanami
Level 66
God Stats
28W - 10L
1,546 SR
Queue Stats
77W - 75L
1,493 Elo+
Solo
Merlin
Merlin
shaokkan
Merlin
Level 43
God Stats
19W - 37L
1,392 SR
Queue Stats
126W - 166L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AKmain
Vamana
16
4 / 5 / 3
9,780
543
9,231
17,122
8,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
DHuMPTS
Danzaburou
16
5 / 5 / 0
10,379
577
11,602
14,026
4,718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Hardened
Hun Batz
14
4 / 6 / 2
9,072
504
8,397
13,568
5,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
JovemChico
Morgan Le Fay
14
0 / 8 / 2
8,696
483
8,428
15,848
5,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
0 / 6 / 5
8,178
454
4,017
12,963
11,164
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 1 / 18
9,149
508
7,275
14,945
13,946
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 4 / 11
9,599
533
5,697
13,443
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
HunterLifeless
The Morrigan
18
6 / 4 / 6
11,278
627
14,075
11,268
6,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Sharoneedles
Izanami
18
13 / 3 / 4
11,513
640
12,470
13,926
5,774
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
shaokkan
Merlin
17
7 / 1 / 6
10,480
582
15,983
9,919
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
13
Kills
30
30
Deaths
13
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
18
11
L
Vamana
AKmain
Vamana
4
5
3
1.1
W
2
4
11
1.88
L
Danzaburou
DHuMPTS
Danzaburou
5
5
0
1
L
Hun Batz
Hardened
Hun Batz
4
6
2
0.83
W
The Morrigan
HunterLifeless
The Morrigan
6
4
6
2.25
L
Morgan Le Fay
JovemChico
Morgan Le Fay
0
8
2
0.13
W
Izanami
Sharoneedles
Izanami
13
3
4
5
L
Ymir
0
6
5
0.42
W
Merlin
shaokkan
Merlin
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,675
Damage
55,500
73,527
Taken
63,501
34,966
Mitigated
35,335
16,432
Healing
16,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,275
2,397
1,334
1,847
14,945
13,946
14
2,770
12,065
0
28,717
L
Vamana
AKmain
Vamana
9,231
3,820
0
5,161
17,122
8,041
656
8,501
8,509
0
60,050
W
5,697
1,445
0
3,535
13,443
4,689
310
2,453
10,898
0
57,748
L
Danzaburou
DHuMPTS
Danzaburou
11,602
4,713
0
4,637
14,026
4,718
960
2,776
11,162
0
77,572
L
Hun Batz
Hardened
Hun Batz
8,397
1,576
0
2,191
13,568
5,647
0
2,716
10,686
0
58,680
W
The Morrigan
HunterLifeless
The Morrigan
14,075
5,882
0
2,258
11,268
6,861
108
860
10,326
64,910
13,837
L
Morgan Le Fay
JovemChico
Morgan Le Fay
8,428
344
0
3,778
15,848
5,396
0
4,538
10,901
49,530
0
W
Izanami
Sharoneedles
Izanami
12,470
8,596
0
5,788
13,926
5,774
3,325
2,111
11,705
0
78,928
L
Ymir
4,017
138
0
665
12,963
11,164
150
5,648
7,008
30,480
0
W
Merlin
shaokkan
Merlin
15,983
1,120
0
1,496
9,919
4,065
246
3,609
6,062
62,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,105
Gold Earned
52,019
504
Minions Killed
533
0
Camps Cleared
0
1,606,261
Distance Traveled
1,742,915
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,149
508
35
2
0
391,798
2
L
Vamana
9,780
543
105
6
0
348,454
9
W
Loki
9,599
533
102
6
0
361,062
0
L
Danzaburou
10,379
577
136
8
0
315,624
6
L
Hun Batz
9,072
504
93
5
0
321,842
0
W
The Morrigan
11,278
627
131
7
0
302,957
0
L
Morgan Le Fay
8,696
483
112
6
0
319,687
2
W
Izanami
11,513
640
143
8
0
351,157
0
L
Ymir
8,178
454
58
3
0
300,654
0
W
Merlin
10,480
582
122
7
0
335,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role