Player Matchup

Arachne
Arachne
Masacest
Arachne
Level 27
God Stats
0W - 1L
1,622 SR
Queue Stats
12W - 32L
1,137 Elo+
Solo
Kukulkan
Kukulkan
Tjdv
Kukulkan
Level 9
God Stats
3W - 5L
1,329 SR
Queue Stats
13W - 37L
1,241 Elo+
Party 2
Yemoja
Yemoja
jibbbbbbbbbbbs
Yemoja
Level 6
God Stats
0W - 2L
1,336 SR
Queue Stats
7W - 9L
1,292 Elo+
Party 2
Team Averages
Level 14
1,429 SR
1,223 Elo+

VS

Team Averages
Level 39
1,578 SR
1,266 Elo+
Nu Wa
Nu Wa
Amnesiacjest3r
Nu Wa
Level 66
God Stats
3W - 6L
1,608 SR
Queue Stats
151W - 178L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
cincere
Sun Wukong
Level 25
God Stats
9W - 5L
1,556 SR
Queue Stats
39W - 54L
1,299 Elo+
Party 1
Olorun
Olorun
dubbledong
Olorun
Level 26
God Stats
8W - 10L
1,571 SR
Queue Stats
46W - 96L
1,112 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Masacest
Arachne
13
8 / 6 / 1
10,175
727
8,788
20,481
6,704
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Tjdv
Kukulkan
13
1 / 4 / 5
9,188
656
12,868
12,780
2,559
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 2
7,857
561
2,658
11,103
2,693
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 1
11,384
813
24,187
8,151
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
cincere
Sun Wukong
13
1 / 3 / 8
9,515
680
10,091
13,698
7,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
dubbledong
Olorun
11
0 / 5 / 7
8,701
622
4,428
11,932
6,373
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
11
11
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
10
1
1
10.5
L
Arachne
Masacest
Arachne
8
6
1
1.42
L
Kukulkan
Tjdv
Kukulkan
1
4
5
0.88
W
Sun Wukong
cincere
Sun Wukong
1
3
8
1.67
W
Olorun
dubbledong
Olorun
0
5
7
0.7
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,314
Damage
38,706
44,364
Taken
33,781
11,956
Mitigated
16,468
13,318
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,187
7,350
38
2,005
8,151
2,783
741
3,638
4,513
54,054
0
L
Arachne
Masacest
Arachne
8,788
5,758
0
4,776
20,481
6,704
0
9,993
9,351
0
26,128
L
Kukulkan
Tjdv
Kukulkan
12,868
1,448
208
1,874
12,780
2,559
0
9,888
2,255
53,337
0
W
Sun Wukong
cincere
Sun Wukong
10,091
2,699
0
1,856
13,698
7,312
351
5,703
7,995
0
22,994
W
Olorun
dubbledong
Olorun
4,428
1,772
732
4,666
11,932
6,373
1,230
6,377
5,555
15,249
0
L
2,658
434
3,831
2,629
11,103
2,693
0
8,101
2,439
17,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
29,600
161
Minions Killed
157
8
Camps Cleared
2
715,409
Distance Traveled
736,297
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,384
813
89
6
1
262,703
2
L
Arachne
10,175
727
26
2
2
242,522
10
L
Kukulkan
9,188
656
104
7
4
227,716
0
W
Sun Wukong
9,515
680
31
2
1
268,273
2
W
Olorun
8,701
622
37
3
0
205,321
12
L
Yemoja
7,857
561
31
2
2
245,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role