Player Matchup

Athena
Athena
Doux-Plaisirs
Athena
Level 29
God Stats
92W - 83L
1,578 SR
Queue Stats
108W - 110L
1,578 Elo+
Solo
Ra
Ra
ItsArty
Ra
Level 10
God Stats
3W - 2L
1,568 SR
Queue Stats
14W - 14L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
Sikkaxo
Gilgamesh
Level 3
God Stats
3W - 3L
1,543 SR
Queue Stats
4W - 8L
1,405 Elo+
Solo
Hera
Hera
XEli-hunterX
Hera
Level 28
God Stats
1W - 1L
1,211 SR
Queue Stats
25W - 18L
1,424 Elo+
Solo
Artemis
Artemis
asaltyorange212
Artemis
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 54L
1,636 Elo+
Solo
Team Averages
Level 18
1,480 SR
1,511 Elo+

VS

Team Averages
Level 30
1,511 SR
1,556 Elo+
Medusa
Medusa
Arods_planet15
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,641 Elo+
Party 1
Ne Zha
Ne Zha
FireBlazeMagma
Ne Zha
Level 85
God Stats
4W - 5L
1,557 SR
Queue Stats
143W - 120L
1,638 Elo+
Party 1
Vulcan
Vulcan
PrOz AsHLeY
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,416 Elo+
Solo
Sobek
Sobek
WolvenWarden
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,428 Elo+
Solo
Osiris
Osiris
dry-scorer3
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 20
9,629
481
6,389
15,912
15,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 9 / 10
9,633
482
7,976
14,602
11,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Sikkaxo
Gilgamesh
15
7 / 3 / 14
10,151
508
10,394
17,277
18,490
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 2 / 9
11,213
561
9,541
11,196
4,777
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
18 / 1 / 6
13,372
669
21,253
13,198
5,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 1
8,337
417
3,381
16,223
5,079
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 4 / 10
11,038
552
15,624
15,931
6,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
16
4 / 5 / 4
9,715
486
9,908
11,014
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 7 / 6
7,376
369
4,934
16,483
18,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
13
7 / 6 / 7
8,757
438
10,904
17,031
13,606
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
47
32
Kills
19
20
Deaths
32
59
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
0
5
20
2
L
8
4
10
3.25
W
1
9
10
0.67
L
Vulcan
4
5
4
1.2
W
Gilgamesh
Sikkaxo
Gilgamesh
7
3
14
4.67
L
0
7
6
0.43
W
6
2
9
5.25
W
18
1
6
21
L
Osiris
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,553
Damage
44,751
72,185
Taken
76,682
55,500
Mitigated
47,593
18,524
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,381
1,475
0
106
16,223
5,079
600
1,427
14,683
0
61,084
W
6,389
1,617
0
537
15,912
15,122
383
3,865
11,646
31,285
0
L
15,624
7,959
0
3,770
15,931
6,198
0
5,225
10,706
0
77,088
W
7,976
2,448
1,410
2,745
14,602
11,622
636
812
13,171
45,165
0
L
Vulcan
9,908
3,070
0
2,462
11,014
4,082
0
5,122
5,892
61,587
0
W
Gilgamesh
Sikkaxo
Gilgamesh
10,394
3,009
0
2,737
17,277
18,490
679
6,283
10,739
0
24,847
L
4,934
332
72
2,331
16,483
18,628
0
4,966
11,463
22,961
0
W
9,541
3,977
144
4,156
11,196
4,777
773
1,987
9,092
68,145
0
W
21,253
14,678
0
6,795
13,198
5,489
4,876
1,895
11,211
0
109,667
L
Osiris
10,904
3,805
161
3,567
17,031
13,606
345
6,947
10,032
0
31,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,998
Gold Earned
45,223
411
Minions Killed
416
0
Camps Cleared
0
1,878,964
Distance Traveled
1,775,058
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,337
417
104
5
0
311,502
0
W
Athena
9,629
481
50
3
0
420,005
2
L
Ne Zha
11,038
552
121
6
0
389,657
3
W
Ra
9,633
482
57
3
0
352,127
1
L
Vulcan
9,715
486
109
5
0
367,913
2
W
Gilgamesh
10,151
508
32
2
0
365,191
1
L
Sobek
7,376
369
34
2
0
339,035
0
W
Hera
11,213
561
125
6
0
383,712
2
W
Artemis
13,372
669
147
7
0
357,929
1
L
Osiris
8,757
438
48
2
0
366,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role