Player Matchup

Hun Batz
Hun Batz
Albiert
Hun Batz
Level 32
God Stats
21W - 16L
1,422 SR
Queue Stats
165W - 195L
1,323 Elo+
Party 2
Terra
Terra
Fhyge
Terra
Level 29
God Stats
27W - 39L
1,457 SR
Queue Stats
100W - 120L
1,335 Elo+
Party 2
Xing Tian
Xing Tian
LossBagels
Xing Tian
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 26L
1,271 Elo+
Party 1
Hera
Hera
andy10187
Hera
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 46L
1,319 Elo+
Party 1
Rama
Rama
turdbugaler1
Rama
Level 30
God Stats
2W - 1L
1,278 SR
Queue Stats
49W - 63L
1,315 Elo+
Party 1
Team Averages
Level 29
1,431 SR
1,313 Elo+

VS

Team Averages
Level 19
1,542 SR
1,393 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
P3DRO1211
Discordia
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
112W - 104L
1,370 Elo+
Solo
Medusa
Medusa
SlinkySnake
Medusa
Level 20
God Stats
0W - 1L
1,753 SR
Queue Stats
9W - 12L
1,377 Elo+
Solo
Izanami
Izanami
iLikeAllFlavors
Izanami
Level 18
God Stats
34W - 25L
1,475 SR
Queue Stats
162W - 155L
1,389 Elo+
Solo
Sylvanus
Sylvanus
maskedmonkey21
Sylvanus
Level 29
God Stats
26W - 24L
1,480 SR
Queue Stats
44W - 60L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Albiert
Hun Batz
11
5 / 1 / 1
6,986
582
3,055
7,091
2,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Fhyge
Terra
9
1 / 1 / 2
5,708
476
4,488
7,868
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
LossBagels
Xing Tian
11
1 / 0 / 0
6,126
511
3,695
11,031
6,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
10
2 / 3 / 0
6,196
516
3,665
4,791
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 0 / 1
5,731
478
3,118
6,485
2,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 0
5,565
464
5,220
7,124
2,949
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
P3DRO1211
Discordia
11
2 / 2 / 2
6,241
520
6,210
6,828
1,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
8
0 / 3 / 1
5,056
421
3,634
6,103
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 4 / 0
5,990
499
4,015
6,378
1,541
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
5
1 / 0 / 0
4,537
378
146
1,816
456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
11
Kills
5
5
Deaths
11
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Hun Batz
Albiert
Hun Batz
5
1
1
5.5
W
Terra
Fhyge
Terra
1
1
2
2
W
Xing Tian
LossBagels
Xing Tian
1
0
0
1
L
Discordia
P3DRO1211
Discordia
2
2
2
1.5
L
Medusa
0
3
1
0.17
W
Hera
2
3
0
0.67
L
2
4
0
0.5
L
Sylvanus
1
0
0
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
19,225
37,266
Taken
28,249
19,045
Mitigated
8,391
10,807
Healing
6,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,220
1,884
0
2,929
7,124
2,949
100
2,563
3,818
0
27,284
W
Hun Batz
Albiert
Hun Batz
3,055
243
0
1,679
7,091
2,367
0
359
6,732
0
36,685
W
Terra
Fhyge
Terra
4,488
318
485
1,790
7,868
6,744
122
1,705
6,163
16,104
0
W
Xing Tian
LossBagels
Xing Tian
3,695
810
0
4,110
11,031
6,110
400
0
11,031
28,348
0
L
Discordia
P3DRO1211
Discordia
6,210
682
0
1,633
6,828
1,893
0
3,301
3,299
35,297
0
L
Medusa
3,634
1,919
0
250
6,103
1,552
0
2,741
3,362
0
18,502
W
Hera
3,665
844
0
183
4,791
1,515
440
2,611
2,180
27,219
0
L
4,015
3,080
0
1,034
6,378
1,541
1,199
1,700
4,558
0
27,682
L
Sylvanus
146
97
429
266
1,816
456
0
404
1,364
3,581
0
W
3,118
2,456
116
2,444
6,485
2,309
1,309
1,681
4,804
0
31,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,747
Gold Earned
27,389
274
Minions Killed
230
0
Camps Cleared
0
1,087,729
Distance Traveled
853,151
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,565
464
55
5
0
220,533
0
W
Hun Batz
6,986
582
66
6
0
231,434
3
W
Terra
5,708
476
27
2
0
236,854
4
W
Xing Tian
6,126
511
52
4
0
220,029
0
L
Discordia
6,241
520
69
6
0
198,508
8
L
Medusa
5,056
421
31
3
0
158,825
0
W
Hera
6,196
516
63
5
0
204,427
4
L
Izanami
5,990
499
63
5
0
202,577
3
L
Sylvanus
4,537
378
12
1
0
72,708
0
W
Rama
5,731
478
66
6
0
194,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role