Player Matchup

Agni
Agni
AphroditeX0125
Agni
Level 8
God Stats
2W - 1L
1,780 SR
Queue Stats
28W - 32L
1,478 Elo+
Solo
Fenrir
Fenrir
BAMfPWN
Fenrir
Level 18
God Stats
33W - 25L
1,619 SR
Queue Stats
54W - 44L
1,579 Elo+
Solo
Cthulhu
Cthulhu
CHAAD1
Cthulhu
Level 25
God Stats
11W - 4L
1,809 SR
Queue Stats
44W - 44L
1,499 Elo+
Solo
Sobek
Sobek
Fu22yPink3unny
Sobek
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,557 Elo+
Solo
Hou Yi
Hou Yi
SuponJiBobu1056
Hou Yi
Level 16
God Stats
0W - 1L
1,406 SR
Queue Stats
17W - 13L
1,580 Elo+
Solo
Team Averages
Level 16
1,623 SR
1,538 Elo+

VS

Team Averages
Level 18
1,535 SR
1,497 Elo+
Artemis
Artemis
Imhorrible8439
Artemis
Level 16
God Stats
4W - 2L
1,617 SR
Queue Stats
16W - 14L
1,567 Elo+
Solo
Thor
Thor
MiniMeggas
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 42L
1,381 Elo+
Solo
Chaac
Chaac
MissFrostyNuggz0
Chaac
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,563 Elo+
Solo
Sol
Sol
Sparty174
Sol
Level 20
God Stats
2W - 3L
1,691 SR
Queue Stats
101W - 106L
1,488 Elo+
Solo
Loki
Loki
Vidalzyn
Loki
Level 29
God Stats
6W - 4L
1,367 SR
Queue Stats
139W - 183L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,499
536
6,809
7,965
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
BAMfPWN
Fenrir
12
3 / 5 / 1
7,349
525
2,672
12,322
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
CHAAD1
Cthulhu
9
0 / 4 / 0
5,963
426
4,211
14,032
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 1
7,349
525
11,022
17,559
15,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 1 / 0
4,896
350
1,301
2,766
567
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,763
483
5,014
7,122
2,144
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 1 / 0
8,351
597
10,888
13,315
5,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 1 / 5
7,721
552
5,365
11,775
9,330
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
6 / 3 / 2
9,078
648
7,586
10,672
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
13
5 / 2 / 3
8,468
605
4,390
8,028
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
7
Kills
14
14
Deaths
9
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Fenrir
BAMfPWN
Fenrir
3
5
1
0.7
L
Cthulhu
CHAAD1
Cthulhu
0
4
0
0
L
1
0
1
1.5
W
0
2
4
1
W
0
1
0
0
W
3
1
5
5.5
W
6
3
2
2.33
L
0
1
0
0
W
Loki
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
33,243
54,644
Taken
50,912
31,372
Mitigated
22,941
18,994
Healing
21,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,809
187
0
1,408
7,965
2,372
714
3,890
4,075
38,542
0
L
Fenrir
BAMfPWN
Fenrir
2,672
681
0
1,959
12,322
4,007
0
2,320
9,956
0
42,538
L
Cthulhu
CHAAD1
Cthulhu
4,211
135
0
3,298
14,032
8,863
0
1,376
12,656
21,653
0
L
11,022
1,079
0
11,278
17,559
15,563
0
0
16,498
44,457
0
W
5,014
2,834
0
2,176
7,122
2,144
1,251
3,628
3,352
0
28,151
W
10,888
4,327
0
6,492
13,315
5,842
0
7,559
4,455
0
55,671
W
5,365
717
0
3,139
11,775
9,330
1,004
3,021
8,537
0
27,537
W
7,586
1,853
86
4,896
10,672
3,074
1,563
4,441
5,869
50,607
0
L
1,301
954
72
979
2,766
567
0
0
2,766
0
11,711
W
Loki
4,390
1,273
0
4,306
8,028
2,551
2,946
1,303
6,657
0
43,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
40,381
285
Minions Killed
397
0
Camps Cleared
0
1,155,037
Distance Traveled
1,368,777
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,499
536
72
5
0
245,732
0
L
Fenrir
7,349
525
82
6
0
293,769
5
L
Cthulhu
5,963
426
36
3
0
247,956
0
L
Sobek
7,349
525
68
5
0
264,628
0
W
Artemis
6,763
483
54
4
0
250,927
2
W
Thor
8,351
597
107
8
0
283,335
3
W
Chaac
7,721
552
54
4
0
281,079
0
W
Sol
9,078
648
99
7
0
264,370
1
L
Hou Yi
4,896
350
27
2
0
102,952
0
W
Loki
8,468
605
83
6
0
289,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role