Player Matchup

King Arthur
King Arthur
AndreSheIby
King Arthur
Level 46
God Stats
5W - 16L
1,141 SR
Queue Stats
157W - 185L
1,416 Elo+
Party 2
Ymir
Ymir
G5-uppey
Ymir
Level 49
God Stats
13W - 19L
1,377 SR
Queue Stats
224W - 265L
1,365 Elo+
Solo
Sol
Sol
JelaluCT
Sol
Level 44
God Stats
3W - 1L
1,615 SR
Queue Stats
61W - 65L
1,425 Elo+
Solo
Susano
Susano
MitoMiranda
Susano
Level 106
God Stats
2W - 3L
1,410 SR
Queue Stats
426W - 505L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
xT R A S Hx4
Baron Samedi
Level 116
God Stats
2W - 3L
1,637 SR
Queue Stats
409W - 425L
1,492 Elo+
Solo
Team Averages
Level 72
1,436 SR
1,433 Elo+

VS

Team Averages
Level 110
1,606 SR
1,453 Elo+
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
MrShadowmourne
Ne Zha
Level 159
God Stats
5W - 1L
1,825 SR
Queue Stats
52W - 26L
1,673 Elo+
Party 1
Anubis
Anubis
NiibiruX
Anubis
Level 46
God Stats
27W - 23L
1,489 SR
Queue Stats
78W - 101L
1,328 Elo+
Solo
Erlang Shen
Erlang Shen
lealeric
Erlang Shen
Level 160
God Stats
1W - 1L
1,745 SR
Queue Stats
105W - 106L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
xrattobarx
Nu Wa
Level 44
God Stats
1W - 2L
1,470 SR
Queue Stats
68W - 92L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndreSheIby
King Arthur
14
1 / 3 / 4
8,489
499
5,893
11,683
8,321
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
11
0 / 3 / 9
7,481
440
4,949
16,187
9,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
7 / 4 / 1
9,543
561
7,422
11,910
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Susano
14
2 / 4 / 1
8,590
505
3,164
13,750
4,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
xT R A S Hx4
Baron Samedi
15
3 / 3 / 1
8,786
517
8,362
9,988
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 1 / 3
9,082
534
7,038
10,473
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 3 / 4
10,479
616
12,999
11,578
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
NiibiruX
Anubis
12
1 / 6 / 4
7,462
439
8,674
10,176
4,389
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
lealeric
Erlang Shen
13
4 / 4 / 6
8,420
495
9,943
13,089
7,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
14
0 / 0 / 7
8,366
492
4,685
4,988
1,969
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
41
13
Kills
17
17
Deaths
14
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
3
5.5
L
King Arthur
AndreSheIby
King Arthur
1
3
4
1
L
Ymir
0
3
9
1.5
L
7
4
1
1.88
L
Susano
2
4
1
0.63
W
8
3
4
3.33
W
Anubis
NiibiruX
Anubis
1
6
4
0.5
W
Erlang Shen
lealeric
Erlang Shen
4
4
6
1.75
L
Baron Samedi
xT R A S Hx4
Baron Samedi
3
3
1
1.17
W
Nu Wa
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,790
Damage
43,339
63,518
Taken
50,304
29,992
Mitigated
21,995
15,707
Healing
18,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,038
893
2,387
5,098
10,473
3,040
0
3,411
7,062
41,074
0
L
King Arthur
AndreSheIby
King Arthur
5,893
636
0
1,764
11,683
8,321
56
3,507
7,918
186
49,520
L
Ymir
4,949
1,040
0
300
16,187
9,807
0
7,889
8,231
15,180
0
L
7,422
2,289
0
5,968
11,910
2,905
1,034
3,996
7,874
70,584
0
L
Susano
3,164
839
0
5,338
13,750
4,585
0
1,832
11,838
0
57,949
W
12,999
3,753
0
2,888
11,578
5,383
896
3,726
7,852
0
75,417
W
Anubis
NiibiruX
Anubis
8,674
489
0
2,969
10,176
4,389
498
5,692
4,484
32,126
0
W
Erlang Shen
lealeric
Erlang Shen
9,943
4,345
0
2,624
13,089
7,214
833
5,858
7,231
0
47,811
L
Baron Samedi
xT R A S Hx4
Baron Samedi
8,362
252
0
2,337
9,988
4,374
264
3,017
6,905
62,342
0
W
Nu Wa
4,685
827
0
2,527
4,988
1,969
112
2,464
2,524
42,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,889
Gold Earned
43,809
472
Minions Killed
399
0
Camps Cleared
0
1,539,366
Distance Traveled
1,576,714
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,082
534
81
5
0
301,762
6
L
King Arthur
8,489
499
108
6
0
334,374
2
L
Ymir
7,481
440
25
1
0
301,354
2
L
Sol
9,543
561
129
8
0
295,475
0
L
Susano
8,590
505
111
7
0
323,466
4
W
Ne Zha
10,479
616
118
7
0
373,134
1
W
Anubis
7,462
439
56
3
0
286,658
0
W
Erlang Shen
8,420
495
66
4
0
286,613
6
L
Baron Samedi
8,786
517
99
6
0
284,697
4
W
Nu Wa
8,366
492
78
5
0
328,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role