Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Alseeka
Bacchus
Level 28
God Stats
20W - 8L
1,926 SR
Queue Stats
123W - 122L
1,520 Elo+
Party 3
Ne Zha
Ne Zha
ElderPepsiCola
Ne Zha
Level 29
God Stats
1W - 0L
1,285 SR
Queue Stats
175W - 192L
1,372 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Karma1811
Morgan Le Fay
Level 34
God Stats
1W - 2L
1,647 SR
Queue Stats
55W - 64L
1,425 Elo+
Party 1
Scylla
Scylla
ShadowA15
Scylla
Level 28
God Stats
5W - 4L
1,401 SR
Queue Stats
75W - 103L
1,457 Elo+
Party 1
Team Averages
Level 30
1,552 SR
1,455 Elo+

VS

Team Averages
Level 24
1,514 SR
1,489 Elo+
Vulcan
Vulcan
Bavarien95
Vulcan
Level 27
God Stats
4W - 7L
1,568 SR
Queue Stats
75W - 88L
1,386 Elo+
Solo
Neith
Neith
Czadziu
Neith
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,479 Elo+
Party 2
Olorun
Olorun
HasanZEHR07
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,420 Elo+
Solo
Artio
Artio
MrsBlackSheepy
Artio
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,674 Elo+
Party 2
Pele
Pele
kamitsu16
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
1 / 2 / 1
4,007
572
3,191
3,838
717
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Alseeka
Bacchus
6
1 / 0 / 1
4,300
614
2,069
3,841
2,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 0 / 4
5,229
747
1,062
3,072
874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Karma1811
Morgan Le Fay
9
3 / 0 / 1
5,280
754
2,275
1,421
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
ShadowA15
Scylla
9
1 / 0 / 0
4,962
709
1,190
1,672
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bavarien95
Vulcan
8
0 / 1 / 0
4,419
631
1,111
2,686
801
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Czadziu
Neith
6
1 / 1 / 1
4,012
573
3,278
3,921
873
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Olorun
6
0 / 2 / 0
3,781
540
360
2,639
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 2 / 1
3,783
540
1,060
4,467
1,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
6
0 / 1 / 0
3,927
561
1,882
4,449
943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
1
0.75
W
Bacchus
Alseeka
Bacchus
1
0
1
1.5
L
Vulcan
Bavarien95
Vulcan
0
1
0
0
L
Neith
Czadziu
Neith
1
1
1
1.5
W
1
0
4
3
L
Olorun
0
2
0
0
W
Morgan Le Fay
Karma1811
Morgan Le Fay
3
0
1
3.5
L
1
2
1
0.75
W
Scylla
ShadowA15
Scylla
1
0
0
1
L
Pele
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,787
Damage
7,691
13,844
Taken
18,162
4,502
Mitigated
5,075
3,885
Healing
5,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,191
2,351
217
1,471
3,838
717
0
410
3,428
0
20,172
W
Bacchus
Alseeka
Bacchus
2,069
309
139
1,377
3,841
2,014
0
557
3,284
5,576
0
L
Vulcan
Bavarien95
Vulcan
1,111
49
0
487
2,686
801
96
950
1,626
18,317
0
L
Neith
Czadziu
Neith
3,278
1,466
0
2,091
3,921
873
0
1,137
2,784
0
17,489
W
1,062
339
0
347
3,072
874
0
423
2,649
0
22,492
L
Olorun
360
120
0
243
2,639
896
0
1,519
1,120
8,716
1,611
W
Morgan Le Fay
Karma1811
Morgan Le Fay
2,275
474
0
84
1,421
445
680
266
1,155
23,896
0
L
1,060
95
249
1,805
4,467
1,562
0
1,152
3,315
5,209
0
W
Scylla
ShadowA15
Scylla
1,190
0
0
250
1,672
452
228
844
828
21,366
0
L
Pele
1,882
640
0
618
4,449
943
0
644
3,783
0
18,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,778
Gold Earned
19,922
195
Minions Killed
160
0
Camps Cleared
0
717,124
Distance Traveled
622,985
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,007
572
35
5
0
123,143
0
W
Bacchus
4,300
614
12
2
0
146,648
1
L
Vulcan
4,419
631
45
6
0
133,118
0
L
Neith
4,012
573
39
6
0
119,968
1
W
Ne Zha
5,229
747
46
7
0
172,822
0
L
Olorun
3,781
540
27
4
0
65,508
0
W
Morgan Le Fay
5,280
754
47
7
0
151,188
1
L
Artio
3,783
540
8
1
0
147,809
1
W
Scylla
4,962
709
55
8
0
123,323
2
L
Pele
3,927
561
41
6
0
156,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role