Player Matchup

Chang'e
Chang'e
Balterek
Chang'e
Level 116
God Stats
1W - 2L
1,221 SR
Queue Stats
195W - 209L
1,411 Elo+
Party 1
Heimdallr
Heimdallr
ConfusedMelon
Heimdallr
Level 20
God Stats
41W - 35L
1,459 SR
Queue Stats
135W - 146L
1,404 Elo+
Solo
Guan Yu
Guan Yu
Titanslay3r9938
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,334 Elo+
Party 1
Sylvanus
Sylvanus
dragar4413
Sylvanus
Level 28
God Stats
6W - 3L
1,748 SR
Queue Stats
198W - 215L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
sirspork
Danzaburou
Level 21
God Stats
11W - 6L
1,642 SR
Queue Stats
46W - 52L
1,400 Elo+
Solo
Team Averages
Level 38
1,514 SR
1,399 Elo+

VS

Team Averages
Level 21
1,497 SR
1,425 Elo+
Fafnir
Fafnir
CoeusX
Fafnir
Level 28
God Stats
3W - 4L
1,490 SR
Queue Stats
53W - 57L
1,397 Elo+
Solo
Zeus
Zeus
Danman1434
Zeus
Level 6
God Stats
6W - 3L
1,278 SR
Queue Stats
9W - 6L
1,420 Elo+
Party 2
Sun Wukong
Sun Wukong
MadMan1434
Sun Wukong
Level 41
God Stats
15W - 12L
1,857 SR
Queue Stats
200W - 219L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
SaladCheeks69
Danzaburou
Level 13
God Stats
2W - 2L
1,692 SR
Queue Stats
4W - 3L
1,512 Elo+
Solo
Nemesis
Nemesis
ZuluVodoo
Nemesis
Level 18
God Stats
3W - 10L
1,167 SR
Queue Stats
46W - 53L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Balterek
Chang'e
20
18 / 2 / 7
15,037
601
22,100
21,147
8,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ConfusedMelon
Heimdallr
20
15 / 3 / 8
15,060
602
27,096
26,326
13,086
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
0 / 10 / 0
12,061
482
3,646
19,537
14,259
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sylvanus
dragar4413
Sylvanus
18
1 / 2 / 15
12,200
488
8,760
19,576
23,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
sirspork
Danzaburou
20
6 / 4 / 6
13,357
534
9,635
15,872
6,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CoeusX
Fafnir
17
3 / 4 / 4
12,191
488
11,005
22,718
29,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 15 / 5
11,541
462
13,148
18,320
5,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MadMan1434
Sun Wukong
20
10 / 2 / 4
13,763
551
16,629
18,229
21,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
SaladCheeks69
Danzaburou
17
4 / 10 / 2
11,347
454
14,101
18,974
6,730
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
ZuluVodoo
Nemesis
16
1 / 9 / 3
10,318
413
7,231
22,460
7,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
37
40
Kills
19
21
Deaths
40
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Balterek
Chang'e
18
2
7
10.75
L
Fafnir
CoeusX
Fafnir
3
4
4
1.25
W
Heimdallr
ConfusedMelon
Heimdallr
15
3
8
6.33
L
1
15
5
0.23
L
Sun Wukong
MadMan1434
Sun Wukong
10
2
4
6
L
Danzaburou
SaladCheeks69
Danzaburou
4
10
2
0.5
W
0
10
0
0
L
Nemesis
ZuluVodoo
Nemesis
1
9
3
0.28
W
Sylvanus
dragar4413
Sylvanus
1
2
15
4.25
W
Danzaburou
sirspork
Danzaburou
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,237
Damage
62,114
102,458
Taken
100,701
65,803
Mitigated
71,354
45,894
Healing
22,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Balterek
Chang'e
22,100
1,744
1,638
14,106
21,147
8,187
1,296
4,374
16,624
115,253
0
L
Fafnir
CoeusX
Fafnir
11,005
3,697
0
5,036
22,718
29,983
1,308
10,212
12,506
23,772
0
W
Heimdallr
ConfusedMelon
Heimdallr
27,096
13,244
0
13,741
26,326
13,086
9,758
6,831
19,039
0
105,977
L
13,148
2,427
0
258
18,320
5,574
1,108
6,175
12,142
65,936
0
L
Sun Wukong
MadMan1434
Sun Wukong
16,629
3,647
0
5,888
18,229
21,417
2,639
3,431
14,798
0
79,374
L
Danzaburou
SaladCheeks69
Danzaburou
14,101
5,924
0
3,849
18,974
6,730
1,801
4,692
14,282
0
72,958
W
3,646
1,735
0
1,530
19,537
14,259
464
352
18,354
0
74,333
L
Nemesis
ZuluVodoo
Nemesis
7,231
2,839
0
7,399
22,460
7,650
0
6,533
15,927
0
50,966
W
Sylvanus
dragar4413
Sylvanus
8,760
3,538
1,047
7,347
19,576
23,544
272
7,628
11,948
34,332
0
W
Danzaburou
sirspork
Danzaburou
9,635
5,531
0
6,485
15,872
6,727
2,087
5,360
10,493
0
95,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,715
Gold Earned
59,160
648
Minions Killed
476
0
Camps Cleared
0
2,030,623
Distance Traveled
2,161,607
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,037
601
159
6
0
462,088
3
L
Fafnir
12,191
488
36
1
0
426,660
6
W
Heimdallr
15,060
602
165
7
0
415,602
1
L
Zeus
11,541
462
121
5
0
436,176
1
L
Sun Wukong
13,763
551
116
5
0
410,023
1
L
Danzaburou
11,347
454
127
5
0
424,388
2
W
Guan Yu
12,061
482
145
6
0
337,185
2
L
Nemesis
10,318
413
76
3
0
464,360
7
W
Sylvanus
12,200
488
36
1
0
393,472
3
W
Danzaburou
13,357
534
143
6
0
422,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role